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The Case For Castles & Crusades
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<blockquote data-quote="zacharythefirst" data-source="post: 4515717" data-attributes="member: 30941"><p>Goodness! Sorry it took me a bit to respond!</p><p></p><p>I've seen some interesting houserules. While I stick mainly with some feat and combat bonus add-ons (I'm tweaking some classes), just as an example, I've seen two different skill systems that seem to work pretty well with C&C. There's the Castles Zagyg <a href="http://www.trolllord.com/downloads/pdfs/cz_options_skills.pdf" target="_blank">Skills & Options PDF</a>, Jason Vey did a super-simple <a href="http://www.grey-elf.com/candc/backgrounds.pdf" target="_blank">background system pdf</a>. A friend of mine did an Untrained/Trained/Expert system, which was a simple 0/+2/+4. There's a couple of <a href="http://www.cncplayer.net/download/CCSkills.pdf" target="_blank">other</a> examples out there, including <a href="http://omote076.googlepages.com/c&crulesexpansions" target="_blank">this one</a>, a personal fave.</p><p></p><p>Feats are fairly easy, most of them just granting a mechanical bonus in some sense or another. For example, were I to use a feat like Investigator, any time they had an opportunity that I felt was relating to searching or gather info, I'd allow them a +2 to their roll (or reduce their CR by two). One thing to remember for combat feats is that if you're doing things like Whirlwind attack, that's not something many CKs would insist you have as a specialty to do. Depending on your class and the like, it may be harder for an untrained character to do, but many CKs would give you a shot. In my game, if it was a special fighting technique you'd worked at and earned, you'd likely end up with some sort of bonus when using it (or at least no penalty).</p><p></p><p>Sorcerer is also easy enough to tack on. The Wizards memorize, the Sorcerers don't, and you lessen their spells a bit to compensate. You could actually port the class pretty completely from 3.5.</p><p></p><p>In the end, its possible to break anything. But C&C seems pretty easy to me to tack those things on--even though by and large, I choose not to.</p><p></p><p>Actually, I've never changed up the saving throws much. It seems like you could do it, but I'd love to hear from someone who has.</p></blockquote><p></p>
[QUOTE="zacharythefirst, post: 4515717, member: 30941"] Goodness! Sorry it took me a bit to respond! I've seen some interesting houserules. While I stick mainly with some feat and combat bonus add-ons (I'm tweaking some classes), just as an example, I've seen two different skill systems that seem to work pretty well with C&C. There's the Castles Zagyg [URL="http://www.trolllord.com/downloads/pdfs/cz_options_skills.pdf"]Skills & Options PDF[/URL], Jason Vey did a super-simple [URL="http://www.grey-elf.com/candc/backgrounds.pdf"]background system pdf[/URL]. A friend of mine did an Untrained/Trained/Expert system, which was a simple 0/+2/+4. There's a couple of [URL="http://www.cncplayer.net/download/CCSkills.pdf"]other[/URL] examples out there, including [URL="http://omote076.googlepages.com/c&crulesexpansions"]this one[/URL], a personal fave. Feats are fairly easy, most of them just granting a mechanical bonus in some sense or another. For example, were I to use a feat like Investigator, any time they had an opportunity that I felt was relating to searching or gather info, I'd allow them a +2 to their roll (or reduce their CR by two). One thing to remember for combat feats is that if you're doing things like Whirlwind attack, that's not something many CKs would insist you have as a specialty to do. Depending on your class and the like, it may be harder for an untrained character to do, but many CKs would give you a shot. In my game, if it was a special fighting technique you'd worked at and earned, you'd likely end up with some sort of bonus when using it (or at least no penalty). Sorcerer is also easy enough to tack on. The Wizards memorize, the Sorcerers don't, and you lessen their spells a bit to compensate. You could actually port the class pretty completely from 3.5. In the end, its possible to break anything. But C&C seems pretty easy to me to tack those things on--even though by and large, I choose not to. Actually, I've never changed up the saving throws much. It seems like you could do it, but I'd love to hear from someone who has. [/QUOTE]
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