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<blockquote data-quote="Dungeon Mastered" data-source="post: 3627192" data-attributes="member: 50492"><p>One of the main reasons I changed from 3.5 was the frustration caused by character creation. This really intimidated and confused some RPG newbies I tried to incorporate into my game. They were really interested in playing, but got the wrong impression of the hobby due to the character creation and maintenance after leveling. I was told they felt like they were playing an excel spreadsheet. Now I know some people like the complexity of 3.5 including myself for about 90% of the players handbook, but I have found it is sensory overload for new players.</p><p></p><p>I now use the C&C system as a “base system” and have added various elements of other RPGs very successfully. The simple rule-set is easy to teach to new players and for my play group who may only get together once a month, it is easy to sit down and start playing without lengthy preparation. My prep time as a GM in minimal and now I get to spend more time on the FUN stuff, creating cool content and encounters for the players. RPG systems are Tools to be used to facilitate fun gaming sessions. C&C is a tool that currently makes the most sense for me and my play group to use.</p></blockquote><p></p>
[QUOTE="Dungeon Mastered, post: 3627192, member: 50492"] One of the main reasons I changed from 3.5 was the frustration caused by character creation. This really intimidated and confused some RPG newbies I tried to incorporate into my game. They were really interested in playing, but got the wrong impression of the hobby due to the character creation and maintenance after leveling. I was told they felt like they were playing an excel spreadsheet. Now I know some people like the complexity of 3.5 including myself for about 90% of the players handbook, but I have found it is sensory overload for new players. I now use the C&C system as a “base system” and have added various elements of other RPGs very successfully. The simple rule-set is easy to teach to new players and for my play group who may only get together once a month, it is easy to sit down and start playing without lengthy preparation. My prep time as a GM in minimal and now I get to spend more time on the FUN stuff, creating cool content and encounters for the players. RPG systems are Tools to be used to facilitate fun gaming sessions. C&C is a tool that currently makes the most sense for me and my play group to use. [/QUOTE]
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