Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
The Chaos Principle(IC thread open)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wilphe" data-source="post: 1325276" data-attributes="member: 8221"><p>Running through equipment.</p><p></p><p></p><p>Takarna</p><p></p><p>Male Hobgoblin Fighter 1 / Wizard 6 / Spell Sword 2 / Mage Killer 10 / LoreMaster 3</p><p></p><p>Str <strong>12 (+1)</strong></p><p>Dex 13 + 2 race + 5 inherent = <strong>20 (+5)</strong></p><p>Con 13 + 2 race + 5 inherent = <strong>20 (+5)</strong></p><p>Int 18 + 5 level + 5 inherent +6 enhancement = <strong>34 (+12)</strong></p><p>Wis <strong>8 (-1)</strong></p><p>Cha <strong>10 (0)</strong></p><p></p><p>HD: 1d10 + 2d8 + 19d4 + 110</p><p>HP: <strong>189</strong></p><p></p><p>Fort <strong>23</strong> = 10 base + 5 stat + 2 feat + 1 epic + 4 resistance + 1 luck</p><p>Ref <strong>23</strong> = 5 base + 5 stat + 2 feat + 1 epic + 5 class + 4 resistance +1 luck</p><p>Will <strong>21</strong> = 15 base - 1 stat + 1 epic + 4 resistance + 1 luck</p><p></p><p>AC: 10 + 5 Dex + 4 deflection +9 Armour + 5 Natural + 1 Insight= <strong>34</strong></p><p></p><p>BAB: 10 +2 Epic + 1 Combat Trick = <strong>13/8</strong></p><p></p><p>Melee: 14/9 or 18/13</p><p>Force of Order <em>+5 Axiomatic Sure Striking Adamantine Shortsword</em> 23/18</p><p>1d6+7 19/20 x 2 (17-20 if keen) +2d6 v chaos</p><p></p><p>Order's Guardian <em>+5 Cold Iron Defending Shortsword</em></p><p>1d6+7 19/20 x 2 (17-20 if keen)</p><p></p><p>Both together:</p><p>16/16/11</p><p></p><p>Ranged: 18/13</p><p></p><p></p><p></p><p></p><p>Inititive: <strong>5 </strong> = 5 stat</p><p></p><p><u>Skills:</u> All +1 Luck</p><p>Climb 4</p><p>Concentration 25 + 4 on defensive</p><p>Craft - Armour 4</p><p>Craft - Weapon Smithing 4</p><p>Handle Animal 4</p><p>Gather Info 14</p><p>Intimidate 14</p><p>Jump 4</p><p>Knowledge - Arcana 12</p><p>Knowledge - History 21 (+3 Feat)</p><p>Knowledge - Planes 18</p><p>Listen 6</p><p>Move Silently 0 (+4 race)</p><p>Ride 4</p><p>Spellcraft 25</p><p>Spot 7</p><p>Swim 2</p><p>Use Magic Device 25</p><p></p><p><u>Languages:</u></p><p>Common, Goblin, Chondathan, Illuskan, Giant, Orc, Elven</p><p></p><p><u>Feats:</u></p><p></p><p>General:</p><p>Weapon Finesse</p><p>Skill Focus - Knowledge (History)</p><p>Craft Arms and Armour</p><p>Great Fortitude</p><p>Lightening Reflexes</p><p>Combat Casting</p><p>Imp Counterspell</p><p>Reactive Counterspell</p><p>Imp Spell Capacity</p><p></p><p>Fighter:</p><p>Combat Expertise</p><p></p><p>Wizard:</p><p>Scribe Scroll</p><p>Quicken Spell</p><p></p><p><u>Race Features:</u></p><p></p><p>Darkvision 60 feet</p><p>+4 Move Silently</p><p></p><p><u>Class Features:</u></p><p></p><p>Spell Sword:</p><p>Channel Spell 1</p><p>Ignore Spell Failure 10%</p><p></p><p>Mage Killer:</p><p>Augment Summoning</p><p>Spell Focus - Conjuration</p><p>Spell Focus - Evocation</p><p>Spell Focus - Necromancy</p><p>Spell Focus - Transmutation</p><p>Improved Saves +5 (All put in reflex)</p><p></p><p>Lore Master:</p><p>Weapon Trick +1 Attack</p><p>Lore</p><p>Applicable Knowledge - Leadership</p><p></p><p><u>Spells:</u></p><p></p><p>Caster Level 20</p><p></p><p>Slots:</p><p>4/6/5/5/5/5/4/4/4/4/1</p><p></p><p></p><p>Spells:</p><p></p><p>(Spell lists needs to be reconciled with 3.5)</p><p></p><p>Save DCs: 22 + Spell level</p><p>Conjuaration, Evocation, Necromancy and Transmutation: +2</p><p></p><p>0 - All</p><p></p><p>1 - <em> Alarm, Hold Portal, Protection from Chaos/Good/Evil, Shield, Iron