The Center of Time

Echo spends a lot of time with the map, trying to suss out its secrets...but to no avail. The parchment is quiescent during the journey, and she becomes worried that it might have gotten some of its functions from the facility they destroyed. The cyphers she recovered during the hasty exit she identifies quickly. They are not exciting, but they are useful. Theirs is a dangerous life after all...and if nothing else, healing numenera are always in high demand.

She writes down the things the Originators said early on, and keeps returning to them over and over, picking at them in her head.

When the Aeon priest Seregal approaches her, she stares at him blankly for a moment and then nods.

"I'm going, yes. What we found so far is only half of this mystery. I'd like to go with you when you find Jastor. I have many questions for him as well." Her hand briefly rests on the pouch she keeps the map in.

(OOC - I need to sell a couple of cyphers, looks like. :) Also, spending XP on a new Esotery (Scan), and a boost to Intellect Edge.)
 
Last edited:

log in or register to remove this ad

Seren, you head off into the marketplace of Wislayn, searching for a place to trade out your cyphers for something more suitable for your travels, or maybe just shins. It'll depend on what catches your fancy. There are stalls here that are outfitting mercenaries for their trips across the Sheer, selling rations, exploration gear (rope, light globes, sleeping bags, and the like), and similar things. Several places sell some the fantastical costume similar to what the Augurs wear, embroidered in strands of light and shimmering color that seem to flow and shape according to the wearer's thoughts. Though it's apparent, watching a few actual Augurs, that these clothes are not of native make, and it seems to take a great deal of practice to wear them. At least, so it seems, as you presume no one wants their new set of clothes to refuse to unfold.

A group of mutants, the frontman of whom is a red-skinned man whose arms are long, boneless, and covered with fluffy pink feathers, hawk a variety of scavenged parts and numenera. Much of it seems to be the sort better suited for repair of what is broken - a variety of wires, struts, small batteries, widgits, gigits, and whatsits that could be used to patch together ailing machinery.

Furniture formed of synth and twisted wood is at another booth made of the same material, and the deadly shine of metal, synth, and ceramic winks in a booth dedicated to the sale of weaponry and armor called the Deadly Edge.

Exotic spices, fruit, grain, and other foods are being hawked at several other stalls, small fuzzy balls with wide, limpet eyes and little crystals pressed into them are being sold as pets at a booth run by what seems to be a three-year-old human girl, a consortium of scholarly-sorts are looking over various papers and bits of numenera other people bring to them, and, of course, aneen are being sold by Kolos Githian down at one end of the market.

You ask around as you peruse about where Jastor Kannop could be found. It takes a little time, as you pause to press the flesh and be friendly, but eventually learn that Jastor is often found in the Violet Sun eatery at this time of day. It's claim to fame is that all the food is purple. Making your way there, you find the Violet Sun lives up to its name, taking full advantage of Wislayn's natural purple coloring to enhance its décor. There are dishes with purple meat, purple vegetables, and various varieties of purple fruit. There are juices or milk to drink, also purple. The bread is a particularly vibrant shade of purple. The pie gives off a purple aroma. The steam above the hot beverages is purple. The smoke given off by the grilling meat is purple.

"Eating? Drinking?" a young man asks you, wiping his hands on a purple rag. Oddly enough, aside from the rag, and clothes, the only thing purple about the man is his freckles. He gestures to tables and chairs seemingly made of the same purple crystal as the walls of Wislayn. "It's two shins for a full meal, one shin for either food or drink on its own. A discount if you have anything purple to give."

There is a very muscular man happily enjoying an extremely large purple steak, washing it down with purple milk, a group of three assorted scholarly types looking at bowls of purple soup, salad, and bread with extreme dubiousness, and a Augur with a large, elegant silver-and-blue orb hovering next to him trying several different glasses of purple wine. Ah, that would be Jastor. There probably aren't two Augurs with a person-sized orb following them about.

--

Xaion, you look about the marketplace and stores, seeing much of what Seren saw, trying to find a place where the written word is prized.

