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General Tabletop Discussion
*Dungeons & Dragons
The challenges of high level adventure design.
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<blockquote data-quote="Flamestrike" data-source="post: 8929645" data-attributes="member: 6788736"><p>It's dead easy once you get used to the shenanigans a high level Party can do.</p><p></p><p>Problem is most DM's rage quit at around 5th-7th level, and few campaigns get past this point. Meaning few DMs have experience DMing high level PCs and their shenanigans.</p><p></p><p>I've lost count of the amount of times I've seen a DM do a one shot for high level PCs, and design an adventure that basically resembles one for 4th level PCs, and then sit there flabbergasted by the ease in which the PCs smash it.</p><p></p><p>Textbook example is a DM who designed an adventure for 15th level PCs in a tower. Each level was a special encounter, with the PCs advancing up the tower, and the BBEG at the top level.</p><p></p><p>First the PCs disintegrated the base of the tower. The panicked DM ruled 'the tower is immune to disintegration'. Then they Earthquaked the tower. DM hastily ruled the tower 'has magic that stops it from being toppled'. Then they flew to the top of the tower, bypassing all the encounters, used divination to scy inside the top level (the DM ruled it has lead lining so cant be divined or scryed) before eventually casting Passwall to enter the top level (after buffing) and annihilated the BBEG via a Nova strike.</p><p></p><p>So many DMs are just unfamiliar with what high level PC's can <strong>do</strong>. They wind up running 'mundane' challenges, for a bunch of heroes with abilities on par with the Avengers.</p><p></p><p>PCs with Avengers like powers, deserve Avengers level threats and challenges.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8929645, member: 6788736"] It's dead easy once you get used to the shenanigans a high level Party can do. Problem is most DM's rage quit at around 5th-7th level, and few campaigns get past this point. Meaning few DMs have experience DMing high level PCs and their shenanigans. I've lost count of the amount of times I've seen a DM do a one shot for high level PCs, and design an adventure that basically resembles one for 4th level PCs, and then sit there flabbergasted by the ease in which the PCs smash it. Textbook example is a DM who designed an adventure for 15th level PCs in a tower. Each level was a special encounter, with the PCs advancing up the tower, and the BBEG at the top level. First the PCs disintegrated the base of the tower. The panicked DM ruled 'the tower is immune to disintegration'. Then they Earthquaked the tower. DM hastily ruled the tower 'has magic that stops it from being toppled'. Then they flew to the top of the tower, bypassing all the encounters, used divination to scy inside the top level (the DM ruled it has lead lining so cant be divined or scryed) before eventually casting Passwall to enter the top level (after buffing) and annihilated the BBEG via a Nova strike. So many DMs are just unfamiliar with what high level PC's can [B]do[/B]. They wind up running 'mundane' challenges, for a bunch of heroes with abilities on par with the Avengers. PCs with Avengers like powers, deserve Avengers level threats and challenges. [/QUOTE]
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