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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="Manbearcat" data-source="post: 6220443" data-attributes="member: 6696971"><p>Let me confirm your intentions here:</p><p></p><p><em>You will pledge fealty under the conditions that the dryad abandons its bargain with the dragon, has the army retreat, and leaves the city in peace.</em></p><p></p><p>Is that all correct?</p><p></p><p>This will be a Complexity 2 Skill Challenge; 6 successes before 3 failures, typically at least 1 Hard DC required but, in this case, any effort to move her off of her current path (which is kill king, bring city to knees so that the dragon may claim it; in return for use of the dragon's army to lay siege to the surrounding human lands) will be at the Hard DC. This is something severe you are asking (in every way), so the fictional positioning of anything deployed will have to be extremely tight to apply. You won't get an auto-success with an applicable daily but you can step down the DC. Again, any duplication of prior successful Primary Skills will be stepped up one DC. You will be losing Healing Surges for every accrued failure. </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> , you can oppose Quinn if you'd like. The most sensible way for that to happen would be the inverse of supporting/aiding (sabotaging in this case); You can attempt Secondary Skills and with successful checks you can make Quinn's Primary Skill efforts more difficult; - 2 for success at Easy (DC 14) and - 4 for Extreme (DC 33). Failure at the Easy DC will Quinn a + 2 bonus on his Primary Skill effort.</p><p></p><p></p><p></p><p>[TABLE="width: 500"] [TR] [TD]0 Successes[/TD] [TD]1 Failure[/TD] [/TR] [/TABLE] "You must pledge more than just to me for my blessing means nothing. It is my patron who must accept you and that can only be done with a binding. If you wish to pledge yourself to her, you must seek out the deepest, most open darkness and open your heart to her knowledge. She will find you if you are worthy. Though I can feel her anger at the suggestion that I let these vermin draw further breath; perhaps you can feel it too? And my Lady does not harbor fools amongst her agents and a foolish thing indeed would it be to betray a mighty Red Dragon...especially when your goals are not at cross purposes.</p><p></p><p>You are of no small strength. The power you wield is significant. You will have to prove your worth...I want to watch you extinguish this weak-minded, betraying fool (nodding at your companion/lackey)."</p><p></p><p>Campbell, you may act now if you wish.</p><p></p><p></p><p></p><p>Initiative noted. I'll create the companion and post it for you to use should things go that route.</p><p></p><p>** Of note, if delay is what you're seeking, then I'll address the temporal aspects. Depending on how things go with your companions, its feasible that they may find their way into your scene here.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6220443, member: 6696971"] Let me confirm your intentions here: [I]You will pledge fealty under the conditions that the dryad abandons its bargain with the dragon, has the army retreat, and leaves the city in peace.[/I] Is that all correct? This will be a Complexity 2 Skill Challenge; 6 successes before 3 failures, typically at least 1 Hard DC required but, in this case, any effort to move her off of her current path (which is kill king, bring city to knees so that the dragon may claim it; in return for use of the dragon's army to lay siege to the surrounding human lands) will be at the Hard DC. This is something severe you are asking (in every way), so the fictional positioning of anything deployed will have to be extremely tight to apply. You won't get an auto-success with an applicable daily but you can step down the DC. Again, any duplication of prior successful Primary Skills will be stepped up one DC. You will be losing Healing Surges for every accrued failure. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] , you can oppose Quinn if you'd like. The most sensible way for that to happen would be the inverse of supporting/aiding (sabotaging in this case); You can attempt Secondary Skills and with successful checks you can make Quinn's Primary Skill efforts more difficult; - 2 for success at Easy (DC 14) and - 4 for Extreme (DC 33). Failure at the Easy DC will Quinn a + 2 bonus on his Primary Skill effort. [TABLE="width: 500"] [TR] [TD]0 Successes[/TD] [TD]1 Failure[/TD] [/TR] [/TABLE] "You must pledge more than just to me for my blessing means nothing. It is my patron who must accept you and that can only be done with a binding. If you wish to pledge yourself to her, you must seek out the deepest, most open darkness and open your heart to her knowledge. She will find you if you are worthy. Though I can feel her anger at the suggestion that I let these vermin draw further breath; perhaps you can feel it too? And my Lady does not harbor fools amongst her agents and a foolish thing indeed would it be to betray a mighty Red Dragon...especially when your goals are not at cross purposes. You are of no small strength. The power you wield is significant. You will have to prove your worth...I want to watch you extinguish this weak-minded, betraying fool (nodding at your companion/lackey)." Campbell, you may act now if you wish. Initiative noted. I'll create the companion and post it for you to use should things go that route. ** Of note, if delay is what you're seeking, then I'll address the temporal aspects. Depending on how things go with your companions, its feasible that they may find their way into your scene here. [/QUOTE]
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