Guts;</em></p><p><em>Grease, Mount, Summom Monster I, Unseen Servent;</em></p><p><em>Comprehend Languages, Detect Secret Doors, Identify, True Strike, Know Protections;</em></p><p><em>Magic Missile;</em></p><p><em>Nystuls Undecetable Aura</em></p><p><em>Burning Hands; Kaupear's Skittish Nerves</em></p><p></p><p>2 - <em>P/Arrows, P/Elements, Aracane Lock;</em></p><p><em>Glitterdust, Fog Cloud, Melf's Acid Arrow, SMII, Web;</em></p><p><em>Detect Thoughts; See Invisibility;</em></p><p><em>Daylight, Shatter, Agnazhar's Scorcher, Snillocs Snowball Swarm;</em></p><p><em>Blur, Mirror Image, Invisibility;</em></p><p><em>Death Armour;</em></p><p><em>Alter Self, Bull's Strength, Cat's Grace, Bear's Endurance, Knock, Levitate.</em></p><p></p><p>3- <em>Dispel Magic, Magic Circle v Chaos;</em></p><p><em>Flame Arrow; Sleet Storm; Stinking Cloud; SMIII</em></p><p><em>Tongues</em></p><p><em>Fireball, Lightning, Wind Wall</em></p><p><em>Displacement;</em></p><p><em>Blink, Fly, Haste, Slow, Water Breathing; Greater Magic Weapon, G Mage Handl Weapon of Impact<em></em></em></p><p><em><em></em></em></p><p><em><em>4 - <em> Dimensional Anchor, Stoneskin, Remove Curse, Wall of Law</em></em></em></p><p><em><em><em>Evard's Black Tentacles, SMIV, Summon Undead IV</em></em></em></p><p><em><em><em>Lesser Geas</em></em></em></p><p><em><em><em>Fire Shield, Ice Storm, Wall of Fire, Wall of Ice, Thunderlance</em></em></em></p><p><em><em><em>Imp Invisibility</em></em></em></p><p><em><em><em>Fear</em></em></em></p><p><em><em><em>Dimension Door; Spell Enhancers</em></em></em></p><p><em><em></em></em></p><p><em><em>5- <em>Dismissal, Dimensional Lock</em></em></em></p><p><em><em><em>Cloudkill, SM V, SU V, Wall of Iron, Wall of Stone</em></em></em></p><p><em><em><em>Contact Other Plane</em></em></em></p><p><em><em><em>Mind Fog</em></em></em></p><p><em><em><em>B Interposing Hand, Cone of Cold</em></em></em></p><p><em><em><em>Nightmare</em></em></em></p><p><em><em><em>Grimwald's Greymantle</em></em></em></p><p><em><em><em>Pass Wall, Teleport, T Mud-Rock, T Rock-Mud, Simbul's Spell Matrix;</em></em></em></p><p><em><em><em>Permanancy </em></em></em></p><p><em><em></em></em></p><p><em><em>6 - <em>Anti Magic Field, Gate Seal, G Dispelling</em></em></em></p><p><em><em><em>Acid Fog, SM VI</em></em></em></p><p><em><em><em>True Seeing</em></em></em></p><p><em><em><em>Geas/Quest</em></em></em></p><p><em><em><em>Contingency, B Forceful Hand, Acid Storm</em></em></em></p><p><em><em><em>Circle of Death</em></em></em></p><p><em><em><em>Control Weather, Move Earth, Tenser's Transformation, Translocation Trick</em></em></em></p><p><em><em></em></em></p><p><em><em>7 - <em>Banishment</em></em></em></p><p><em><em><em>SM VII</em></em></em></p><p><em><em><em>Vision</em></em></em></p><p><em><em><em>Prismatic Spray, M Sword</em></em></em></p><p><em><em><em>Finger of Death</em></em></em></p><p><em><em><em>Plane Shift, Teleport w/Error, Mass Teleport, Simbul's Spell Sequence, Simbul's Synostodweomer</em></em></em></p><p><em><em></em></em></p><p><em><em>8 - <em>Protection From Spells</em></em></em></p><p><em><em><em>Incendiry Cloud, SMVIII</em></em></em></p><p><em><em><em>Moment of Prescience</em></em></em></p><p><em><em><em>B Clenched Fist</em></em></em></p><p><em><em><em>Horrid Wilting</em></em></em></p><p><em><em></em></em></p><p><em><em>9 - <em>M Disjunction</em></em></em></p><p><em><em><em>Gate, Power Word - Kill, SMIX, Zaj's Avalanche</em></em></em></p><p><em><em><em>Foresight</em></em></em></p><p><em><em><em>B