You see a few places where one hunting for a quiet(er) place to eat or converse: the Yellowjacket tea room (which is fuzzy inside, outside, and on all surfaces, including the teacups and saucers), Klavin's (a tavern favored by drovers looking for a quiet drink), or the Violet Sun (a small eatery where all the food is purple).

You also learn the best place to stay for the night for less money in Wislayn is Common Ground, a rooming house that provides neat little slots in the walls for people to rent by the evening. It includes a run under a sonic de-grimer and a cup of nutritious brew for a meal with your stay, all for a shin. There are much more luxurious options, of course, Common Ground is just supposed to be the best bargain for a traveler.

One storefront arrests your gaze, a shimmering haze of words in dozens of different tongues seeming to serve as a door. Inside are books, but books in so many different mediums, you aren't certain you recognize them all. Some are scrolls, others flat pages bound along one edge, some dance across a plane of glass, some speak into one's ear, some are contained in an injection, some are poured onto the body, some are meant to be eaten or drunk! Some must be painted on the skin, others are inhaled in a mist, others are a powder to be throw into a fire and read in the smoke. Some project onto the user's eyes, some project for all to see in a mile's radius, some apparently can only be accessed in dreams. The name of the place is Vocum. The proprietor is an androgynous being with words seemingly holding all the parts of the body in place. A couple other scholars are perusing the shelves, a lattimor with lenses of crystal implanted down his arms, and a bald woman with faint blue tattoos that glow, looking like a map, all over her body, visible through the translucent sheath she wears.

-------

For all of you, even those who haven't decided where to go yet...

The purple light of Wislayn seems to grow bright, then suddenly fade, and with the fading comes a new vision before your eyes. You've seen something like this before, felt it before, and had perhaps wondered if you'd ever feel it again.

The inverted, hovering mountain haunts the far distance, but the glinting city at its base (or rather, point) seems marginally closer now. You see a string of figures along the route that goes there, some closer, some farther, some alone, some in groups. Some solid and real, others ghostly and fragile, wearing antique clothing as if they had come from another time.

You are not the first. You know this in your heart.

You will not be the last. It is broken, time is broken.

But you are the now.

Abruptly you are flying along the route, past ancient, massive, broken numenera, past cities of tall and handsome people, their faces curiously vacant, holding their sophisticated devices with an air of bewilderment. Suddenly you are there before the city, a city of staggering raw newness cheek-by-jowl of brittle antiquity, with ragged bolts of energy crackling through its streets. The mountain looms, hovers, and its point is descending somewhere in the city, as if it is the only thing keeping it from completely flying apart...

Then you are back again, your eyes your own once more, seemingly little time having passed.
 

Duncan rocks for a moment on his feet at the vision, before his body's automatic stabilizers kick in and keep his mass stable. Outwardly this and a slight quivering in his eyes is all that shows he is not simply staring off into space.

Returning to the now, the warrior moves into the city with Sevarr, helping the merchant arrive safely at his stall before collecting his payment and moving off to find the others.

"Well met, friend, and keep well. If you have need of us, send word."

With that, Duncan moves through the city looking simply to see the sights, as well as trying to understand the organism-city as best he can. All the while he keeps an eye out for the others, to advise them of this new vision. Sleep is far from his mind, unlike thoughts of the abhumans now dead due to his choice to pull the lever.
 

Seregal wanders around the marketplace, delighting in the sights and sounds. He briefly considers making several small thefts of interesting numenera items, but decides not to, as Echo is with him and that might compromise his disguise as ‘Father Seren’.

In addition, he decides to keep his existing overstock of cyphers… hopefully he won’t be cursed as yet! - in case he needs to bargain or haggle with Jastor.

After having found the Augur’s location at the Violet Sun, he decides to briefly wander back to the marketplace to see if any of his travelling companions wish to accompany Echo and him to the rendezvous. Not that Seregal is expecting trouble, of course, but he is still slightly unnerved over what he saw in the underground complex.

