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General Tabletop Discussion
*Dungeons & Dragons
The challenges of high level adventure design.
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<blockquote data-quote="Stalker0" data-source="post: 8931216" data-attributes="member: 5889"><p>Here is another example of how I used high level power to shape an adventure. I had a genius NPC vs the “greatest detective in the multiverse” aka one of the pc.</p><p></p><p>At one point the NPC had burned their master plan book in a personal demipkane and locked the ashes in an invisible chest behind a wall of force in a secret compartment. It would be ludicrous for any one to find it.</p><p></p><p>So of course the party found it and was able to painstakingly reconstruct the book and determine the plan. The raced off to a secret base with an elaborate ritual that they never figured out but were able to destroy.</p><p></p><p>Except it was a total red herring. The npc had no idea how the party would find the book, they were better than him at this, but he knew they would, and so burned a false book. He set up a whole lair with an elaborate fake ritual just to delay the party for a few key hours while he did his real work</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8931216, member: 5889"] Here is another example of how I used high level power to shape an adventure. I had a genius NPC vs the “greatest detective in the multiverse” aka one of the pc. At one point the NPC had burned their master plan book in a personal demipkane and locked the ashes in an invisible chest behind a wall of force in a secret compartment. It would be ludicrous for any one to find it. So of course the party found it and was able to painstakingly reconstruct the book and determine the plan. The raced off to a secret base with an elaborate ritual that they never figured out but were able to destroy. Except it was a total red herring. The npc had no idea how the party would find the book, they were better than him at this, but he knew they would, and so burned a false book. He set up a whole lair with an elaborate fake ritual just to delay the party for a few key hours while he did his real work [/QUOTE]
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The challenges of high level adventure design.
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