Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6222912" data-attributes="member: 6696971"><p>Alright, I wanted to get the combat map out to you guys and give you some information before I continue so that I can answer any questions.</p><p></p><p><em><strong>THE LOCALE</strong></em></p><p></p><p>This is the Royal Garden. It is a holy site to Sehanine and is currently being defiled by the Dryad and the Dark Fey's mocking presence. The Queen <em>was </em>a devout worshiper of Sehanine and while the King pays homage to Kord as his patriarch, the two of them would take walks here together to mutually worshipe and seclude themselves. It is a place of Feywild augmented splendor and natural beauty as well. The trees where you see the <span style="color: #ff0000">M</span>'s (Feygrove Choker Minions) are richly covered in</p><p></p><p>1) Brambleweed: Feywild-borne finger-length thorns, sharp and sturdy enough to rend flesh. The plant’s thick vines spread across an area, hindering any who enter it.</p><p></p><p>Effect: Brambleweed squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn. Creatures with "forest walk" are immune to it.</p><p></p><p>The squares that those trees inhabit all have Brambleweed. It is hindering terrain and you may choose to make a saving throw to fall prone just outside of those squares should you be forced moved into the area.</p><p></p><p>Directly to the West is</p><p></p><p>2) A steep, 100 ft cliff overlooking the city proper. This is the cliff that Quinn's lackey just took a nosedive off. You may choose to make a saving throw to fall prone just outside of those squares should you be forced moved into the area.</p><p></p><p>3) The fluorescent green squares are various wild (or Feywild harvested) flora of many varieties; flowers, ferns, bushes, et al. They all come up to the knees (sometimes up to the thigh) of a medium sized creature and offer partial concealment to small creatures. The tangling nature of the flora make these squares challenging terrain. Moving through them requires an Athletics check at Medium DC (20) or Acrobatics check at Easy DC (14). Failure in this check means your movement action is spent and you are in the first square of the challenging terrain.</p><p></p><p>4) The pool is filled with blessed holy water of Sehanine. This does Radiant damage to any creature vulnerable to Radiant damage and is hindering terrain to any such creature.</p><p></p><p>5) As a standard Action, the running waters that roil down from a mountain lake can be blessed by a holy man that can infuse it with Divine energy (Medium Religion check). Doing so turns the running waters into holy water; Radiant damage to any creature vulnerable to Radiant damage and is hindering terrain to any such creature. Otherwise, these waters are knee to thigh high and challenging terrain as the foliage in 3 above.</p><p></p><p>6) The trees are blocking terrain.</p><p></p><p>7) The stone benches surrounding the pool are difficult terrain.</p><p></p><p>8) There are hanging lanterns about the interior whose motes of light moderately illuminate the place. The moonlight provides secondary lighting. The recesses between the trees are dark indeed and offer total concealment to those without low light and partial to those with. </p><p></p><p>9) There are several areas of partial to full cover throughout the area.</p><p></p><p>Ok. That is the battlemap.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> Your passive (take 10) Nature check gives you all the relevant info about the flora. Your passive Religion check lets you easily discern the nature of the holy site (and its waters). Your Arcana is low and although you have plenty of experience in the Feywild and can identify these creatures by name, your understanding of all the gory details is limited. You may ask me one question and I will answer it truly. </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> Your passive Nature is limited and you can't identify the bramblethorn; but it clearly looks nasty! Your passive Arcana exceeds the High DC. You can ask me 2 questions (beyond the information I give to Campbell) about these creatures and I'll answer it truly.</p><p></p><p>Three things you both know right off the bat that is common to the Dryad:</p><p></p><p>1 - Brambles (Aura 2) Any creature that ends its turn in the aura takes 5 damage.</p><p></p><p>2 - Tree Stride (move 8) as an at-will Move Action to another tree/plant.</p><p></p><p>3 - Deceptive Veil as an at-will Minor Action to take on an illusory image of a medium sized creature (Insight at Hard DC).