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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="Manbearcat" data-source="post: 6223590" data-attributes="member: 6696971"><p>They would appear to be Unseelie Agents in the service of the Dryad.</p><p></p><p><span style="font-size: 15px"><em><strong>Round 2</strong></em></span></p><p></p><p>Everyone is in their same position except Lucann begins in G11, adjacent to Quinn, dazed until the end of Quinn's turn (and will have saved against the poison afterward) but at least away from the deadly stings of the swarm.</p><p></p><p>Actions:</p><p></p><p><em>- Quicklings</em>: </p><p></p><p></p><p></p><p>* Quick Cuts @<em> rolls 9 and 10 + 15 apiece (24, 25) versus AC 30; 2 misses. </em></p><p></p><p><em>- Lucann</em>:</p><p></p><p>As outlined, however, addendum when you enter F10<em><strong>: </strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em>* Choking Tentacle @ roll 8 + 17 (+ 2 for CA) due to daze = 27 vs 30 AC; miss.</p><p></p><p></p><p></p><p>So 61 damage on the dryad, yes? </p><p></p><p>As to Deadly Calm, it would typically only last until the end of the encounter/scene. However, in the initial Action Scene, it basically just served as background color having no actual mechanical effect. I'm not going to charge you for background color when you didn't invoke it for mechanical effect. Given this is a new scene, however, you would need to spend a minor action to deploy it. Why don't we just assume that you spent your minor action on it in the 1st round rather than Loyal Sanction. LA didn't have any mechanical usage and it seems you were working off the premise that DC was active and didn't require action economy to deploy. Lets just go with that. </p><p></p><p>FYI @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> - Ending your turn within 2 squares of the Dryad costs you 5 HP (necrotic damage) as grotesquely shaped thorns jut out from the creature, dripping with necrotic, black ichor threaten to skewer you. You dodge the worst of it but the pungent aroma of death assaults your senses, the promise of death momentarily taking your morale.</p><p></p><p>- <em>Dryad</em>:</p><p></p><p></p><p></p><p>Standard Action: Swarming Shadows: </p><p> </p><p>vs Lucann (9 + 15 = 24 vs 23 Will; hit) - 15 cold damage.</p><p>vs Quinn (10 + 15 = 25 vs 27 Will; miss)</p><p></p><p>Effect (Zone): Ranged Burst 2 centered on G11 (5 * 5 around it - I'll update the map next go around). The burst creates a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends).</p><p></p><p>Move Action: Moves 1 square to G9</p><p>Action Point: Thorny Vines and Shadow Claws combo + Wrath of Nature Trait (allied enemy takes a standard action - Swarm will move to Lucann's square)</p><p></p><p>Thorny Vines</p><p></p><p>vs Lucann (12 + 17 = 29 vs 29 AC; miss)</p><p> </p><p>Shadow Claws</p><p></p><p>vs Lucann (16 + 15 = 31 vs 21 Ref; hit) 12 cold damage, and Lucann is immobilized and takes a -2 penalty to attack rolls until the end of the dryad’s next turn.</p><p></p><p>Wrath of Nature</p><p></p><p></p><p></p><p><em>- Venemous Swarms</em></p><p></p><p></p><p></p><p>S2 Standard Action: Fangs and Stingers:</p><p></p><p>vs Lucann (natural 1)</p><p></p><p>- The Zone AoE causes S1 to take 15 cold damage (vuln 10 AoE + 5 for starting turn in zone) and it is slowed (save ends).</p><p></p><p>S1 Move Action to G10 (This will put you in its aura @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> causing you 8 poison damage at the beginning of your turn).</p><p></p><p>S2 Standard Action: Fangs and Stingers:</p><p></p><p>vs Lucann (4 + 15 + 2 for CA due to daze = 21 vs 21 Ref; hit) 9 Poison damage and 5 ongoing poison damage (save ends).</p><p></p><p>- Quinn you are up. Remember, 8 poison from swarm aura, 5 cold damage from Swarming Shadows and slow (save ends).</p><p></p><p>After you are done, we are going to need to hold until the Action Scene with the King's Fate is worked on. The earliest Thurgon and Theron can arrive is the beginning of round 3 (if 3 things go correct in a row) with the latest being round 5. Pemerton seems a wee bit MIA right now so we may be a few days in wait so just stand by after LostSoul commits to his action here.</p><p></p><p>FYI for any onlookers, as you can tell, this is an extremely deadly fight. This is a BBEG fight which is the equivalent of a n + 4 level encounter for 3 PCs (Lackey included). Deadly but doable for PCs loaded to bear with most of their dailies, APs, and most of their surges. Given the 1st two rounds (down to 2 PCs, losses in the action economy game and friendly fire!) we may be looking at a TPK! If the King dies upstairs we would have a clean sweep for the bad guys! Maybe Lucann and Quinn can rally or hold out until Thurgon and Theron arrives. Not looking good for the good guys. Maybe Lucann dies and Quinn convinces the dryad to betray the dragon and forgo its onslaught of the city. Stay tuned...