WhatGravitas
Explorer
Disagree. As a world builder myself, I'm pretty happy about 4E. They give me a combat system I can dig. Cool!humble minion said:Because it shoves the game towards a single style of play. The walk-up-to-monster-and-beat-on-monster style. Not that beating on monsters is a bad thing, but I'm worried that other styles my be difficult or impossible to play under the new ruleset.
They also give us rituals to see what PCs can do out-of-combat. Also good.
But what creatures can do out-of-combat? That's my world building terrain. Keep off my lawn!

To elaborate: I don't care for the established demons and devils (though 4E devils ring true with me), I generally want nether beings. So the flavour-rules mixture of 3E was hurting - some monsters were interesting, but some abilities just didn't fit. And some players memorize the MM. 4E solves that - I get a world description at the level of PC interaction and can do as I wish with the rest.
Cheers, LT.