The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro

Clang looks at his attackers.
"At least they can figure out when a good time to attack us is"

Round 1: hold action until i can see whos attacking:Energy missile FIRE at the biggest group of them.
Round 2: Energy missile FIRE at the biggest group of them.
3 power points left after these two powers used
[sblock]

Energy missile
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power
Fire: A missile of this energy type deals +1 point of damage per die.

[/sblock]
 

log in or register to remove this ad

Round 1: Vander attempts to find his way to more stable footing, and draws his warhammer and shield. He will activate his Shield of Faith.

Round 2: Assuming he's found stable footing, He will take a full defensive action unless he can see an offender, in which case he will draw his bow and fire. If no stable footing, he will continue to seek stable footing.
 

THE CHAOS EFFECT
SEGMENT 050


Kerrick 21
Tamin 18
Vander 16
Rashliegh 12
Spike 10
Kobolds 9
Clang 8

ROUND ONE
Kerrick turns to look ago and a creature comes into the light with a raised spear. A Kobold!
"We are being attacked by Kobolds!" He yells as he braces the line and hopes for no danger that Tamin can not handle. "Traps ... Hit n' Run tactics ...Kobolds." Tamin waits for their attack. Vander no longer takes his time but remains careful as he crosses the board with the ropes tied to his teammates. He makes it across and draws weapon in prep for the oncoming attack. Rash eyes the entire oncoming incident and Calls on a Bless for the entire team. (+1 att and save vs Fear) Spike draws his weapon and motions for the next attack.

The Kobolds rush up 15 feet, stop and throw. A total of eight small spears are thrown. Kerrick is hit (2), Tamin is hit (2) , Rash is hit (1). The other spears bounce and skitter along the stone floor.

Clang's eyes burn red and several firey beams streak out into a group of Kobolds whom squeak and scream even before they are hit. They fall but more are revealed behind them. (5 were dropped)

ROUND TWO
Kerrick waves for the others to wait and cuts the line. He fears if any fall into the pit the rest will be pulled in. Tamin wants a proper frontal assault- not these stupid spear attacks!
Vander aims his bow at the moving shadows and hits one (20 - not confirmed) but the creature still goes down even as it raised the spear to throw. Rashliegh unties himself quickly but less than effectily (12 Use Rope). Spike calls the cautious creatures cowards and hopes for a up close fight. In responce more spears are trhrown. One amazingly enough hits Spike (1). Two nearly hit Kerrick and Tamin (missed by 1 on each) and more skitter into the pit after missing. Clang releases again. Four more scream and burn. Two are set on fire within mid leap and crash silently aflame.

The Kobolds withdraw silently leaving the burning dead behind.

ACTIONS?
 

Clang looks around until he is sure the danger has passed.
"i am in need of some rest but i fear this is not the time or the place to do it"
 

"No, let's hurry everyone else accross, and keep yourself at the ready." Vander says, as he puts away his bow as quickly as he drew it.

He prepares to help the others across by holding the rope and trying to brace himself.
 


Tamin nods, "Yes, let's move on." He puts his double scimitar so that he can ready his sling and move across.
 

THE CHAOS EFFECT
SEGMENT 051

Spike and Rashliegh cross easily and you continue forward to the area marked as a trap.

There is a tilting floor trap here. Looking at the map you see a section marked with a level. Looking the lever is found and Kerrick pulls on it. The tilted floor straightens out and locks. "Ugh! What is this?" exclaims Kerrick as he begins to wipe thick green icor-like substance from his hands.
 



Remove ads

Top