Crushing Hand, Meteor Swarm</em></em></em></p><p><em><em><em>Soul Bind</em></em></em></p><p><em><em><em>Teleportation Circle, Time Stop, Simbul's Spell Trigger</em></em></em></p><p><em><em><em>Wish </em></em></em></p><p><em><em></em></em></p><p><em><em>Total Pages needed to be scribed:</em></em></p><p><em><em>691 x 25 gp 17,275 Twice = 34,550gp</em></em></p><p><em><em></em></em></p><p><em><em>Spell levels to pay for:</em></em></p><p><em><em>410 x 50gp = 20,500</em></em></p><p><em><em></em></em></p><p><em><em>Equipment:</em></em></p><p><em><em>Tome of Clear Thought +5</em></em></p><p><em><em>Manual of Gainful Exercise +5</em></em></p><p><em><em>Manual of Quickness of Action +5 (All read) 412,500</em></em></p><p><em><em></em></em></p><p><em><em>2x Boccob's Blessed Book 25,000</em></em></p><p><em><em></em></em></p><p><em><em>691 scribed spell levels (full duplication)</em></em></p><p><em><em>410 scribed spell levels (extra) 27,525</em></em></p><p><em><em></em></em></p><p><em><em>Spell learning costs: 410 levels x 50 = 20,500</em></em></p><p><em><em></em></em></p><p><em><em>Ring of Adamant Law 250,000</em></em></p><p><em><em></em></em></p><p><em><em>Ring of Evasion 25,000</em></em></p><p><em><em></em></em></p><p><em><em><em> +5 Nimble Mithal Chain Shirt </em> (Self created) 18000gp/1440 xp</em></em></p><p><em><em>Arcane Spell Failure: 10%</em></em></p><p><em><em>Max Dex:+8</em></em></p><p><em><em>No spell check penalty.</em></em></p><p><em><em></em></em></p><p><em><em>Force of Order <em>+5 Axiomatic Sure Striking Adamantine Shortsword</em></em></em></p><p><em><em>+5 Self-created (25000gp/2000xp)</em></em></p><p><em><em>Axiomatic/Sure-striking at 78000</em></em></p><p><em><em></em></em></p><p><em><em>Amulet of Natural Armour +5 50,000</em></em></p><p><em><em></em></em></p><p><em><em>Bag of Holding IV 10,000</em></em></p><p><em><em></em></em></p><p><em><em>Boots of Speed 12,000</em></em></p><p><em><em></em></em></p><p><em><em>Cloak Of Intellect +6 36,000</em></em></p><p><em><em></em></em></p><p><em><em>Efficient Quiver 1800</em></em></p><p><em><em></em></em></p><p><em><em>Handy Haversack 2000</em></em></p><p><em><em></em></em></p><p><em><em>Dusty Rose Iuon Stone 5000</em></em></p><p><em><em></em></em></p><p><em><em>Scabbard of Keen Edges x2 16,000</em></em></p><p><em><em></em></em></p><p><em><em>Stone of Good Luck 20,000</em></em></p><p><em><em></em></em></p><p><em><em>Spyglass 1000</em></em></p><p><em><em></em></em></p><p><em><em>Order's Guardian <em>+5 Cold Iron Defending Shortsword</em></em></em></p><p><em><em>74,320</em></em></p><p><em><em></em></em></p><p><em><em>Gloves of the Balanced Hands (Two weapon fighting) 18000</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Mundane stuff:</em></em></p><p><em><em>60 arrows</em></em></p><p><em><em>Backpack</em></em></p><p><em><em>Bedroll</em></em></p><p><em><em>Flint and Steel</em></em></p><p><em><em>Paper</em></em></p><p><em><em>Ink</em></em></p><p><em><em>Sealing Wax</em></em></p><p><em><em></em></em></p><p><em><em>Backup Arms and Amrour:</em></em></p><p><em><em></em></em></p><p><em><em>Adamantine Chain Shirt DR2/0 AC: 4</em></em></p><p><em><em>Max Dex: +4 Armour Check -1</em></em></p><p><em><em></em></em></p><p><em><em>Cold Iron Shortsword</em></em></p><p><em><em>Adamantine Light Hammer</em></em></p><p><em><em></em></em></p><p><em><em>Background:</em></em></p><p><em><em></em></em></p><p><em><em> He was just a young warrior when his tribe was wiped out by a single Cormyrian war wizard. This was not the first time it had happened, not would it be the last. Ordinarily any survivors go back to their dens and mumble about weak humans and tricksy elves who can't stand and fight. In this case however Takarna proved to be different. His people had trained long and hard, and been defeated by merely a few words and gestures. He returned to the holt where a young and over-confident halfling apprentice was being held captive and demanded that the halfling tutor him.