[SBLOCK=Everyone]If anyone wants to jump into my scene with Jastor at the tavern, please feel free to do so, if you’re not all distracted by the lovely sights and sounds of the marketplace![/SBLOCK]
[SBLOCK=Isida]Going to upgrade ‘Trickery’ to Specialised, and will take my INT edge up to 2.
[/SBLOCK]

Seregal returns to the tavern and carefully watches the Augur sip at his wine. Then, he makes his move and walked up to Jastor, a man he has only known through second-hand tales.

“Good afternoon,” he says, clearing his throat, and ensuring his body language projects honesty and affability. “Ohh, I know that one. That’s a lovely vintage; Sarathrian Cerise? It’s quite rare in the Steadfast. My name is Father Seren, I’m an Aeon priest, a bit of a wanderer and a scholar of the numenera. These are my good friends.” Seregal waves a hand around at the group with him, leaving them to introduce themselves.

"If you have the time, I’d like to discuss a matter that you might find interesting."
 


Wisco, a Tough Nano who Lives in the Wilderness.

Sevarr heaves a sigh of relief and turns to you. "Well, you got me and mine here safely, and did what no one else had been able to do. If that's not worth it, I don't know what is. I promised you ten shins when we got here, but you saved me a delay and no end of trouble in the future." He hands each of you a small, heavy pouch made of his own canvas. A look inside reveals 20 shins apiece. "I'm making some sales here, and then I'm headed off to Urzat Zarteri to sell the rest. If you're heading that way, I could see fit to taking you on again." He smiles at you and gives you a short bow. "I'm three days here, if you want in." With that, he'll cluck to his aneen and amble his caravan over to an Augur carrying a glowing book, pointing at his wares and nodding at the Augur as his drivers start to unload bales of cloth.

After accepting payment and thanking Sevarr, Wisco performs his disappearing trick of standing still while everyone else moves on. Soon he is alone in the square, surrounded only by strangers. With a sigh, and a shake of his head, the Nano heads into town. He spends a couple of hours divesting himself of his cyphers and picking up some simple supplies including an small axe. Satisfied, he passes back out through the wall. After a moment looking around, he picks a direction and heads off to explore the wilderness around Wislayn.

[sblock=Isida]I am struggling a bit to hook into Numenera at the moment. The rules are simple enough. And the your game is engaging and interesting. Not sure what it is.

I was planning to have Wisco return in three days and sign back up with Sevarr. But I will put off that decision for a bit and just let Wisco wonder around and clear his head for now.[/sblock]
 

"I thought it was over," Echo says in the wake of the vision. "We stopped it."

She shakes her head, clearing it of distractions as she refocuses on Jastor and Seregal. Questions remained, but they would wait for now. She leaves the talking to the Aeon priest though, preferring to watch and wait quietly.
 

Xaion

Tempted as he was by common grounds, now wasn't quite the time for rest. He makes his way into the book store and is fascinated by all of the strange methods one could read. However there is something he is looking for in particular. Some might find it odd such a powerful looking warrior would be in here browsing the wares, but keeping the mind healthy is just as important as the body.

[sblock=Isida]He is looking for any book on the subject of strange numenera or beings that could relate to their latest encounter. Anything from old notes, to maps, books, or even hastily scribbled journals that might have wound up here. If he was going to be ready for any further problems about this then he would need to know as much as he could. He has a hunch this isn't over yet.[/sblock]
 
Last edited:

Seregal said:
Seregal returns to the tavern and carefully watches the Augur sip at his wine. Then, he makes his move and walked up to Jastor, a man he has only known through second-hand tales.

“Good afternoon,” he says, clearing his throat, and ensuring his body language projects honesty and affability. “Ohh, I know that one. That’s a lovely vintage; Sarathrian Cerise? It’s quite rare in the Steadfast. My name is Father Seren, I’m an Aeon priest, a bit of a wanderer and a scholar of the numenera. These are my good friends.” Seregal waves a hand around at the group with him, leaving them to introduce themselves.

"If you have the time, I’d like to discuss a matter that you might find interesting."

Jastor looks up at Father Seren, and behind him, the imposing form of Duncan and the lithe form of Echo.

