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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="pemerton" data-source="post: 6226312" data-attributes="member: 42582"><p>OK, so I'm in I13, with the swarms and the dryad adjacent to me.</p><p></p><p>I take my damage (27 + OG 5) which drops me to 29 hp - bloodied (arthropods crawl through my armour as the necrotic aura leeches my life force).</p><p></p><p>The vision from Kord is shocking - but I can also see that Lucann, and Quinn (of all people!) are somehow moved by this wretch.</p><p></p><p>I attack all three targets with Strength from Valour (CB 1). I am crushing arthropods under my hammer, but will not kill the dryad: wrath - and unconsciousness if I do enough damage to make her faint in fear - will do for the moment. Apart from anything else, I'm wondering - did she betray my commander and order, or did he betray us? Does she have something do with why I was sent into the wilderness?</p><p></p><p>Attack vs S1: +18 + 2 from d20 vs Fort = 20, damage is 3 from Hammer Rhythm +10 for close vulnerability is 13 (by it's text, Hammer Rhythm does not get any bonus <em>I</em> would normally get to weapon damage, but vulnerability does not come from me - I will leave it for the GM, [MENTION=6696971]Manbearcat[/MENTION], to block this rules interpretation should he be so inclined.)</p><p></p><p>Attack vs S2: +18 + 4 from d20 vs Fort = 22, damage is 1d8+12 = 3+12 = 15, +10 for vulnerability = 25.</p><p></p><p>Attack vs Dryad: +18 + 13 from d20 vs Fort = 31, damage is 15 also.</p><p></p><p>I gain 10 temp hp. I use a minor action to LoH myself (none left now) which takes me to 53 hp - unbloodied as I resolve not to fall in this garden of all places. I have 8 HS left, and a daily heal effect which I will use the round after next to help Lucann or Quinn - but I want to use Arc of Vengeance first while I'm in a good spot for AoEs and have a temp hp buffer. (@LostSoul, [MENTION=16586]Campbell[/MENTION] - are you able to Second Wind if you're on the verge of collapse?)</p><p></p><p>I use another minor action for Call of Challenge (Thurgon curses the scuttling arthropods while focusing his ire on the dryad - "Tell me the truth about the fall of the Iron Tower!"): enemies in CBurst3 (mostly the swarms and dryad, I think) are subject to my divine sanction until the end of my next turn, which softens them up a bit for Arc of Vengeance.</p><p></p><p>Save vs OG 5 poison is a 1 - that's what a temp hp buffer is for!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6226312, member: 42582"] OK, so I'm in I13, with the swarms and the dryad adjacent to me. I take my damage (27 + OG 5) which drops me to 29 hp - bloodied (arthropods crawl through my armour as the necrotic aura leeches my life force). The vision from Kord is shocking - but I can also see that Lucann, and Quinn (of all people!) are somehow moved by this wretch. I attack all three targets with Strength from Valour (CB 1). I am crushing arthropods under my hammer, but will not kill the dryad: wrath - and unconsciousness if I do enough damage to make her faint in fear - will do for the moment. Apart from anything else, I'm wondering - did she betray my commander and order, or did he betray us? Does she have something do with why I was sent into the wilderness? Attack vs S1: +18 + 2 from d20 vs Fort = 20, damage is 3 from Hammer Rhythm +10 for close vulnerability is 13 (by it's text, Hammer Rhythm does not get any bonus [I]I[/I] would normally get to weapon damage, but vulnerability does not come from me - I will leave it for the GM, [MENTION=6696971]Manbearcat[/MENTION], to block this rules interpretation should he be so inclined.) Attack vs S2: +18 + 4 from d20 vs Fort = 22, damage is 1d8+12 = 3+12 = 15, +10 for vulnerability = 25. Attack vs Dryad: +18 + 13 from d20 vs Fort = 31, damage is 15 also. I gain 10 temp hp. I use a minor action to LoH myself (none left now) which takes me to 53 hp - unbloodied as I resolve not to fall in this garden of all places. I have 8 HS left, and a daily heal effect which I will use the round after next to help Lucann or Quinn - but I want to use Arc of Vengeance first while I'm in a good spot for AoEs and have a temp hp buffer. (@LostSoul, [MENTION=16586]Campbell[/MENTION] - are you able to Second Wind if you're on the verge of collapse?) I use another minor action for Call of Challenge (Thurgon curses the scuttling arthropods while focusing his ire on the dryad - "Tell me the truth about the fall of the Iron Tower!"): enemies in CBurst3 (mostly the swarms and dryad, I think) are subject to my divine sanction until the end of my next turn, which softens them up a bit for Arc of Vengeance. Save vs OG 5 poison is a 1 - that's what a temp hp buffer is for! [/QUOTE]
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