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The Carbuncle
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<blockquote data-quote="Cyronax" data-source="post: 5400068" data-attributes="member: 822"><p>I enjoyed reading a thread in the General Discussion about all the strange double entendre-named monsters. I ended up statting up 4e version of the Carbuncle. (<a href="http://www.enworld.org/forum/general-rpg-discussion/297974-thats-not-armadillo-gem-its-head.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/297974-thats-not-armadillo-gem-its-head.html</a>)</p><p></p><p>Yes its high level, but I wanted it to be a threat to my players' characters. I also found a great lower level version of the carbuncle here: <a href="http://www.koboldquarterly.com/k/front-page3144.php" target="_blank">Friday Funny (Monster): Carbuncle « Kobold Quarterly Magazine: Monsters and Magic for D&D Gamers</a></p><p></p><p></p><p>Carbuncle Level 11 Controller</p><p>Small aberrant magical beast (blind) XP 600</p><p>HP 117; Bloodied 59</p><p>AC 31; Fortitude 30; Reflex 20; Will 28</p><p>Speed 4, burrow 2</p><p>Immune gaze; Resist thunder</p><p>Initiative +9</p><p>Perception +10</p><p>Blindsight 10</p><p></p><p>Standard Actions</p><p></p><p>Sound Pulse (thunder) • At-Will</p><p>Attack: Ranged 10; +15 vs. Reflex</p><p>Hit: 2d6 + 6 thunder damage.</p><p></p><p>Feed (healing) • At-Will</p><p>Attack: Melee (one immobilized, restrained, or helpless creature); +15 vs. Fortitude</p><p>Hit: The target loses 1 healing surge and the carbuncle regains 10 hit points, and the target is stunned (save ends).</p><p></p><p>Shrieking Echo (thunder) • Recharge 5 6</p><p>Attack: Close blast 5; +14 vs. Fortitude</p><p>Hit: 2d8 + 5 thunder damage, and the target is pushed 3 squares.</p><p></p><p>Triggered Actions</p><p>Thundrous Feedback (thunder) • At-Will</p><p>Effect (Immediate Interrupt): The attack deals half damage to the carbuncle and half to the triggering attacker. The damage taken becomes thunder damage.</p><p></p><p>Gem Burst (thunder) • Encounter</p><p>Attack (Immediate Interrupt): Close burst 2; +14 vs. Fortitude</p><p>Hit: 1d6 + 3 thunder damage, and the target is dazed (save ends).</p><p>First Failed Saving Throw: The target falls unconscious (save ends).</p><p></p><p>Skills Bluff +9, Stealth +14, Dungeoneering +10, Insight +10</p><p>Str 18 (+9) Dex 18 (+9) Wis 10 (+5)</p><p>Con 21 (+10) Int 8 (+4) Cha 16 (+8)</p><p>Alignment evil</p><p>Languages Deep Speech, The language of the mind</p><p></p><p>Equipment forehead gem </p><p></p><p>© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5400068, member: 822"] I enjoyed reading a thread in the General Discussion about all the strange double entendre-named monsters. I ended up statting up 4e version of the Carbuncle. ([url]http://www.enworld.org/forum/general-rpg-discussion/297974-thats-not-armadillo-gem-its-head.html[/url]) Yes its high level, but I wanted it to be a threat to my players' characters. I also found a great lower level version of the carbuncle here: [url=http://www.koboldquarterly.com/k/front-page3144.php]Friday Funny (Monster): Carbuncle « Kobold Quarterly Magazine: Monsters and Magic for D&D Gamers[/url] Carbuncle Level 11 Controller Small aberrant magical beast (blind) XP 600 HP 117; Bloodied 59 AC 31; Fortitude 30; Reflex 20; Will 28 Speed 4, burrow 2 Immune gaze; Resist thunder Initiative +9 Perception +10 Blindsight 10 Standard Actions Sound Pulse (thunder) • At-Will Attack: Ranged 10; +15 vs. Reflex Hit: 2d6 + 6 thunder damage. Feed (healing) • At-Will Attack: Melee (one immobilized, restrained, or helpless creature); +15 vs. Fortitude Hit: The target loses 1 healing surge and the carbuncle regains 10 hit points, and the target is stunned (save ends). Shrieking Echo (thunder) • Recharge 5 6 Attack: Close blast 5; +14 vs. Fortitude Hit: 2d8 + 5 thunder damage, and the target is pushed 3 squares. Triggered Actions Thundrous Feedback (thunder) • At-Will Effect (Immediate Interrupt): The attack deals half damage to the carbuncle and half to the triggering attacker. The damage taken becomes thunder damage. Gem Burst (thunder) • Encounter Attack (Immediate Interrupt): Close burst 2; +14 vs. Fortitude Hit: 1d6 + 3 thunder damage, and the target is dazed (save ends). First Failed Saving Throw: The target falls unconscious (save ends). Skills Bluff +9, Stealth +14, Dungeoneering +10, Insight +10 Str 18 (+9) Dex 18 (+9) Wis 10 (+5) Con 21 (+10) Int 8 (+4) Cha 16 (+8) Alignment evil Languages Deep Speech, The language of the mind Equipment forehead gem © 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools. [/QUOTE]
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