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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="pemerton" data-source="post: 6232481" data-attributes="member: 42582"><p>Thurgon needs to get to D9, with Quinn at D10, at which point if the water washes him and Quinn away it will wash us into the bramblethorn (? I think ) rather than over the edge. I will sustain the grab as a minor action. That will put me into the swarm's aura, but I can't see any way of avoiding that.</p><p></p><p>The only way I can see to do it is to enter B10 by moving diagonally, drag myself through the trees/brambleweed in B10 & C10, then move out diagonally to D9. Quinn will be draged through B11 and C11, then diagonally into D10.</p><p></p><p>Moving east is at half-speed for water initially, then DT/climbing, and dragging Quinn is half speed, so if I double run (speed 7 X 2 = 14, /2 = 7, / 2 =3), then I think we can make it - [MENTION=6696971]Manbearcat[/MENTION], have I factored in all the relevant penalties to movement?</p><p></p><p>Assuming that I have, the Athletics check is at +16 skill bonus, with a d20 roll of 1 for a total of 17. That's clearly not going to be enough, but we don't get washed over the edge.</p><p></p><p>OK, change of plan for second move action: I have 1 square of movement (7 or 5 - it doesn't matter - divided by 2 = 3 or 2, divided by 2 = 1). I will move into A10 and drag Quinn to A11, where it looks like there might be a tree between him and the edge. My Athletics check for this manoeuvre is a 5 on the d20, +16 = 21. This looks like enough for northward movement.</p><p></p><p>So I think I am in A10, restrained by brambleweed and taking 5 damage at the start of my turn (which will take me to 45/98 hp, 8/13 surges).</p><p></p><p> [MENTION=386]LostSoul[/MENTION], I still don't have a spare action to give you a bonus save vs slow, I'm sorry. But hopefully all the water will reduce the incendiary properties of the trees for when the dragon gets here!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6232481, member: 42582"] Thurgon needs to get to D9, with Quinn at D10, at which point if the water washes him and Quinn away it will wash us into the bramblethorn (? I think ) rather than over the edge. I will sustain the grab as a minor action. That will put me into the swarm's aura, but I can't see any way of avoiding that. The only way I can see to do it is to enter B10 by moving diagonally, drag myself through the trees/brambleweed in B10 & C10, then move out diagonally to D9. Quinn will be draged through B11 and C11, then diagonally into D10. Moving east is at half-speed for water initially, then DT/climbing, and dragging Quinn is half speed, so if I double run (speed 7 X 2 = 14, /2 = 7, / 2 =3), then I think we can make it - [MENTION=6696971]Manbearcat[/MENTION], have I factored in all the relevant penalties to movement? Assuming that I have, the Athletics check is at +16 skill bonus, with a d20 roll of 1 for a total of 17. That's clearly not going to be enough, but we don't get washed over the edge. OK, change of plan for second move action: I have 1 square of movement (7 or 5 - it doesn't matter - divided by 2 = 3 or 2, divided by 2 = 1). I will move into A10 and drag Quinn to A11, where it looks like there might be a tree between him and the edge. My Athletics check for this manoeuvre is a 5 on the d20, +16 = 21. This looks like enough for northward movement. So I think I am in A10, restrained by brambleweed and taking 5 damage at the start of my turn (which will take me to 45/98 hp, 8/13 surges). [MENTION=386]LostSoul[/MENTION], I still don't have a spare action to give you a bonus save vs slow, I'm sorry. But hopefully all the water will reduce the incendiary properties of the trees for when the dragon gets here! [/QUOTE]
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