The Campaign Guide is here!

My desire to read the campaign guide is bested only by my desire to play the AP without having it all be spoiled. The player's guide was fantastic, it actually makes me want to write AP material. Sadly, I don't have a face-to-face group, and haven't seen anyone looking for online players around here(for Zeitgest, specifically, anyway).
 

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Aye, definitely jealous of Dog Moon here too. 12 hours is like 6 weeks for us as we play every other week for about 4 hours. At that rate, it shouldn't be a problem keeping up. Of course, I also don't have a game ready to start as I am already running one and playing in another which pretty much eats up all my free time.

In any event though, congrats on having such a great and stable group! Wish I could get away with that. :p
 

This might be getting a little specific in terms of topics for the thread, but since I didn't see any mention of it in the Campaign Guide, is there a specific need to keep track of XP in Zeitgeist? I've been toying with just leveling according to required level for the adventure, and not keeping track of specific XP. I know it works well in campaigns that don't involve a lot of level draining monsters or XP consuming abilities. Any advice?

We went the route of having leveling points included in the adventures. Depending on the adventure, these points will occur once or twice during the module. GMs can feel free to hand out XP based on their own interpretation of the adventure, but the mechanical balancing of 4e Vs. PF (20 lvls vs. 30 lvls) along with the number of encounters and tweaking appropriate challenge was way too many balls in the air for us to handle individual XP rewards.

All this being said, the first adventure is entirely 1st level for PF, with the PCs leveling to 2nd just in time for the second adventure. In adventures where the PCs level more than once there will points in the adventure that tells the GM it's appropriate to level the PCs.
 

All this being said, the first adventure is entirely 1st level for PF, with the PCs leveling to 2nd just in time for the second adventure. In adventures where the PCs level more than once there will points in the adventure that tells the GM it's appropriate to level the PCs.

That I appreciate; it's going to make it much easier for me. I've finally decided to go down the path of not recording EXP and just telling the players when to level up.
 

Aye, I'm not familiar enough with Pathfinder to know whether you need to track XP (for spells and item creation, etc.) but in 4ed there's really no need to track it except to give the players a sense of "progress" on their characters.
 

Aye, I'm not familiar enough with Pathfinder to know whether you need to track XP (for spells and item creation, etc.) but in 4ed there's really no need to track it except to give the players a sense of "progress" on their characters.

As far as I've noticed, Paizo removed all of the things that would cost you XP so the only thing you would really need to keep track of it for would be to level. Of course I frequently just level people when I feel like I want them to level, so I don't even need the XP charts at all!
 

Woohoo! No need to track XP points! Seriously, every post I read about this Adventure Path is getting me more and more excited. I can't wait to get my hands on Adventure One!!!
 

Woohoo! No need to track XP points! Seriously, every post I read about this Adventure Path is getting me more and more excited. I can't wait to get my hands on Adventure One!!!

I'm with you on this one!

As I said, we'll be fairly straightforward in saying; "Level the PCs at this point" if it's needed during an adventure. Otherwise it will be assumed they level at the end of the adventure.
 

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