</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6223590, member: 6696971"] They would appear to be Unseelie Agents in the service of the Dryad. [SIZE=4][I][B]Round 2[/B][/I][/SIZE] Everyone is in their same position except Lucann begins in G11, adjacent to Quinn, dazed until the end of Quinn's turn (and will have saved against the poison afterward) but at least away from the deadly stings of the swarm. Actions: [I]- Quicklings[/I]: * Quick Cuts @[I] rolls 9 and 10 + 15 apiece (24, 25) versus AC 30; 2 misses. [/I] [I]- Lucann[/I]: As outlined, however, addendum when you enter F10[I][B]: [/B][/I]* Choking Tentacle @ roll 8 + 17 (+ 2 for CA) due to daze = 27 vs 30 AC; miss. So 61 damage on the dryad, yes? As to Deadly Calm, it would typically only last until the end of the encounter/scene. However, in the initial Action Scene, it basically just served as background color having no actual mechanical effect. I'm not going to charge you for background color when you didn't invoke it for mechanical effect. Given this is a new scene, however, you would need to spend a minor action to deploy it. Why don't we just assume that you spent your minor action on it in the 1st round rather than Loyal Sanction. LA didn't have any mechanical usage and it seems you were working off the premise that DC was active and didn't require action economy to deploy. Lets just go with that. FYI @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] - Ending your turn within 2 squares of the Dryad costs you 5 HP (necrotic damage) as grotesquely shaped thorns jut out from the creature, dripping with necrotic, black ichor threaten to skewer you. You dodge the worst of it but the pungent aroma of death assaults your senses, the promise of death momentarily taking your morale. - [I]Dryad[/I]: Standard Action: Swarming Shadows: vs Lucann (9 + 15 = 24 vs 23 Will; hit) - 15 cold damage. vs Quinn (10 + 15 = 25 vs 27 Will; miss) Effect (Zone): Ranged Burst 2 centered on G11 (5 * 5 around it - I'll update the map next go around). The burst creates a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends). Move Action: Moves 1 square to G9 Action Point: Thorny Vines and Shadow Claws combo + Wrath of Nature Trait (allied enemy takes a standard action - Swarm will move to Lucann's square) Thorny Vines vs Lucann (12 + 17 = 29 vs 29 AC; miss) Shadow Claws vs Lucann (16 + 15 = 31 vs 21 Ref; hit) 12 cold damage, and Lucann is immobilized and takes a -2 penalty to attack rolls until the end of the dryad’s next turn. Wrath of Nature [I]- Venemous Swarms[/I] S2 Standard Action: Fangs and Stingers: vs Lucann (natural 1) - The Zone AoE causes S1 to take 15 cold damage (vuln 10 AoE + 5 for starting turn in zone) and it is slowed (save ends). S1 Move Action to G10 (This will put you in its aura @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] causing you 8 poison damage at the beginning of your turn). S2 Standard Action: Fangs and Stingers: vs Lucann (4 + 15 + 2 for CA due to daze = 21 vs 21 Ref; hit) 9 Poison damage and 5 ongoing poison damage (save ends). - Quinn you are up. Remember, 8 poison from swarm aura, 5 cold damage from Swarming Shadows and slow (save ends). After you are done, we are going to need to hold until the Action Scene with the King's Fate is worked on. The earliest Thurgon and Theron can arrive is the beginning of round 3 (if 3 things go correct in a row) with the latest being round 5. Pemerton seems a wee bit MIA right now so we may be a few days in wait so just stand by after LostSoul commits to his action here. FYI for any onlookers, as you can tell, this is an extremely deadly fight. This is a BBEG fight which is the equivalent of a n + 4 level encounter for 3 PCs (Lackey included). Deadly but doable for PCs loaded to bear with most of their dailies, APs, and most of their surges. Given the 1st two rounds (down to 2 PCs, losses in the action economy game and friendly fire!) we may be looking at a TPK! If the King dies upstairs we would have a clean sweep for the bad guys! Maybe Lucann and Quinn can rally or hold out until Thurgon and Theron arrives. Not looking good for the good guys. Maybe Lucann dies and Quinn convinces the dryad to betray the dragon and forgo its onslaught of the city. Stay tuned... [/QUOTE]
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