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<blockquote data-quote="Manbearcat" data-source="post: 6226446" data-attributes="member: 6696971"><p><strong>ROUND 4</strong><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong>Zones</strong></em></p><p></p><p>[sblock]If you look at the map, there is a gold square centered on G11. This is bad (a place of flitting, moaning black specters, whose voices chills you to the bone and freezes your body with lethergy:</p><p></p><p><u><em>Swarming Shadows</em></u>: a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends).</p><p></p><p>If you look at the map, there is a pink square centered on I14. This does not affect the good guys but is very, very bad for the bad guys ( @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> Remember, its a minor action for upkeep to sustain this each round and you can use the attack on all enemies in the zone as another minor action.):</p><p></p><p><u><em>Visions of Avarice</em></u>: Quinn can spend a minor action to attack enemies in the zone on his turn, pulling them 6 squares toward I14 and immobilizing them (save ends). Currently, both the Swarms and Dryad are immobilized there. This is not a visible, tangible effect like Swarming Shadows. It is an illusory effect that puts the object of the creatures' desires within (fake) grasp.[/sblock]</p><p></p><p><em><strong>INITIATIVE ORDER</strong></em></p><p></p><p>Q1 & Q2 - Quicklings</p><p>M - Minion Feygrove Chokers</p><p>C - Lucann</p><p>D - Dryad</p><p>T - Theron</p><p>S1 & S2 - Swarms</p><p>L - Quinn</p><p>P - Thurgon</p><p></p><p></p><p>Actions:</p><p></p><p><em>- Quicklings</em>: </p><p></p><p></p><p></p><p>* Granting them partial concealment * @<u><a href="http://www.enworld.org/forum/member.php?u=27570" target="_blank">sheadunne</a></u> They are flanking you, + 2 for them to hit, and they have partial concealment against you in this foliage, you have - 2 to hit them. </p><p></p><p> ** Quick Cuts * 2:</p><p></p><p>Quickling 1: 14 + 17 = 31 versus AC 29 (hit); 2d6 + 7 = 16</p><p>Quickling 2: 19 + 17 = 36 versus AC 29 (hit); 2d6 + 7 = 16</p><p></p><p>32 total damage in on Theron and he is dazed (save ends).</p><p></p><p>Sheadunne - I need you to resolve Polearm Gamble:</p><p></p><p><strong>Benefit</strong>: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy’s turn.</p><p></p><p>Remember that you have a bonus to your OAs equal to your Wisdom modifier (+ 4) but also remember you have a - 2 to hit due to partial concealment. They will have CA against you regardless so the above still stands. On your turn, you are dazed. You have an ability to clear that but if you do not (or it fails). Dazed means:</p><p></p><p>[sblock]<img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> The creature doesn’t get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions.</p><p><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> The creature can’t take immediate actions or opportunity actions.</p><p><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> The creature grants combat advantage.</p><p><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> The creature can’t flank.[/sblock]</p><p></p><p>If Polearm Gamble is successful against Q1 then he will be in H2 and if successful against Q2 he will be in H5. Regardless, the above will still stand as you will be giving up CA to them (damage and dazed). I don't believe you have any other interrupt effects that would apply here.</p><p></p><p></p><p><em> - Minion Feygrove Chokers</em></p><p></p><p></p><p></p><p>* Minion near Lucann: 9 + 17 = 26 versus AC 30 (miss).</p><p></p><p>** Minion in the tree in S7: Spider climb (2 move actions through trees) to the tree in L3 positioning himself for a follow up attack against Theron in the next round.</p><p></p><p>- <em>Lucann</em></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> You are up Lucann. You take 5 cold damage from the Swarm of Shadows and you are slowed (save ends). Resolve the mechanics of your turn and scribe them please. It is quite clear to you at this point that the Dryad has been exorcised of her pact with the dark fey power.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6226446, member: 6696971"] [B]ROUND 4[/B][I][B] Zones[/B][/I] [sblock]If you look at the map, there is a gold square centered on G11. This is bad (a place of flitting, moaning black specters, whose voices chills you to the bone and freezes your body with lethergy: [U][I]Swarming Shadows[/I][/U]: a zone until the end of the encounter. Any creature that starts its turn within the zone takes 5 cold damage and is slowed (save ends). If you look at the map, there is a pink square centered on I14. This does not affect the good guys but is very, very bad for the bad guys ( @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] Remember, its a minor action for upkeep to sustain this each round and you can use the attack on all enemies in the zone as another minor action.): [U][I]Visions of Avarice[/I][/U]: Quinn can spend a minor action to attack enemies in the zone on his turn, pulling them 6 squares toward I14 and immobilizing them (save ends). Currently, both the Swarms and Dryad are immobilized there. This is not a visible, tangible effect like Swarming Shadows. It is an illusory effect that puts the object of the creatures' desires within (fake) grasp.[/sblock] [I][B]INITIATIVE ORDER[/B][/I] Q1 & Q2 - Quicklings M - Minion Feygrove Chokers C - Lucann D - Dryad T - Theron S1 & S2 - Swarms L - Quinn P - Thurgon Actions: [I]- Quicklings[/I]: * Granting them partial concealment * @[U][URL="http://www.enworld.org/forum/member.php?u=27570"]sheadunne[/URL][/U] They are flanking you, + 2 for them to hit, and they have partial concealment against you in this foliage, you have - 2 to hit them. ** Quick Cuts * 2: Quickling 1: 14 + 17 = 31 versus AC 29 (hit); 2d6 + 7 = 16 Quickling 2: 19 + 17 = 36 versus AC 29 (hit); 2d6 + 7 = 16 32 total damage in on Theron and he is dazed (save ends). Sheadunne - I need you to resolve Polearm Gamble: [B]Benefit[/B]: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy’s turn. Remember that you have a bonus to your OAs equal to your Wisdom modifier (+ 4) but also remember you have a - 2 to hit due to partial concealment. They will have CA against you regardless so the above still stands. On your turn, you are dazed. You have an ability to clear that but if you do not (or it fails). Dazed means: [sblock][IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] The creature doesn’t get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions. [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] The creature can’t take immediate actions or opportunity actions. [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] The creature grants combat advantage. [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] The creature can’t flank.[/sblock] If Polearm Gamble is successful against Q1 then he will be in H2 and if successful against Q2 he will be in H5. Regardless, the above will still stand as you will be giving up CA to them (damage and dazed). I don't believe you have any other interrupt effects that would apply here. [I] - Minion Feygrove Chokers[/I] * Minion near Lucann: 9 + 17 = 26 versus AC 30 (miss). ** Minion in the tree in S7: Spider climb (2 move actions through trees) to the tree in L3 positioning himself for a follow up attack against Theron in the next round. - [I]Lucann[/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] You are up Lucann. You take 5 cold damage from the Swarm of Shadows and you are slowed (save ends). Resolve the mechanics of your turn and scribe them please. It is quite clear to you at this point that the Dryad has been exorcised of her pact with the dark fey power. [/QUOTE]
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