</p><p><em><strong></strong></em></p><p><em><strong>INITIATIVE, DEFENSES, ETC</strong></em></p><p></p><p>Here is the initiative order. To make things easy (for lettering purposes), I'm using C (Campbell) for Lucann and L (LostSoul) for Quinn. When Thurgon and Theron make an appearance (2nd to 4th round depending on how things go above you), I will slot them in and use P (pemerton) and T (sheadunne gets his T because the Swarms are using S!). The present initiative order and defenses (AC > FORT > REF > WILL):</p><p></p><p>[TABLE="width: 500"] [TR] [TD]Q (Quicklings)[/TD] [TD]25 (29 VS OA)[/TD] [TD]21[/TD] [TD]25[/TD] [TD]21[/TD] [/TR] [TR] [TD]C (Lucann)[/TD] [TD]30[/TD] [TD]19[/TD] [TD]21[/TD] [TD]23[/TD] [/TR] [TR] [TD]D (Dryad)[/TD] [TD]26[/TD] [TD]23[/TD] [TD]24[/TD] [TD]26[/TD] [/TR] [TR] [TD]M (Minion Feygrove Chokers) - Readying[/TD] [TD]26[/TD] [TD]24[/TD] [TD]24[/TD] [TD]21[/TD] [/TR] [TR] [TD]S (Swarms)[/TD] [TD]22[/TD] [TD]22[/TD] [TD]21[/TD] [TD]21[/TD] [/TR] [TR] [TD]L (Quinn)[/TD] [TD]25[/TD] [TD]24[/TD] [TD]28[/TD] [TD]27[/TD] [/TR] [/TABLE] Relevant Swarm info:</p><p></p><p>A) Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks.</p><p>B) They can occupy the spaces of other creatures. Their square is difficult terrain. Swarm 1 (S1) is occupying Lucann's square.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> Please give me two OA against AC 29. One thing that you are sure of as your blade sinks into the shadow-wrought plant flesh of the Dryad...she recoils at the burning Radiance. She has Vuln 5 Radiance (I've already added it to your total).</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> As I stated above, your Action Economy for your Skill Challenge efforts are going to be Standard Actions within the Action Economy. Any offensive action against the Dryad and her minions will obviously trigger the failure condition for the challenge. Pay attention to her directive (outlined above). Failure to adhere (or at least appear to adhere) will move your DC effort up a step. You're already at the Hard DC for most checks. Also note Lucann's buff he has given Quinn in his post outlining his action.</p><p></p><p>I've already got the 1st round actions finished (you're effectively up LostSoul). Once we've gone through these details, you've asked your questions and I've answered them to your satisfaction, I'll continue.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6222912, member: 6696971"] Alright, I wanted to get the combat map out to you guys and give you some information before I continue so that I can answer any questions. [I][B]THE LOCALE[/B][/I] This is the Royal Garden. It is a holy site to Sehanine and is currently being defiled by the Dryad and the Dark Fey's mocking presence. The Queen [I]was [/I]a devout worshiper of Sehanine and while the King pays homage to Kord as his patriarch, the two of them would take walks here together to mutually worshipe and seclude themselves. It is a place of Feywild augmented splendor and natural beauty as well. The trees where you see the [COLOR=#ff0000]M[/COLOR]'s (Feygrove Choker Minions) are richly covered in 1) Brambleweed: Feywild-borne finger-length thorns, sharp and sturdy enough to rend flesh. The plant’s thick vines spread across an area, hindering any who enter it. Effect: Brambleweed squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn. Creatures with "forest walk" are immune to it. The squares that those trees inhabit all have Brambleweed. It is hindering terrain and you may choose to make a saving throw to fall prone just outside of those squares should you be forced moved into the area. Directly to the West is 2) A steep, 100 ft cliff overlooking the city proper. This is the cliff that Quinn's lackey just took a nosedive off. You may choose to make a saving throw to fall prone just outside of those squares should you be forced moved into the area. 3) The fluorescent green squares are various wild (or Feywild harvested) flora of many varieties; flowers, ferns, bushes, et al. They all come up to the knees (sometimes up to the thigh) of a medium sized creature and offer partial concealment to small creatures. The tangling nature of the flora make these squares challenging terrain. Moving through them requires an Athletics check at Medium DC (20) or Acrobatics check at Easy DC (14). Failure in this check means your movement action is spent and you are in the first square of the challenging terrain. 