Fauchard1520
Adventurer
We've all heard stories about silly GMs ruing that player's have "rolled so high they fail." I'm talking about acing a jump check and concussing yourself on a ceiling. Or intimidating so hard all the other NPCs in the room now hate you. Aside from the fact that there aren't any crits outside of combat, this sort of thing is generally frowned upon. But there is one spot where it seems to be designed into Pathfinder 1e. I'm talking about nonlethal damage.
"I gently tap the guard on the head to knock him out. Crit success! 105 nonlethal damage! What do you mean he's dead?"
Do you play it RAW, where all nonlethal damage dealt to an unconscious creature is treated as lethal damage? Or do you like to rule that player intent matters, and that knocking out a low-level guard should be possible even for a very-strong barbarian?
Comic for illustrative purposes.
"I gently tap the guard on the head to knock him out. Crit success! 105 nonlethal damage! What do you mean he's dead?"
Do you play it RAW, where all nonlethal damage dealt to an unconscious creature is treated as lethal damage? Or do you like to rule that player intent matters, and that knocking out a low-level guard should be possible even for a very-strong barbarian?
Comic for illustrative purposes.