Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Case For Castles & Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 5479648" data-attributes="member: 10177"><p>I agree C&C is Vanilla, but the other reason I remain a fan is because I found it easy to spice up to be precisely what I like, once I became a fan of the SIEGE engine, which did take me some time. Like I didn't get rid of my skill system I mention back in the 2008 posts in this thread until last year, now I just use the pure SIEGE engine. Lots of people like granularity, I like simple and gets the job done, and for me the SIEGE engine does that better than any mechanic I am aware of.</p><p></p><p>So if you don't like house ruling, and want a system pretty much ready to go as is, I doubt C&C and its SIEGE engine will be liked.</p><p></p><p>See, to me, C&C is a lot like a cake. C&C is the basic cake mix, and then it was up to me to decorate it until I was perfectly happy with how it looks. It took me a while, in fact it took me several years to get to where I am now with it, but it paid of in giving me absolutely the best RPG cake I could ask for.</p><p></p><p>So C&C is definitely not for everyone. For a good while I doubted it was for me. Now I am darn glad I stuck with it because I could not ask for a better D&D style RPG. It gives me everything I want, largely because I added a lot of what I want.</p><p></p><p>I mean, look at my house rules, I certainly do not run it by the book. It is MY C&C, not TLG's C&C. Which is why I love it so much.</p><p></p><p>I agree their modules are very hit and miss. One module in particular really irritated me, but I fixed the problems, ran it, and we had a lot of fun. One thing I have found consistently weird, the modules I had to "fix" are the ones my players most frequently comment on as being among their favorite "events", and the events they refer to were the ones in the modules, not one of my fixes. So I guess its like finding a diamond within a lump of coal. I haven't ran into the map/description compatibility much, but I did in that module that ticked me off. Still glad I ran it, though.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5479648, member: 10177"] I agree C&C is Vanilla, but the other reason I remain a fan is because I found it easy to spice up to be precisely what I like, once I became a fan of the SIEGE engine, which did take me some time. Like I didn't get rid of my skill system I mention back in the 2008 posts in this thread until last year, now I just use the pure SIEGE engine. Lots of people like granularity, I like simple and gets the job done, and for me the SIEGE engine does that better than any mechanic I am aware of. So if you don't like house ruling, and want a system pretty much ready to go as is, I doubt C&C and its SIEGE engine will be liked. See, to me, C&C is a lot like a cake. C&C is the basic cake mix, and then it was up to me to decorate it until I was perfectly happy with how it looks. It took me a while, in fact it took me several years to get to where I am now with it, but it paid of in giving me absolutely the best RPG cake I could ask for. So C&C is definitely not for everyone. For a good while I doubted it was for me. Now I am darn glad I stuck with it because I could not ask for a better D&D style RPG. It gives me everything I want, largely because I added a lot of what I want. I mean, look at my house rules, I certainly do not run it by the book. It is MY C&C, not TLG's C&C. Which is why I love it so much. I agree their modules are very hit and miss. One module in particular really irritated me, but I fixed the problems, ran it, and we had a lot of fun. One thing I have found consistently weird, the modules I had to "fix" are the ones my players most frequently comment on as being among their favorite "events", and the events they refer to were the ones in the modules, not one of my fixes. So I guess its like finding a diamond within a lump of coal. I haven't ran into the map/description compatibility much, but I did in that module that ticked me off. Still glad I ran it, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Case For Castles & Crusades
Top