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General Tabletop Discussion
*Dungeons & Dragons
The challenges of high level adventure design.
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<blockquote data-quote="Flamestrike" data-source="post: 8930298" data-attributes="member: 6788736"><p>Firstly, I put to you those two things are linked. Those 'soft topics' as you call them, directly influence mechanical choices you make in your encounter and adventure design, and adversary and environment choices.</p><p></p><p>Secondly, your 'design problems' runs into the issue that many (most) DMs lack experience in running high level parties (like most players will tell you, their games often peter out by mid-single digit levels, usually 5-7).</p><p></p><p>Most DMs are well versed with Spells of levels 1-3 and class features found at levels 1-7, and running monsters of CR's up to 10. They're also well versed with 'here is the dungeon, go there, explore it, and get loot' type of adventure design.</p><p></p><p>When you get into the mid teens levels and higher, few DMs have the experience to deal with high level PC shenanigans (they simply rage quit, usually after a bunch of anti-magic fields start popping up everywhere) AND the adventures are still following similar narratives as they were at low levels (which also feeds into the same problem).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8930298, member: 6788736"] Firstly, I put to you those two things are linked. Those 'soft topics' as you call them, directly influence mechanical choices you make in your encounter and adventure design, and adversary and environment choices. Secondly, your 'design problems' runs into the issue that many (most) DMs lack experience in running high level parties (like most players will tell you, their games often peter out by mid-single digit levels, usually 5-7). Most DMs are well versed with Spells of levels 1-3 and class features found at levels 1-7, and running monsters of CR's up to 10. They're also well versed with 'here is the dungeon, go there, explore it, and get loot' type of adventure design. When you get into the mid teens levels and higher, few DMs have the experience to deal with high level PC shenanigans (they simply rage quit, usually after a bunch of anti-magic fields start popping up everywhere) AND the adventures are still following similar narratives as they were at low levels (which also feeds into the same problem). [/QUOTE]
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