</em></em></p><p><em><em></em></em></p><p><em><em> The attempt was not successful, but the insight he gained into the art was such this: <My people are strong, yet we dwell in the harsh places of the earth. Is it because we are weak? No, it is because we do not make use of every availible weapon. We do not fight with our left hands simply because the elves fight with their right. Magic is a weapon, and we should embrace it></em></em></p><p><em><em></em></em></p><p><em><em> He bargained with the halfling and guided him home in return for an introduction to the nearest Temple of Azuth. The priests were unsure what to make of this goblinoid seeking the secrets of magic, but were bound by their faith to promote magic to all. His disciplined and quick mind lead him to grasp the art with realtive ease, his early prowess with the sword made him especially suitible for whatever missions the church needed someone for as he was far from helpless when out of spells.</em></em></p><p><em><em></em></em></p><p><em><em> Always however, he was ready to spread the art amongst whichever of the humaniods would have him live with them, sometimes his own people, sometimes orcs, gnolls or goblins. A course of action which tended to make him fairly unpopular in some quarters - almost as much with the supposed beneficiaries of his teaching as with any of the "civlized races" who happened to be nearby.</em></em></p><p><em><em></em></em></p><p><em><em> In time he learnt how better to cast in armour, and soon found himself on <em>special</em> missions for the church, eliminating those who abused or sought to pervert the art. These too he excelled in. Then he began his study of war in earnest, hiring out as a mercenary, especially against chaotics. Always he sought to be more ordered, focused and deadly than civilized races who regard him as a freak. Those goblinoids or orcs who think him weak he is more than happy to disabuse through whatever means necessary.</em></em></p><p><em><em></em></em></p><p><em><em> He has occassionaly come into conflict with paladins, druids, Harpers and various other parties with a vested interest in not seeing the wilder races of the world either organized or magically capable and while he isn't evil himself most of his work tends to be amongst people who are. This tends to make him a very high priority target. He is however regarded as highly favoured in the eyes of Azuth, simply though his missionary work and the power of his example. His name has been mentioned as a future Magister or Chosen of Azuth, but if Takarna knows anything he is keeping it to himself.</em></em></p></blockquote><p></p>