4) The pool is filled with blessed holy water of Sehanine. This does Radiant damage to any creature vulnerable to Radiant damage and is hindering terrain to any such creature. 5) As a standard Action, the running waters that roil down from a mountain lake can be blessed by a holy man that can infuse it with Divine energy (Medium Religion check). Doing so turns the running waters into holy water; Radiant damage to any creature vulnerable to Radiant damage and is hindering terrain to any such creature. Otherwise, these waters are knee to thigh high and challenging terrain as the foliage in 3 above. 6) The trees are blocking terrain. 7) The stone benches surrounding the pool are difficult terrain. 8) There are hanging lanterns about the interior whose motes of light moderately illuminate the place. The moonlight provides secondary lighting. The recesses between the trees are dark indeed and offer total concealment to those without low light and partial to those with. 9) There are several areas of partial to full cover throughout the area. Ok. That is the battlemap. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] Your passive (take 10) Nature check gives you all the relevant info about the flora. Your passive Religion check lets you easily discern the nature of the holy site (and its waters). Your Arcana is low and although you have plenty of experience in the Feywild and can identify these creatures by name, your understanding of all the gory details is limited. You may ask me one question and I will answer it truly. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] Your passive Nature is limited and you can't identify the bramblethorn; but it clearly looks nasty! Your passive Arcana exceeds the High DC. You can ask me 2 questions (beyond the information I give to Campbell) about these creatures and I'll answer it truly. Three things you both know right off the bat that is common to the Dryad: 1 - Brambles (Aura 2) Any creature that ends its turn in the aura takes 5 damage. 2 - Tree Stride (move 8) as an at-will Move Action to another tree/plant. 3 - Deceptive Veil as an at-will Minor Action to take on an illusory image of a medium sized creature (Insight at Hard DC). [I][B] INITIATIVE, DEFENSES, ETC[/B][/I] Here is the initiative order. To make things easy (for lettering purposes), I'm using C (Campbell) for Lucann and L (LostSoul) for Quinn. When Thurgon and Theron make an appearance (2nd to 4th round depending on how things go above you), I will slot them in and use P (pemerton) and T (sheadunne gets his T because the Swarms are using S!). The present initiative order and defenses (AC > FORT > REF > WILL): [TABLE="width: 500"] [TR] [TD]Q (Quicklings)[/TD] [TD]25 (29 VS OA)[/TD] [TD]21[/TD] [TD]25[/TD] [TD]21[/TD] [/TR] [TR] [TD]C (Lucann)[/TD] [TD]30[/TD] [TD]19[/TD] [TD]21[/TD] [TD]23[/TD] [/TR] [TR] [TD]D (Dryad)[/TD] [TD]26[/TD] [TD]23[/TD] [TD]24[/TD] [TD]26[/TD] [/TR] [TR] [TD]M (Minion Feygrove Chokers) - Readying[/TD] [TD]26[/TD] [TD]24[/TD] [TD]24[/TD] [TD]21[/TD] [/TR] [TR] [TD]S (Swarms)[/TD] [TD]22[/TD] [TD]22[/TD] [TD]21[/TD] [TD]21[/TD] [/TR] [TR] [TD]L (Quinn)[/TD] [TD]25[/TD] [TD]24[/TD] [TD]28[/TD] [TD]27[/TD] [/TR] [/TABLE] Relevant Swarm info: A) Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks. B) They can occupy the spaces of other creatures. Their square is difficult terrain. Swarm 1 (S1) is occupying Lucann's square. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] Please give me two OA against AC 29. One thing that you are sure of as your blade sinks into the shadow-wrought plant flesh of the Dryad...she recoils at the burning Radiance. She has Vuln 5 Radiance (I've already added it to your total). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] As I stated above, your Action Economy for your Skill Challenge efforts are going to be Standard Actions within the Action Economy. Any offensive action against the Dryad and her minions will obviously trigger the failure condition for the challenge. Pay attention to her directive (outlined above). Failure to adhere (or at least appear to adhere) will move your DC effort up a step. You're already at the Hard DC for most checks. Also note Lucann's buff he has given Quinn in his post outlining his action. I've already got the 1st round actions finished (you're effectively up LostSoul). Once we've gone through these details, you've asked your questions and I've answered them to your satisfaction, I'll continue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
Top