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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="pemerton" data-source="post: 6210830" data-attributes="member: 42582"><p>1. Here is a PC summary - I've also attached my PDF ([ATTACH]59454[/ATTACH]). (I fixed up a few errors in the earlier posting.)</p><p></p><p>Player: pemerton</p><p>Character: Thurgon</p><p>Level 12 Paladin/Knight Commander of Kord</p><p>Background: Family tradition (from Divine Power)</p><p>Theme: Exiled noble (variant of Neverwinter Noble)</p><p>Paragon Path: Knight Commander (multi-class Warlord)</p><p></p><p>Acrobatics +3</p><p>Arcana +6</p><p>Athletics +16</p><p>Bluff +8</p><p>Diplomacy +15 (19 vs those who recognise my authority)</p><p>Dungeoneering +8</p><p>Endurance +10</p><p>Heal +8</p><p>History +13</p><p>Insight +8</p><p>Intimidate +17 (21 vs those who dispute my authority)</p><p>Nature +8</p><p>Perception +8</p><p>Religion +11</p><p>Stealth +3</p><p>Streetwise +8</p><p>Thievery +1</p><p></p><p>Melee attack with heavy mace (= craghammer): +18 vs AC</p><p></p><p>At Will: charging enemies then pounding them with radiant or thunder, plus</p><p></p><p style="margin-left: 20px">Honour and Glory (adj allies get +2 power to hit)</p> <p style="margin-left: 20px">Draw the Eye of Friend and Foe (allies get +1 power to attack enemies I flank)</p><p></p><p>Encounter: more pounding, plus</p><p></p><p style="margin-left: 20px">Mighty Sprint (+4 speed, +5 Athletics, ignore DT)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Take Heart, Friend! (ally gainst 10 temp hp and +2 power to defences)</p> <p style="margin-left: 20px">Benediction (buff or heal an ally who hits with a melee attack)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Call of Challenge (get nearby enemies' attention and mark them)</p> <p style="margin-left: 20px">Break Their Nerve (mark adjacent enemy)</p><p></p><p>Daily: more pounding, plus</p><p></p><p style="margin-left: 20px">Knightly Intercession (interrupt attack vs ally and pull the attacker adjacent to me, then pound attacker)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Stirring Speech (inspire my allies after a short rest, until the end of the next encounter)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Various forms of healing (Belt of Sacrifice, Lay on Hands, Inspiring Word)</p><p></p><p>2. Background:</p><p></p><p style="margin-left: 20px">Thurgon is the descendant of earls (his family's symbol is a bear rampant above a sword dividing a shield), but Auxol, his ancestral estate (1½ days on foot, or about 25 miles, South-east of Adir the nearest large town), fell to the darkness 66 years ago. He has not set foot there now for many years.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Although Auxol is now owned by servants of evil, Thurgon's family continues to manage it. His father is deceased; his mother Xanthippe (now 57 years old) still lives on the estate. So does his older brother Rufus (36 years old). He is the 9th Count of Adir (although for the past 66 years that title has counted for little, having been usurped by others). His 23 year old younger brother, Vuryang, also lives on the estate, with his 18 year old bride Eisette. Thurgon has never met her, but heard news of the wedding some months ago. Xanthippe ensures that the estate serves as a bolthole for refugees. Rufus is sympathetic to their plight, but sees them ultimately as someone else’s problem. His interests are more mundane (it is fairly common knowledge that he has a 3 year old illegitimate son with a middle class townswoman).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Thurgon trained in the Iron Tower, a stronghold of those who serve the Lord of Battle. The symbol of the Tower is crossed battle axes in front of a shield with the sun rising above it. He left the Iron Tower, several years ago now, when the Knight Commander of the order sent him forth into the wilderness. At the time Thrugon did not know why, but more recently he learned that the Iron Tower had fallen to the forces of darkness. In a recent dream sent by the heavens he saw that the former lord of the order is dead, and that he, Thurgon, must now serve as Knight Commander of the Iron Tower. He hopes to recruit new members to the order, and to rally any others that have survived.