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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="pemerton" data-source="post: 6230328" data-attributes="member: 42582"><p>As best I can tell from map and description, I am not in difficult terrain. And the zone doesn't seem to hurt me if I enter it after the start of my turn.</p><p></p><p>Assuming all that to be so, I run 7 squares to C 14, adjacent to Quinn. I want to grab hold of him as a minor action (is that allowed? the rules on grabbing friends have never been clear to me, but picking up an adjacent object is normally a minor action).</p><p></p><p>That leaves me a standard action. I run 3 squares, pulling Quinn along with me, to C11 (I don't want to start next turn in a slow zone).</p><p></p><p>If Quinn won't let me grab him as a minor action then that changes things a bit - [MENTION=386]LostSoul[/MENTION], feedback required here.</p><p></p><p>By my calculations Quinn has 25 hp left, so I will have to knock some sense into him with a gentle tap of my judgemental mace (not an illusion!): Paladin's Judgement, +18 vs AC. A roll of 15 hits AC 33, -5 for running = 28, which I assume is still enough (my paladin AC is only 31). Damage is 3d8+16 = 27, plus an ally can spend a healing surge: Quinn, you can have a HS of hp back and hopefully will have come to your senses.</p><p></p><p>So I finish the turn either in C14 adj to Quinn in B15, or in C11 with Quinn behind me in B12.</p><p></p><p>As far as I can tell I didn't take any damage that round and so still have 50/98 hp, 8/13 surges.</p><p></p><p>EDIT: LostSoul, I'm a bit action-starved. Next round if you're still slowed I can give you a free save at +2.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6230328, member: 42582"] As best I can tell from map and description, I am not in difficult terrain. And the zone doesn't seem to hurt me if I enter it after the start of my turn. Assuming all that to be so, I run 7 squares to C 14, adjacent to Quinn. I want to grab hold of him as a minor action (is that allowed? the rules on grabbing friends have never been clear to me, but picking up an adjacent object is normally a minor action). That leaves me a standard action. I run 3 squares, pulling Quinn along with me, to C11 (I don't want to start next turn in a slow zone). If Quinn won't let me grab him as a minor action then that changes things a bit - [MENTION=386]LostSoul[/MENTION], feedback required here. By my calculations Quinn has 25 hp left, so I will have to knock some sense into him with a gentle tap of my judgemental mace (not an illusion!): Paladin's Judgement, +18 vs AC. A roll of 15 hits AC 33, -5 for running = 28, which I assume is still enough (my paladin AC is only 31). Damage is 3d8+16 = 27, plus an ally can spend a healing surge: Quinn, you can have a HS of hp back and hopefully will have come to your senses. So I finish the turn either in C14 adj to Quinn in B15, or in C11 with Quinn behind me in B12. As far as I can tell I didn't take any damage that round and so still have 50/98 hp, 8/13 surges. EDIT: LostSoul, I'm a bit action-starved. Next round if you're still slowed I can give you a free save at +2. [/QUOTE]
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