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General Tabletop Discussion
*Dungeons & Dragons
The challenges of high level adventure design.
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<blockquote data-quote="Reynard" data-source="post: 8932356" data-attributes="member: 467"><p>To be clear, that wasn't the intent of the thread. The intent of the thread was to talk about specific design challenges and solutions for those challenges in producing high level adventures for publication. That intent has long since been forgotten for a more general, theoretical discussion on high level adventures and campaigns. </p><p></p><p>One example of a high level adventure unconnected to the fate of the world: a young prince ran off with his lover, who turned out to be a fairie maiden of the Winter Queen's court. The mortal family asked the parry to retrieve him, and so the powerful PCs had to travel to Fairyland and negotiate with the Winter Court and deal with faerie politics and true wuv.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8932356, member: 467"] To be clear, that wasn't the intent of the thread. The intent of the thread was to talk about specific design challenges and solutions for those challenges in producing high level adventures for publication. That intent has long since been forgotten for a more general, theoretical discussion on high level adventures and campaigns. One example of a high level adventure unconnected to the fate of the world: a young prince ran off with his lover, who turned out to be a fairie maiden of the Winter Queen's court. The mortal family asked the parry to retrieve him, and so the powerful PCs had to travel to Fairyland and negotiate with the Winter Court and deal with faerie politics and true wuv. [/QUOTE]
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The challenges of high level adventure design.
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