</p><p></p><p>And some beliefs:</p><p></p><p style="margin-left: 20px">*When the usurpers are overthrown, and the proper succession reestablished, then peace will come to the land.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*When the world is in chaos it is no wonder so many are easily misled - but I can lead them back to righteousness.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Like all cowards, the dragon feeds on weakness. I will oppose it with strength.</p><p></p><p>3.</p><p></p><p></p><p>I will be recruting Theren, yes. We need more brethern!</p><p></p><p>Quinn reminds me of another mage I once knew, Aramina. She had also been embittered and misled by a life of both literal and moral squallor. In her case the result was careless rage (she was an invoker). In Quinn's case, the result seems to have been irresolute cycnicsm. He could be a useful ally - mages have great power, after all - as long as he does not mislead the king as to what is really at stake, and what is possible.</p><p></p><p>I've had little to do with the Wood Elves, and Lucann does not seem to be an archer. I wonder what he wants from the king?</p><p></p><p>4.</p><p>Riding towards the city to seek news of Adir, I encountered the refugees first. Then Theren. The two of us fought with the rearguard as the last of the refugees entered the city, swelling the numbers hiding in the undercity. Then we entered the walls and the gates were closed. (@sheadunne - happy for correction on our shared backstory.)</p><p></p><p>As the days have passed, it has become clear that the defending forces have little leadership. The exhausted soldiers who man the ramparts are valiant, but need a commander who will inspire them. I have done my best, but they know that I am not the true authority here. Where is their king!</p><p></p><p>So I have brought Theren with me to meet the chamberlain. He may not be expecting us, but he will see us nevertheless! Who else does he think will save his city? Quinn (@LostSoul - very happy for correction here) says he knows the chamberlain, by reputation at least, and so can ensure us an audience. I've been around long enough to know that this can help, because not everyone accords me the respect due to the son of a count of the realm.</p><p></p><p>In a half-ruined city under siege, it's impossible to meet every pocket of resilient defenders. Maybe in play we'll discover that there's hope yet!</p><p></p><p>EDIT:</p><p></p><p>My INT check to remember the man is 15 on the d20 +6 = 21 (or +13 = 28 if I'm allowed to use History).</p><p></p><p>Assuming I don't remember him, or that remembering him doesn't radically change the situation, I'll enter the triage centre.</p><p></p><p>My Heal check (untrained) is 2 on the d20 + 8 = 10. Assuming that, with such a check, I can identify anyone who might survive, I will Lay on Hands up to twice (costs me 2 surges and both uses). My Religion check to sanctify the dying is 6 on the d20+11 = 17.</p><p></p><p>I don't think I am going to deliver a Stirring Speech, as I think I may need that to persuade the chamberlain or rouse the king. (Sorry, grunts.) I will speak a blessing over those who are going to make the push, though - if feasible I want to use Diplomacy, as I think morale may be more important here than divine forces: 19 on the d20 + 19 (I assume they recognise my authority) = 38; or if Religion is required that's 19 + 11 = 30.</p><p></p><p>If it's permitted I'll also speak a Benediction in advance of them attacking, to buff their hp and/or damage - Religion check for this is 1 on the d20 +11 = 12. (I hope they're inspired, because the blessing may not help them much!)</p><p></p><p>If the man who recognised me wants to talk I'm happy to - otherwise, if there's no further action here I'll rejoin Theron on the grand spiralling ascent.</p><p></p><p>EDIT 2:</p><p>I will certainly accept his offer of service. He can precede me and Theren as our herald!</p><p></p><p>Noted.</p><p></p><p>Just checking that I'm right in understanding I've used my LoH to ease their passing. That's fine.</p><p></p><p>I am not that well cashed-up: I've got 160 gp unallocated.</p><p></p><p>Looking at my charts, I see that 200 gp is for a 10th level consumable. Would you accept 50 gp for a 5th level consumbale giving a +1 untyped bonus instead?</p><p></p><p>EDIT 3:</p><p>Who is this strange elf, Lucann. He seems to come and go at will while the rest of us are trapped in the city by the besiegers? Does he know of a secret postern gate?</p><p></p><p>It seems that he is no friend to the besiegers, at least. Can he bring us allies - or even food - through his fey paths? Is that the news that he brings for the king?</p><p></p><p>"Lucann - well met! Are you here to see His Majesty also? What news do you bring? - it seems that while the rest of us are trapped here you come and go like a wisp!"</p></blockquote><p></p>
