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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6234013" data-attributes="member: 4441"><p>doghead, I'd be glad to have you! Take a gander at the IC thread and see what we're up to. I know that right now the main book in PDF form is $20, and the Player's Guide PDF is $8, if you want to pick them up, but I can give you a rundown of the rules otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In short, the setting is it's a billion years in the future on Earth, with 8 (or so) previous civilizations that rose and fell in that time. (Several were not human.) This, the Ninth World, is built on the detritus of the previous 8 worlds. While people live and organize themselves more or less like in medieval times, they have access to things and technology they've hacked to make life easier or use as weapons. So while you might be hunting with a bow and arrow, you could have composite ceramic armor, be using a pen to write, have a heat-reflecting sleeping bag, and have this explosive detonation you cobbled together out of some big engine-thing that could blow up a pack of broken hounds. Your powers are just as likely to be from nanotechnology, genetic manipulation, or extraplanar experimentation as they are intensive training or inborn strength. The key is no one really knows how all this old tech (collectively called numenera) works; not even the experts at getting use out of it know what its original purpose was.</p><p></p><p>The mantra from the book is, Discovery is the soul of Numenera. You don't get XP from killing monsters, you get it from discovering things.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6234013, member: 4441"] doghead, I'd be glad to have you! Take a gander at the IC thread and see what we're up to. I know that right now the main book in PDF form is $20, and the Player's Guide PDF is $8, if you want to pick them up, but I can give you a rundown of the rules otherwise. :) In short, the setting is it's a billion years in the future on Earth, with 8 (or so) previous civilizations that rose and fell in that time. (Several were not human.) This, the Ninth World, is built on the detritus of the previous 8 worlds. While people live and organize themselves more or less like in medieval times, they have access to things and technology they've hacked to make life easier or use as weapons. So while you might be hunting with a bow and arrow, you could have composite ceramic armor, be using a pen to write, have a heat-reflecting sleeping bag, and have this explosive detonation you cobbled together out of some big engine-thing that could blow up a pack of broken hounds. Your powers are just as likely to be from nanotechnology, genetic manipulation, or extraplanar experimentation as they are intensive training or inborn strength. The key is no one really knows how all this old tech (collectively called numenera) works; not even the experts at getting use out of it know what its original purpose was. The mantra from the book is, Discovery is the soul of Numenera. You don't get XP from killing monsters, you get it from discovering things. [/QUOTE]
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