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The chamberlain, the king, and the dragon (drobe)
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<blockquote data-quote="Manbearcat" data-source="post: 6232527" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> That all looks correct. [MENTION=386]LostSoul[/MENTION]Thurgon is up in the Bramblethorn-laden Fir Tree above the hazard's effect. You are in his grasp so if you are going to attempt to climb the tree up to him, you can have a + 2 to your Athletics check (Easy DC of 14). The water and debris crashing around your lower half is a cacaphony but you can hear the buzzing, stinging insects that dissappeared into the tree earlier. Let me know what you wish to do.</p><p></p><p>EDIT: I've just reread the original post and the intent is and understanding of the map and terrain features appears to be proper. Sblocking all of the below to keep it there but shortening it for clutter purposes. </p><p></p><p>[sblock]However, it appears (and I would assume) that your intent is to get you and Quinn out of the Hazard here. Directly adjacent to you is not just Brambleweed, but a Fir Tree covered in Bramblewood. You have enough Speed to climb the tree at the easy Athletics DC (which your 17 Athletics is sufficient for) and get out of the water. You can then use your Standard to pull Quinn up (I would bump this up to the Medium DC, which you pass with your second Athletics check of 21) and Slide him to the square adjacent to you (B10). You would be in the Bramblethorn-covered Fir Tree in A10 (out of the Hazard) while Quinn is in B10. As you mentioned, you would be restrained until the start of your next turn and you would take 5 damage at the beginning of your next turn. Quinn would take 5 damage at the start of his turn (you can go ahead and act now @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=386" target="_blank">LostSoul</a></u></strong></em> ) and if he stays in the Bramblethorn-covered Fir Tree (the other option is into the drink!), he would be restrained until the beginning of his next turn. The Swarm would be occupying the limbs opposite of you in C8...and make no mistake about it, they will not be satisfied with the safety of the tree with 2 tasty morsels presenting themselves. </p><p></p><p>Pemerton, if that is up to that task of your intent then that is fine by me. Conversely, you can keep your present outcome at your discretion (which I think was clouded by lack clarity with map features). If we were sitting at the table together, the features of the map would be more easily communicated! Apologies. I think for the next map I'm going to use colors and a Key at the bottom.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6232527, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] That all looks correct. [MENTION=386]LostSoul[/MENTION]Thurgon is up in the Bramblethorn-laden Fir Tree above the hazard's effect. You are in his grasp so if you are going to attempt to climb the tree up to him, you can have a + 2 to your Athletics check (Easy DC of 14). The water and debris crashing around your lower half is a cacaphony but you can hear the buzzing, stinging insects that dissappeared into the tree earlier. Let me know what you wish to do. EDIT: I've just reread the original post and the intent is and understanding of the map and terrain features appears to be proper. Sblocking all of the below to keep it there but shortening it for clutter purposes. [sblock]However, it appears (and I would assume) that your intent is to get you and Quinn out of the Hazard here. Directly adjacent to you is not just Brambleweed, but a Fir Tree covered in Bramblewood. You have enough Speed to climb the tree at the easy Athletics DC (which your 17 Athletics is sufficient for) and get out of the water. You can then use your Standard to pull Quinn up (I would bump this up to the Medium DC, which you pass with your second Athletics check of 21) and Slide him to the square adjacent to you (B10). You would be in the Bramblethorn-covered Fir Tree in A10 (out of the Hazard) while Quinn is in B10. As you mentioned, you would be restrained until the start of your next turn and you would take 5 damage at the beginning of your next turn. Quinn would take 5 damage at the start of his turn (you can go ahead and act now @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=386"]LostSoul[/URL][/U][/B][/I] ) and if he stays in the Bramblethorn-covered Fir Tree (the other option is into the drink!), he would be restrained until the beginning of his next turn. The Swarm would be occupying the limbs opposite of you in C8...and make no mistake about it, they will not be satisfied with the safety of the tree with 2 tasty morsels presenting themselves. Pemerton, if that is up to that task of your intent then that is fine by me. Conversely, you can keep your present outcome at your discretion (which I think was clouded by lack clarity with map features). If we were sitting at the table together, the features of the map would be more easily communicated! Apologies. I think for the next map I'm going to use colors and a Key at the bottom.[/sblock] [/QUOTE]
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