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The challenges of high level adventure design.
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<blockquote data-quote="the Jester" data-source="post: 8929937" data-attributes="member: 1210"><p>It can, but you have to design the dungeon with high level pcs in mind. It can't be your old adapted natural cave with a few monsters in it and really hit. Instead, you need to make it special and, well, high level. Magic it up. Give it some exotic traits: maybe the air is filled with a gas that makes it hard to complete a rest, maybe it has a distortion field that causes creatures that teleport in (or into!) the dungeon to be stunned for a round, maybe it is gigantic and requires extensive exploration or scrying to plumb the depths of.</p><p></p><p>Use extreme or magical terrain features. Perhaps a vein of blood rock runs through a chamber, and anyone that is bloodied that starts its turn within 10' of the rock must make an attack against a random creature within its reach. Maybe the pcs have to plunge into a burning coal mine, dealing with not just heat but smoke. </p><p></p><p>And you need to give them a reason to be in the dungeon. Maybe they're looking for someone or something that they can't scry or teleport to (mind blanked, perhaps?). Perhaps they have to clean out the dungeon off some kind of infestation that is spreading onto the surface and into the Underdark. It might be that the sacred regalia they need to proclaim a pc king is lost in the dungeon. There could be lost information they need somewhere in the treasure of the monsters that dwell in it. Something- high level pcs very seldom simply go dungeoneering for the sake of it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8929937, member: 1210"] It can, but you have to design the dungeon with high level pcs in mind. It can't be your old adapted natural cave with a few monsters in it and really hit. Instead, you need to make it special and, well, high level. Magic it up. Give it some exotic traits: maybe the air is filled with a gas that makes it hard to complete a rest, maybe it has a distortion field that causes creatures that teleport in (or into!) the dungeon to be stunned for a round, maybe it is gigantic and requires extensive exploration or scrying to plumb the depths of. Use extreme or magical terrain features. Perhaps a vein of blood rock runs through a chamber, and anyone that is bloodied that starts its turn within 10' of the rock must make an attack against a random creature within its reach. Maybe the pcs have to plunge into a burning coal mine, dealing with not just heat but smoke. And you need to give them a reason to be in the dungeon. Maybe they're looking for someone or something that they can't scry or teleport to (mind blanked, perhaps?). Perhaps they have to clean out the dungeon off some kind of infestation that is spreading onto the surface and into the Underdark. It might be that the sacred regalia they need to proclaim a pc king is lost in the dungeon. There could be lost information they need somewhere in the treasure of the monsters that dwell in it. Something- high level pcs very seldom simply go dungeoneering for the sake of it. [/QUOTE]
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Community
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The challenges of high level adventure design.
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