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<blockquote data-quote="Imaro" data-source="post: 3623436" data-attributes="member: 48965"><p>You know I haven't run into this problem, only because when I run C&C I have what I like to call an "open table" game. If someone wants to try something that I or my players feel some discrepancy on whether they should be, or shouldn't be allowed to do...we vote on it. If the vote is yes, then it can be done...if majority is no then it can't. This is all with the caveat that once something is voted as yes, anyone(player or GM) can have a character do it.</p><p></p><p>I found this approach interesting because...</p><p>1.) It allows the players to shape the type of world they want to play in. Want a wuxia flavored campaign...everybody votes yes to Dex check to run up walls, Str check to leap enormous gulfs, etc.</p><p></p><p>2.) It makes them think about the consequences of saying they want to be able to do a particular thing...since later in the campaign it can come back to bite them.</p><p></p><p>3.) Keeps them more intrested in what's going on through being able to exspress creativity, by thinking up new things to do.</p><p></p><p>I'm not saying you can't do this with another system, just giving an example of how it doesn't have to be just GM fiat.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3623436, member: 48965"] You know I haven't run into this problem, only because when I run C&C I have what I like to call an "open table" game. If someone wants to try something that I or my players feel some discrepancy on whether they should be, or shouldn't be allowed to do...we vote on it. If the vote is yes, then it can be done...if majority is no then it can't. This is all with the caveat that once something is voted as yes, anyone(player or GM) can have a character do it. I found this approach interesting because... 1.) It allows the players to shape the type of world they want to play in. Want a wuxia flavored campaign...everybody votes yes to Dex check to run up walls, Str check to leap enormous gulfs, etc. 2.) It makes them think about the consequences of saying they want to be able to do a particular thing...since later in the campaign it can come back to bite them. 3.) Keeps them more intrested in what's going on through being able to exspress creativity, by thinking up new things to do. I'm not saying you can't do this with another system, just giving an example of how it doesn't have to be just GM fiat. [/QUOTE]
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