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General Tabletop Discussion
*Dungeons & Dragons
The challenges of high level adventure design.
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<blockquote data-quote="J-H" data-source="post: 8929841" data-attributes="member: 7020951"><p>One thing that helps high level play be fun is to <u>not</u> be stingy with magical items.</p><p></p><p>A level 20 samurai has almost the same capabilities as a level 7 samurai, except he hits things more often, slightly harder, and is tougher to kill. Magic items make a huge difference for martials.</p><p>The just-hit 20 samurai in my game has:</p><p>-A +3 greatsword that lets him roll to intercept single-target visible spells (as I mentioned earlier) aimed at him. He can literally block <em>Disintegrate. </em>They had to solve a complicated fey riddle to get this.<em> </em>Two characters had to save or die doing so, as they used themselves as material components for some of the solutions.<em></em></p><p><em>-</em>A Helm of Teleportation. He is now the party's taxi. They've started collecting rocks as Teleport focuses.</p><p>-An Amulet of Protection from Detection and Location. Everyone picked these up when they realized they were being tracked (artificer + found crafter at right time).</p><p>-A Broom of Flying</p><p></p><p>And a few other things like +2 Full Plate and two other nice two-handed weapons. He has strategic mobility, tactical mobility, and antimagic defenses as a result of his items. If he had "One very rare, one rare, two uncommons" for his magic items, he'd have a lot fewer options.</p></blockquote><p></p>
[QUOTE="J-H, post: 8929841, member: 7020951"] One thing that helps high level play be fun is to [U]not[/U] be stingy with magical items. A level 20 samurai has almost the same capabilities as a level 7 samurai, except he hits things more often, slightly harder, and is tougher to kill. Magic items make a huge difference for martials. The just-hit 20 samurai in my game has: -A +3 greatsword that lets him roll to intercept single-target visible spells (as I mentioned earlier) aimed at him. He can literally block [I]Disintegrate. [/I]They had to solve a complicated fey riddle to get this.[I] [/I]Two characters had to save or die doing so, as they used themselves as material components for some of the solutions.[I] -[/I]A Helm of Teleportation. He is now the party's taxi. They've started collecting rocks as Teleport focuses. -An Amulet of Protection from Detection and Location. Everyone picked these up when they realized they were being tracked (artificer + found crafter at right time). -A Broom of Flying And a few other things like +2 Full Plate and two other nice two-handed weapons. He has strategic mobility, tactical mobility, and antimagic defenses as a result of his items. If he had "One very rare, one rare, two uncommons" for his magic items, he'd have a lot fewer options. [/QUOTE]
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