[QUOTE="pemerton, post: 6210830, member: 42582"] 1. Here is a PC summary - I've also attached my PDF ([ATTACH]59454._xfImport[/ATTACH]). (I fixed up a few errors in the earlier posting.) Player: pemerton Character: Thurgon Level 12 Paladin/Knight Commander of Kord Background: Family tradition (from Divine Power) Theme: Exiled noble (variant of Neverwinter Noble) Paragon Path: Knight Commander (multi-class Warlord) Acrobatics +3 Arcana +6 Athletics +16 Bluff +8 Diplomacy +15 (19 vs those who recognise my authority) Dungeoneering +8 Endurance +10 Heal +8 History +13 Insight +8 Intimidate +17 (21 vs those who dispute my authority) Nature +8 Perception +8 Religion +11 Stealth +3 Streetwise +8 Thievery +1 Melee attack with heavy mace (= craghammer): +18 vs AC At Will: charging enemies then pounding them with radiant or thunder, plus [indent]Honour and Glory (adj allies get +2 power to hit) Draw the Eye of Friend and Foe (allies get +1 power to attack enemies I flank)[/indent] Encounter: more pounding, plus [indent]Mighty Sprint (+4 speed, +5 Athletics, ignore DT) Take Heart, Friend! (ally gainst 10 temp hp and +2 power to defences) Benediction (buff or heal an ally who hits with a melee attack) Call of Challenge (get nearby enemies' attention and mark them) Break Their Nerve (mark adjacent enemy)[/indent] Daily: more pounding, plus [indent]Knightly Intercession (interrupt attack vs ally and pull the attacker adjacent to me, then pound attacker) Stirring Speech (inspire my allies after a short rest, until the end of the next encounter) Various forms of healing (Belt of Sacrifice, Lay on Hands, Inspiring Word)[/indent] 2. Background: [indent]Thurgon is the descendant of earls (his family's symbol is a bear rampant above a sword dividing a shield), but Auxol, his ancestral estate (1½ days on foot, or about 25 miles, South-east of Adir the nearest large town), fell to the darkness 66 years ago. He has not set foot there now for many years. Although Auxol is now owned by servants of evil, Thurgon's family continues to manage it. His father is deceased; his mother Xanthippe (now 57 years old) still lives on the estate. So does his older brother Rufus (36 years old). He is the 9th Count of Adir (although for the past 66 years that title has counted for little, having been usurped by others). His 23 year old younger brother, Vuryang, also lives on the estate, with his 18 year old bride Eisette. Thurgon has never met her, but heard news of the wedding some months ago. Xanthippe ensures that the estate serves as a bolthole for refugees. Rufus is sympathetic to their plight, but sees them ultimately as someone else’s problem. His interests are more mundane (it is fairly common knowledge that he has a 3 year old illegitimate son with a middle class townswoman). Thurgon trained in the Iron Tower, a stronghold of those who serve the Lord of Battle. The symbol of the Tower is crossed battle axes in front of a shield with the sun rising above it. He left the Iron Tower, several years ago now, when the Knight Commander of the order sent him forth into the wilderness. At the time Thrugon did not know why, but more recently he learned that the Iron Tower had fallen to the forces of darkness. In a recent dream sent by the heavens he saw that the former lord of the order is dead, and that he, Thurgon, must now serve as Knight Commander of the Iron Tower. He hopes to recruit new members to the order, and to rally any others that have survived.[/indent] And some beliefs: [indent]*When the usurpers are overthrown, and the proper succession reestablished, then peace will come to the land. *When the world is in chaos it is no wonder so many are easily misled - but I can lead them back to righteousness. *Like all cowards, the dragon feeds on weakness. I will oppose it with strength.