"Ah," he says, almost sounding like he'd been expecting you. "Seekers. Do sit. And it's Vellen Authron, actually. Rarer still in the Steadfast." He waits until all have sat (or loomed as the case may be), and makes a complicated gesture to the server. A moment later, a large platter comes out with a wide variety of bite-sized purple foods on it - lavender noodles in plum-colored sauce, indigo steak with melted violet cheese, a flowering vegetable of some sort, steamed to a pale purple and sprinkled with pale periwinkle-purple seasoning, and a half-dozen other things besides. "The signal," he says abruptly, pointing a slim finger at Echo. "It resonates with my orb. Only around those who have gotten the Call. All of you have, but it's stronger with you." He steeples his fingers and glares through them, looking almost grim. "What in this world could have possessed you to answer?"

--

Wisco said:
After accepting payment and thanking Sevarr, Wisco performs his disappearing trick of standing still while everyone else moves on. Soon he is alone in the square, surrounded only by strangers. With a sigh, and a shake of his head, the Nano heads into town. He spends a couple of hours divesting himself of his cyphers and picking up some simple supplies including an small axe. Satisfied, he passes back out through the wall. After a moment looking around, he picks a direction and heads off to explore the wilderness around Wislayn.

The wilderness around Wislayn is mostly plains, and fairly tame, as things go. There's a smaller village nearby that helps tend to the aneen herds kept out here by merchants, because only so much fits into the city. Fences consisting of poles of glimmering light that flash pulses between them keep the herds in, and the village is surrounded by a sturdy stockade of wood and synth. It's mostly plains around here, with a few stands of trees, along with three roads that head deeper into Augur-Kala. It's an odd thing - you noticed there has been a great deal more traffic out to Wislayn than in recently.

---

Xaion said:
Tempted as he was by common grounds, now wasn't quite the time for rest. He makes his way into the book store and is fascinated by all of the strange methods one could read. However there is something he is looking for in particular. Some might find it odd such a powerful looking warrior would be in here browsing the wares, but keeping the mind healthy is just as important as the body.

In looking around the shelves, you don't find anything on the factory you discovered. Of Augur-Kala, you find a couple of small journals, one on simple paper, the other as a light pen that beams onto the closest flat surface. Most of the contents are of some of the strange numenera encountered - floating sky sentinels no one has seen move, the braided waterways used by the Augurs to move goods and people, the central spire some call, "The Homespike," which is closed to outsiders, occasional references to what are referred to as "nuisances," hazards or predatory creatures you would be able to take note of for future reference. The two books will run you 15 shins. But what is perhaps most interesting is the more recent book, the paper one. On the last page there is a reference to, "the great loss they are suffering," and an abrupt decision by the author to return home as quickly as possible. It seemed she was very far to the east when she made this last entry.

--

[sblock=OOC]OOC: The extra cyphers can be sold for anything from 20-40 shins, depending on their utility and who you sold them to. The mutants will take them happily, though they tend to pay less, while the numenera merchants in the shops are more discriminating, but tend to pay more. One saves you time, the other gets you more money. Selling to the mutant nets you about 25 per cypher on average and can be done in an hour, to the merchants, about 35 on average, but takes you nearly 4 hours.[/sblock]
 

Duncan looms casually by the others, his augmented muscles as comfortable standing as any other pose. His mind is busy brooding, pondering his purpose in life beyond murder for survival. Were the abhumans a threat, or did stopping them endanger more lives? Had he done right to save the Originator, or had he rescued a villain who had made him kill hundreds if not thousands of abhumans? Were they evil simply because they had been built with a purpose and programmed to kill any that stood in their way? Was he any less evil for himself being designed for combat, or was he worse because he had the ability to choose to kill or not?

Duncan's gaze flit to the door, thinking of wandering away from this group, yet knows his hands will deal death no matter where he goes: what difference but changed names and faces? He was a death dealer, and it was a fate he brought with him, whether it was with this band or on his own. At least with them he could pretend to save lives...

The buzzing in his ears of the conversations of the others picks up a few words here and there, when he hears something that stands out...


"Did you say you have been having visions? What do you know of them?"
 

Remove ads

Top