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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="Manbearcat" data-source="post: 6226394" data-attributes="member: 6696971"><p>Aura: See <a href="http://www.enworld.org/forum/showthread.php?347648-The-chamberlain-the-king-and-the-dragon-(drobe)&p=6222912&viewfull=1#post6222912" target="_blank">initiating post 124</a></p><p></p><p>[sblock]Three things you both know right off the bat that is common to the Dryad:</p><p></p><p>1 - Brambles (Aura 2) Any creature that ends its turn in the aura takes 5 damage.</p><p></p><p>2 - Tree Stride (move 8) as an at-will Move Action to another tree/plant.</p><p></p><p>3 - Deceptive Veil as an at-will Minor Action to take on an illusory image of a medium sized creature (Insight at Hard DC).[/sblock]</p><p></p><p>Swarming Shadows: See <a href="http://www.enworld.org/forum/showthread.php?347648-The-chamberlain-the-king-and-the-dragon-(drobe)&p=6223590&viewfull=1#post6223590" target="_blank">round 2 post 132</a></p><p></p><p>[sblock]<em><strong>As it pulls power directly from its dark patron, the movements of the shadow invocation rend its flesh further where Lucann has opened it (10 damage for non-basic attack). Swarming Shadows engulf the area around Lucann and Quinn, their unnerving howls bringing a chill down the spine of the most hardened warrior. Wanting to feel the warmth of fresh blood spilled on its face, the creature engages Lucann in mortal combat (moves to G9) and unleashes a fury of primal and shadow magic. Simultaneously, one of the hungry swarms moves in for the kill...</strong></em></p><p></p><p>Standard Action: Swarming Shadows: </p><p> </p><p>vs Lucann (9 + 15 = 24 vs 23 Will; hit) - 15 cold damage.</p><p>vs Quinn (10 + 15 = 25 vs 27 Will; miss)</p><p></p><p>Effect (Zone): Ranged Burst 2 centered on G11 (5 * 5 around it - I'll update the map next go around). The burst creates a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends).[/sblock]</p><p></p><p></p><p></p><p>This was my reasoning for the 50 on the other side. Rules and fictional-positioning speaking, if a Wizard enacts a zone of which requires no maintenance, and subsequently dies before the encounter ends, the zone remains regardless.</p><p></p><p>However, I was wondering if folks thought this might be a special case (fictional positioning wise) that might change the situation. Given that it is "creatures" instead of "enemies" it just adds to keep the combat interesting but doesn't provide advantage. </p><p></p><p>So you're firmly in the (b) camp with the reasoning related to the Wizard example above. </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27570" target="_blank">sheadunne</a></u></strong></em> is somewhere between. I'll see what the others say. It brings no advantage and I have no dog in the fight. Just an interesting bit of rules interaction with precedence that would otherwise declare (a) as correct. </p><p></p><p></p><p></p><p>Its creatures so S1 was affected by it this turn; buffed to 15 damage given the 10 vuln to AoE + the slow effect. So it is currently within the SS (15 damage at start of turn + slow [save ends]) and Quinn's VoA (immobilized [save ends] and he can pull)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6226394, member: 6696971"] Aura: See [URL="http://www.enworld.org/forum/showthread.php?347648-The-chamberlain-the-king-and-the-dragon-(drobe)&p=6222912&viewfull=1#post6222912"]initiating post 124[/URL] [sblock]Three things you both know right off the bat that is common to the Dryad: 1 - Brambles (Aura 2) Any creature that ends its turn in the aura takes 5 damage. 2 - Tree Stride (move 8) as an at-will Move Action to another tree/plant. 3 - Deceptive Veil as an at-will Minor Action to take on an illusory image of a medium sized creature (Insight at Hard DC).[/sblock] Swarming Shadows: See [URL="http://www.enworld.org/forum/showthread.php?347648-The-chamberlain-the-king-and-the-dragon-(drobe)&p=6223590&viewfull=1#post6223590"]round 2 post 132[/URL] [sblock][I][B]As it pulls power directly from its dark patron, the movements of the shadow invocation rend its flesh further where Lucann has opened it (10 damage for non-basic attack). Swarming Shadows engulf the area around Lucann and Quinn, their unnerving howls bringing a chill down the spine of the most hardened warrior. Wanting to feel the warmth of fresh blood spilled on its face, the creature engages Lucann in mortal combat (moves to G9) and unleashes a fury of primal and shadow magic. Simultaneously, one of the hungry swarms moves in for the kill...[/B][/I] Standard Action: Swarming Shadows: vs Lucann (9 + 15 = 24 vs 23 Will; hit) - 15 cold damage. vs Quinn (10 + 15 = 25 vs 27 Will; miss) Effect (Zone): Ranged Burst 2 centered on G11 (5 * 5 around it - I'll update the map next go around). The burst creates a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends).[/sblock] This was my reasoning for the 50 on the other side. Rules and fictional-positioning speaking, if a Wizard enacts a zone of which requires no maintenance, and subsequently dies before the encounter ends, the zone remains regardless. However, I was wondering if folks thought this might be a special case (fictional positioning wise) that might change the situation. Given that it is "creatures" instead of "enemies" it just adds to keep the combat interesting but doesn't provide advantage. So you're firmly in the (b) camp with the reasoning related to the Wizard example above. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27570"]sheadunne[/URL][/U][/B][/I] is somewhere between. I'll see what the others say. It brings no advantage and I have no dog in the fight. Just an interesting bit of rules interaction with precedence that would otherwise declare (a) as correct. Its creatures so S1 was affected by it this turn; buffed to 15 damage given the 10 vuln to AoE + the slow effect. So it is currently within the SS (15 damage at start of turn + slow [save ends]) and Quinn's VoA (immobilized [save ends] and he can pull) [/QUOTE]
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