[/indent] 3. I will be recruting Theren, yes. We need more brethern! Quinn reminds me of another mage I once knew, Aramina. She had also been embittered and misled by a life of both literal and moral squallor. In her case the result was careless rage (she was an invoker). In Quinn's case, the result seems to have been irresolute cycnicsm. He could be a useful ally - mages have great power, after all - as long as he does not mislead the king as to what is really at stake, and what is possible. I've had little to do with the Wood Elves, and Lucann does not seem to be an archer. I wonder what he wants from the king? 4. Riding towards the city to seek news of Adir, I encountered the refugees first. Then Theren. The two of us fought with the rearguard as the last of the refugees entered the city, swelling the numbers hiding in the undercity. Then we entered the walls and the gates were closed. (@sheadunne - happy for correction on our shared backstory.) As the days have passed, it has become clear that the defending forces have little leadership. The exhausted soldiers who man the ramparts are valiant, but need a commander who will inspire them. I have done my best, but they know that I am not the true authority here. Where is their king! So I have brought Theren with me to meet the chamberlain. He may not be expecting us, but he will see us nevertheless! Who else does he think will save his city? Quinn (@LostSoul - very happy for correction here) says he knows the chamberlain, by reputation at least, and so can ensure us an audience. I've been around long enough to know that this can help, because not everyone accords me the respect due to the son of a count of the realm. In a half-ruined city under siege, it's impossible to meet every pocket of resilient defenders. Maybe in play we'll discover that there's hope yet! EDIT: My INT check to remember the man is 15 on the d20 +6 = 21 (or +13 = 28 if I'm allowed to use History). Assuming I don't remember him, or that remembering him doesn't radically change the situation, I'll enter the triage centre. My Heal check (untrained) is 2 on the d20 + 8 = 10. Assuming that, with such a check, I can identify anyone who might survive, I will Lay on Hands up to twice (costs me 2 surges and both uses). My Religion check to sanctify the dying is 6 on the d20+11 = 17. I don't think I am going to deliver a Stirring Speech, as I think I may need that to persuade the chamberlain or rouse the king. (Sorry, grunts.) I will speak a blessing over those who are going to make the push, though - if feasible I want to use Diplomacy, as I think morale may be more important here than divine forces: 19 on the d20 + 19 (I assume they recognise my authority) = 38; or if Religion is required that's 19 + 11 = 30. If it's permitted I'll also speak a Benediction in advance of them attacking, to buff their hp and/or damage - Religion check for this is 1 on the d20 +11 = 12. (I hope they're inspired, because the blessing may not help them much!) If the man who recognised me wants to talk I'm happy to - otherwise, if there's no further action here I'll rejoin Theron on the grand spiralling ascent. EDIT 2: I will certainly accept his offer of service. He can precede me and Theren as our herald! Noted. Just checking that I'm right in understanding I've used my LoH to ease their passing. That's fine. I am not that well cashed-up: I've got 160 gp unallocated. Looking at my charts, I see that 200 gp is for a 10th level consumable. Would you accept 50 gp for a 5th level consumbale giving a +1 untyped bonus instead? EDIT 3: Who is this strange elf, Lucann. He seems to come and go at will while the rest of us are trapped in the city by the besiegers? Does he know of a secret postern gate? It seems that he is no friend to the besiegers, at least. Can he bring us allies - or even food - through his fey paths? Is that the news that he brings for the king? "Lucann - well met! Are you here to see His Majesty also? What news do you bring? - it seems that while the rest of us are trapped here you come and go like a wisp!" [/QUOTE]
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