Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6224051" data-attributes="member: 6696971"><p>I was going to leave that up to you guys. The beast is battered and mostly beaten by your efforts here. Cornered, disoriented, unused to being the prey rather than the predator, it involuntarily dims the light of the room with its Shroud of Night. As a cornered prey would, it would probably lash out wildly, its typical canny instincts far removed. But I'm working off you acting immediately against the disoriented Night Hag with CA with Theron covering against its escape route with his Great spear (as the last Action Scene ended). Before it can act, you deliver swift justice.</p><p></p><p></p><p></p><p>Level 10 Lurker @ Low AC (23) + Combat Advantage against it. @ Bloodied and 51 HP = 53 HP is sufficient to vanquish it.</p><p></p><p></p><p></p><p>Your swift justice means they don't need it.</p><p></p><p></p><p></p><p>The Hag is going to die.</p><p></p><p></p><p></p><p>Your Lay On Hands and Belt of Sacrifice serve to moralize him. He steadies himself with your assistance, absentmindedly slips on his hauberk and takes in the night air. The dim of the moonlight and the motes from the lanterns are insufficient for his aged eyes to take in the quiet battle beneath you. The movements are odd but perhaps there are gardeners down there doing their nightly tending. The stray sound of battle on the walls and the launch of the catapult can be heard in the distance. </p><p></p><p>Suddenly it occurs to him: "Where is my queen?"</p><p></p><p>Passive Perception of 18 is insufficient for the Medium DC. At 24, Theron would surely notice if he ends up joining you. </p><p></p><p>With this situation at hand, round 3 will definitely remain with its present players. If [MENTION=27570]sheadunne[/MENTION] notices soon and you guys beat a hasty effort (a successful group Athletics check versus hard DC) down the King's stair and trail to the Royal Gardens then you will arrive at the beginning of round 4. </p><p></p><p>As is, I will update the battle map and we can continue. [MENTION=16586]Campbell[/MENTION] and [MENTION=386]LostSoul[/MENTION], given what you are attempting here, you may want to consider inverting your initiative (eg Lucann delays for Quinn). That would put Lucann's gamble versus the hard DC as the deciding factor (unless LostSoul messes up his first effort. Either way, Lucann is immobilized currently in the zone of Swarming Shadows so that may make things difficult. I'll have the map up tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6224051, member: 6696971"] I was going to leave that up to you guys. The beast is battered and mostly beaten by your efforts here. Cornered, disoriented, unused to being the prey rather than the predator, it involuntarily dims the light of the room with its Shroud of Night. As a cornered prey would, it would probably lash out wildly, its typical canny instincts far removed. But I'm working off you acting immediately against the disoriented Night Hag with CA with Theron covering against its escape route with his Great spear (as the last Action Scene ended). Before it can act, you deliver swift justice. Level 10 Lurker @ Low AC (23) + Combat Advantage against it. @ Bloodied and 51 HP = 53 HP is sufficient to vanquish it. Your swift justice means they don't need it. The Hag is going to die. Your Lay On Hands and Belt of Sacrifice serve to moralize him. He steadies himself with your assistance, absentmindedly slips on his hauberk and takes in the night air. The dim of the moonlight and the motes from the lanterns are insufficient for his aged eyes to take in the quiet battle beneath you. The movements are odd but perhaps there are gardeners down there doing their nightly tending. The stray sound of battle on the walls and the launch of the catapult can be heard in the distance. Suddenly it occurs to him: "Where is my queen?" Passive Perception of 18 is insufficient for the Medium DC. At 24, Theron would surely notice if he ends up joining you. With this situation at hand, round 3 will definitely remain with its present players. If [MENTION=27570]sheadunne[/MENTION] notices soon and you guys beat a hasty effort (a successful group Athletics check versus hard DC) down the King's stair and trail to the Royal Gardens then you will arrive at the beginning of round 4. As is, I will update the battle map and we can continue. [MENTION=16586]Campbell[/MENTION] and [MENTION=386]LostSoul[/MENTION], given what you are attempting here, you may want to consider inverting your initiative (eg Lucann delays for Quinn). That would put Lucann's gamble versus the hard DC as the deciding factor (unless LostSoul messes up his first effort. Either way, Lucann is immobilized currently in the zone of Swarming Shadows so that may make things difficult. I'll have the map up tomorrow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The chamberlain, the king, and the dragon (drobe)
Top