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*Pathfinder & Starfinder
The Cascading Attack Against Large Creatures
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<blockquote data-quote="KarinsDad" data-source="post: 2313567" data-attributes="member: 2011"><p>It's cheesy because you are dropping your guard twice.</p><p></p><p>Dropping it once to heal an ally is bad enough, but dropping it twice would never happen in "real combat".</p><p></p><p>Also, you do not run away from an ally in order to get closer to an ally. You run closer to the ally.</p><p></p><p></p><p>It is a decision based totally on game mechanics, not based at all on common sense. That's total cheese.</p><p></p><p></p><p>A decision based on common sense is to cast defensively.</p><p></p><p></p><p>And, it is similar to your AoO example. It is just worse in that in the AoO case, you can somewhat justifly it that the opponent is focusing on the first character to take an AoO.</p><p></p><p>In the healing versus large creature case, the opponent is focusing on you the entire time. But because of game mechanics, you can ensure that you make your cast defensively roll because you are not making the roll in the first place. Granted, the large creature might take you out completely, but due to DND hit points, that will rarely be the case unless the large creature has an incapacitating feat (e.g. Improved Grab, Improved Trip, etc.) or some other special ability.</p><p></p><p></p><p>As for why you would do it this way, consider the case when the downed ally is at -9 hit points (even though the PC healer should not actually know this, info like this does slip out in games). If you do not make your cast defensive roll (which are even moderate levels, there's a fair chance of failure) and you are the only healer in reach, that character is dead (assuming he does not make his 10% stabilization chance). So, the game mechanics reasons for doing this can be very valid (a near 100% chance of success versus a 25% to 75% chance of success at low to moderate levels).</p><p></p><p>Which would you do in order to save the life of a fellow PC?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2313567, member: 2011"] It's cheesy because you are dropping your guard twice. Dropping it once to heal an ally is bad enough, but dropping it twice would never happen in "real combat". Also, you do not run away from an ally in order to get closer to an ally. You run closer to the ally. It is a decision based totally on game mechanics, not based at all on common sense. That's total cheese. A decision based on common sense is to cast defensively. And, it is similar to your AoO example. It is just worse in that in the AoO case, you can somewhat justifly it that the opponent is focusing on the first character to take an AoO. In the healing versus large creature case, the opponent is focusing on you the entire time. But because of game mechanics, you can ensure that you make your cast defensively roll because you are not making the roll in the first place. Granted, the large creature might take you out completely, but due to DND hit points, that will rarely be the case unless the large creature has an incapacitating feat (e.g. Improved Grab, Improved Trip, etc.) or some other special ability. As for why you would do it this way, consider the case when the downed ally is at -9 hit points (even though the PC healer should not actually know this, info like this does slip out in games). If you do not make your cast defensive roll (which are even moderate levels, there's a fair chance of failure) and you are the only healer in reach, that character is dead (assuming he does not make his 10% stabilization chance). So, the game mechanics reasons for doing this can be very valid (a near 100% chance of success versus a 25% to 75% chance of success at low to moderate levels). Which would you do in order to save the life of a fellow PC? [/QUOTE]
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The Cascading Attack Against Large Creatures
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