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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="Manbearcat" data-source="post: 6224427" data-attributes="member: 6696971"><p>Ah, I see. I guess I should have been able to surmise that with the text "my purposes for this are < >". Pretty busy morning for me so I was a bit distracted while attempting to compose those posts. I anticipated the balcony overlook on the eastern side of the Royal Garden but it obviously wasn't established, and certainly not to you guys. In that case you would have had to have jumped out a fair stretch to reach there. So we'll go with Athletics there. Your check is + 16, your roll is 10, with Mighty Sprint (new scene so refreshed), you could easily pass the Hard DC. You could put yourself prone in G14 or anywhere around there if you'd like. It is in all 3 auras and in the thigh deep water FYI. However, it is out of the Swarming Shadows zone. I13 would allow to burst all 3 enemies but it will be in SS.</p><p></p><p>Let me know what square you're picking and go ahead and spend your actions. If you're going to be adjacent to the Swarms then I'll need to have them attack you on their turn as the VoA immobilize effect was basically full action denial with no target for them. 2 * Fangs and Stingers: + 13 vs Ref @ 8 & 18. 1 hit; 6 poison damage and 5 ongoing poison (save ends). Starting your turn there would be 8 poison * 2 and 5 necrotic from the dryad necrotic thorn aura. That is 27 damage and 5 ongoing poison (save ends). If you land in H15 or I15, you can negate one of the Swarms 8 poison damage auras at the start of your turn. </p><p></p><p>If you want to do something particularly awesome such as spending your Standard Action as landing on top of the group of them (burst 1 with a push 1 scattering them as an effect), then we could just p42 it; Attack vs AC, Burst 1 dropping the damage budget down, push 1 dropping the damage budget down; So Close Burst 1, Attack vs AC, low damage expression (2d8 + 6), Push 1.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27570" target="_blank">sheadunne</a></u></strong></em> At your discretion, you can try an Athletics check to reach the Minion Fey Grove Choker in M4 and land at the base of his tree. I'd only need a Medium DC (20) for you to reach that. That would put you in L5 after your Tree Stride. You would be engaged with the M in that tree rather than the one in the current tree that you are adjacent to. Your Daily is not longer in effect (that lets you reroll Athletics) as this is a new scene. Let me know.</p><p></p><p>Theron is up, then Quinn, then Thurgon then onto round 4.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6224427, member: 6696971"] Ah, I see. I guess I should have been able to surmise that with the text "my purposes for this are < >". Pretty busy morning for me so I was a bit distracted while attempting to compose those posts. I anticipated the balcony overlook on the eastern side of the Royal Garden but it obviously wasn't established, and certainly not to you guys. In that case you would have had to have jumped out a fair stretch to reach there. So we'll go with Athletics there. Your check is + 16, your roll is 10, with Mighty Sprint (new scene so refreshed), you could easily pass the Hard DC. You could put yourself prone in G14 or anywhere around there if you'd like. It is in all 3 auras and in the thigh deep water FYI. However, it is out of the Swarming Shadows zone. I13 would allow to burst all 3 enemies but it will be in SS. Let me know what square you're picking and go ahead and spend your actions. If you're going to be adjacent to the Swarms then I'll need to have them attack you on their turn as the VoA immobilize effect was basically full action denial with no target for them. 2 * Fangs and Stingers: + 13 vs Ref @ 8 & 18. 1 hit; 6 poison damage and 5 ongoing poison (save ends). Starting your turn there would be 8 poison * 2 and 5 necrotic from the dryad necrotic thorn aura. That is 27 damage and 5 ongoing poison (save ends). If you land in H15 or I15, you can negate one of the Swarms 8 poison damage auras at the start of your turn. If you want to do something particularly awesome such as spending your Standard Action as landing on top of the group of them (burst 1 with a push 1 scattering them as an effect), then we could just p42 it; Attack vs AC, Burst 1 dropping the damage budget down, push 1 dropping the damage budget down; So Close Burst 1, Attack vs AC, low damage expression (2d8 + 6), Push 1. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27570"]sheadunne[/URL][/U][/B][/I] At your discretion, you can try an Athletics check to reach the Minion Fey Grove Choker in M4 and land at the base of his tree. I'd only need a Medium DC (20) for you to reach that. That would put you in L5 after your Tree Stride. You would be engaged with the M in that tree rather than the one in the current tree that you are adjacent to. Your Daily is not longer in effect (that lets you reroll Athletics) as this is a new scene. Let me know. Theron is up, then Quinn, then Thurgon then onto round 4. [/QUOTE]
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