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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="sheadunne" data-source="post: 6227184" data-attributes="member: 27570"><p>Let me know if I mess any of this up. Some of the actions require the quicklings to be in various states. I'll post If/Then scenarios and you can let me know if any of them happen.</p><p></p><p>Theren readies himself for an assault on the quicklings, keeping them occupied long enough for Thurgon to do what was necessary. There were two of the little buggers and he didn't like those odds, especially not in his conditions. He didn't feel he could survive another duel attack. He'd need to focus all his attention on one and then turn his attention to the other. He was still feeling a bit confused about how many of the quicklings there were, they darted about so fast. He took a split second to clear his head before making his assult.</p><p></p><p>Dazed</p><p>Clearheaded Save (16+5=21) - No Action</p><p></p><p>Theren, feeling clear headed, makes a Driving Attack (Daily/Standard) against Q1 (marked), hoping to drive him back and remove begin flanked.</p><p></p><p>Driving Attack: 19+13-2=30 vs AC (Damage: 9+12=22) </p><p> - Target is pushed back 1 square and Theren shifts one to follow up and make another attack</p><p> - 19+18-2=35 vs Fort (Damage 9+3=12)</p><p> - Target is pushed back 2 squares and is prone.</p><p></p><p>Total Damage: 17(OA)+22(DA)+12(DA)=51</p><p></p><p>If the Quickling is Bloodied Theren will shift one square and Jackal Strike (Daily/Free Action)</p><p></p><p>Jackal Strike: 19+10-2=27 (Not sure if there's a benefit for target being prone) (Damage: 9+20=29)</p><p></p><p>Total Damage: 51+27=78</p><p></p><p>Scale Mail Armor (Daily/Minor)</p><p>You use your second wind and regain an additional 1d6 hit points per plus. 24+14=38 HP</p><p>As a result of using Second Wind the Defensive Greatspear grants +3 to all Defenses until the start of Theren's next turn. AC: 32, Fort: 30, Ref: 27, Will: 28</p><p></p><p>Assuming that all that is correct (which is might not be), I will use an action point.</p><p></p><p>If QI if still alive then I will cleave him (At Will/Standard)</p><p></p><p>Cleave: 19+1-2+10=28 (Damage: 9+6=15) Q1 take 4 ongoing damage (save ends)</p><p></p><p>If Q1 is dead, then use Charge to Glory (Encounter/Standard) against Q2</p><p></p><p>Charge to Glory: 19+1+1-2+9=28 (Damage: 9+8:17) and Q2 is prone.</p><p></p><p>I'll map all that up in fiction once I know what works and what doesn't.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6227184, member: 27570"] Let me know if I mess any of this up. Some of the actions require the quicklings to be in various states. I'll post If/Then scenarios and you can let me know if any of them happen. Theren readies himself for an assault on the quicklings, keeping them occupied long enough for Thurgon to do what was necessary. There were two of the little buggers and he didn't like those odds, especially not in his conditions. He didn't feel he could survive another duel attack. He'd need to focus all his attention on one and then turn his attention to the other. He was still feeling a bit confused about how many of the quicklings there were, they darted about so fast. He took a split second to clear his head before making his assult. Dazed Clearheaded Save (16+5=21) - No Action Theren, feeling clear headed, makes a Driving Attack (Daily/Standard) against Q1 (marked), hoping to drive him back and remove begin flanked. Driving Attack: 19+13-2=30 vs AC (Damage: 9+12=22) - Target is pushed back 1 square and Theren shifts one to follow up and make another attack - 19+18-2=35 vs Fort (Damage 9+3=12) - Target is pushed back 2 squares and is prone. Total Damage: 17(OA)+22(DA)+12(DA)=51 If the Quickling is Bloodied Theren will shift one square and Jackal Strike (Daily/Free Action) Jackal Strike: 19+10-2=27 (Not sure if there's a benefit for target being prone) (Damage: 9+20=29) Total Damage: 51+27=78 Scale Mail Armor (Daily/Minor) You use your second wind and regain an additional 1d6 hit points per plus. 24+14=38 HP As a result of using Second Wind the Defensive Greatspear grants +3 to all Defenses until the start of Theren's next turn. AC: 32, Fort: 30, Ref: 27, Will: 28 Assuming that all that is correct (which is might not be), I will use an action point. If QI if still alive then I will cleave him (At Will/Standard) Cleave: 19+1-2+10=28 (Damage: 9+6=15) Q1 take 4 ongoing damage (save ends) If Q1 is dead, then use Charge to Glory (Encounter/Standard) against Q2 Charge to Glory: 19+1+1-2+9=28 (Damage: 9+8:17) and Q2 is prone. I'll map all that up in fiction once I know what works and what doesn't. [/QUOTE]
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