Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 6215682" data-attributes="member: 16586"><p>Lucann glances at Thurgon. After noting the knight's readiness, he reaches into his cloak and unveils a silver lantern, resplendent with the markings of Sehanine. This marks him as a priest of his order.</p><p></p><p>Mechanics: Lucann and his allies gain +1 power bonus to Insight and Perception as long as the lantern is out.</p><p></p><p>Aided by the revelations of the lantern, Lucann addresses Quinn: "I would not be concerned that the <em>sidhe</em> will take overt action to bar our entrance. It already risks much in intervening in the affairs of men so directly. For children of the forest the Accords are not a simple agreement, no matter their master. They are written in the blood of our hearts. This is even more true for those who still claim the True Forest as their homes. I find it troubling that one sworn to shadows would seek the daylight. There must be much at stake for it - that is no pleasant thought."</p><p></p><p>Insight: <a href="http://invisiblecastle.com/roller/view/4296560/" target="_blank">1d20+22=37</a></p><p></p><p>Intent: Lucann seeks Sehanine in the forest of his heart to see if She Who Walks The Woods of the World might have any hints as to what would drive the dark sidhe away from their homes and eternal war with the Eladrin and Gnomes. The more cryptic the better.</p><p></p><p>Lucann is ready. He still remains present in this world as while as the forest of his heart. Once the action scene begins in earnest he will invoke Deadly Calm. He exudes a preternatural calm. He gives Thurgon a quick nod to let him know the elf priest is ready to proceed.</p><p></p><p>Note: I better not be using up all my good rolls in the transition scene. Deadly Calm is a daily stance that does extra damage when both oath of enmity attack rolls succeed. I'm not sure how to handle that for the purposes of the exercise. It seemed fictionally appropriate so I'm using it.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6215682, member: 16586"] Lucann glances at Thurgon. After noting the knight's readiness, he reaches into his cloak and unveils a silver lantern, resplendent with the markings of Sehanine. This marks him as a priest of his order. Mechanics: Lucann and his allies gain +1 power bonus to Insight and Perception as long as the lantern is out. Aided by the revelations of the lantern, Lucann addresses Quinn: "I would not be concerned that the [I]sidhe[/I] will take overt action to bar our entrance. It already risks much in intervening in the affairs of men so directly. For children of the forest the Accords are not a simple agreement, no matter their master. They are written in the blood of our hearts. This is even more true for those who still claim the True Forest as their homes. I find it troubling that one sworn to shadows would seek the daylight. There must be much at stake for it - that is no pleasant thought." Insight: [url=http://invisiblecastle.com/roller/view/4296560/]1d20+22=37[/url] Intent: Lucann seeks Sehanine in the forest of his heart to see if She Who Walks The Woods of the World might have any hints as to what would drive the dark sidhe away from their homes and eternal war with the Eladrin and Gnomes. The more cryptic the better. Lucann is ready. He still remains present in this world as while as the forest of his heart. Once the action scene begins in earnest he will invoke Deadly Calm. He exudes a preternatural calm. He gives Thurgon a quick nod to let him know the elf priest is ready to proceed. Note: I better not be using up all my good rolls in the transition scene. Deadly Calm is a daily stance that does extra damage when both oath of enmity attack rolls succeed. I'm not sure how to handle that for the purposes of the exercise. It seemed fictionally appropriate so I'm using it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
Top