[QUOTE="Wilphe, post: 1325276, member: 8221"] Running through equipment. Takarna Male Hobgoblin Fighter 1 / Wizard 6 / Spell Sword 2 / Mage Killer 10 / LoreMaster 3 Str [B]12 (+1)[/B] Dex 13 + 2 race + 5 inherent = [B]20 (+5)[/B] Con 13 + 2 race + 5 inherent = [B]20 (+5)[/B] Int 18 + 5 level + 5 inherent +6 enhancement = [B]34 (+12)[/B] Wis [B]8 (-1)[/B] Cha [B]10 (0)[/B] HD: 1d10 + 2d8 + 19d4 + 110 HP: [B]189[/B] Fort [B]23[/B] = 10 base + 5 stat + 2 feat + 1 epic + 4 resistance + 1 luck Ref [B]23[/B] = 5 base + 5 stat + 2 feat + 1 epic + 5 class + 4 resistance +1 luck Will [B]21[/B] = 15 base - 1 stat + 1 epic + 4 resistance + 1 luck AC: 10 + 5 Dex + 4 deflection +9 Armour + 5 Natural + 1 Insight= [B]34[/B] BAB: 10 +2 Epic + 1 Combat Trick = [B]13/8[/B] Melee: 14/9 or 18/13 Force of Order [I]+5 Axiomatic Sure Striking Adamantine Shortsword[/I] 23/18 1d6+7 19/20 x 2 (17-20 if keen) +2d6 v chaos Order's Guardian [I]+5 Cold Iron Defending Shortsword[/I] 1d6+7 19/20 x 2 (17-20 if keen) Both together: 16/16/11 Ranged: 18/13 Inititive: [B]5 [/B] = 5 stat [U]Skills:[/U] All +1 Luck Climb 4 Concentration 25 + 4 on defensive Craft - Armour 4 Craft - Weapon Smithing 4 Handle Animal 4 Gather Info 14 Intimidate 14 Jump 4 Knowledge - Arcana 12 Knowledge - History 21 (+3 Feat) Knowledge - Planes 18 Listen 6 Move Silently 0 (+4 race) Ride 4 Spellcraft 25 Spot 7 Swim 2 Use Magic Device 25 [U]Languages:[/U] Common, Goblin, Chondathan, Illuskan, Giant, Orc, Elven [U]Feats:[/U] General: Weapon Finesse Skill Focus - Knowledge (History) Craft Arms and Armour Great Fortitude Lightening Reflexes Combat Casting Imp Counterspell Reactive Counterspell Imp Spell Capacity Fighter: Combat Expertise Wizard: Scribe Scroll Quicken Spell [U]Race Features:[/U] Darkvision 60 feet +4 Move Silently [U]Class Features:[/U] Spell Sword: Channel Spell 1 Ignore Spell Failure 10% Mage Killer: Augment Summoning Spell Focus - Conjuration Spell Focus - Evocation Spell Focus - Necromancy Spell Focus - Transmutation Improved Saves +5 (All put in reflex) Lore Master: Weapon Trick +1 Attack Lore Applicable Knowledge - Leadership [U]Spells:[/U] Caster Level 20 Slots: 4/6/5/5/5/5/4/4/4/4/1 Spells: (Spell lists needs to be reconciled with 3.5) Save DCs: 22 + Spell level Conjuaration, Evocation, Necromancy and Transmutation: +2 0 - All 1 - [i] Alarm, Hold Portal, Protection from Chaos/Good/Evil, Shield, Iron Guts; Grease, Mount, Summom Monster I, Unseen Servent; Comprehend Languages, Detect Secret Doors, Identify, True Strike, Know Protections; Magic Missile; Nystuls Undecetable Aura Burning Hands; Kaupear's Skittish Nerves[/i] 2 - [i]P/Arrows, P/Elements, Aracane Lock; Glitterdust, Fog Cloud, Melf's Acid Arrow, SMII, Web; Detect Thoughts; See Invisibility; Daylight, Shatter, Agnazhar's Scorcher, Snillocs Snowball Swarm; Blur, Mirror Image, Invisibility; Death Armour; Alter Self, Bull's Strength, Cat's Grace, Bear's Endurance, Knock, Levitate.[/i] 3- [i]Dispel Magic, Magic Circle v Chaos; Flame Arrow; Sleet Storm; Stinking Cloud; SMIII Tongues Fireball, Lightning, Wind Wall Displacement; Blink, Fly, Haste, Slow, Water Breathing; Greater Magic Weapon, G Mage Handl Weapon of Impact[i] 4 - [i] Dimensional Anchor, Stoneskin, Remove Curse, Wall of Law Evard's Black Tentacles, SMIV, Summon Undead IV Lesser Geas Fire Shield, Ice Storm, Wall of Fire, Wall of Ice, Thunderlance Imp Invisibility Fear Dimension Door; Spell Enhancers[/i] 5- [i]Dismissal, Dimensional Lock Cloudkill, SM V, SU V, Wall of Iron, Wall of Stone Contact Other Plane Mind Fog B Interposing Hand, Cone of Cold Nightmare Grimwald's Greymantle Pass Wall, Teleport, T Mud-Rock, T Rock-Mud, Simbul's Spell Matrix; Permanancy [/i] 6 - [i]Anti Magic Field, Gate Seal, G Dispelling Acid Fog, SM VI True Seeing Geas/Quest Contingency, B Forceful Hand, Acid Storm Circle of Death Control Weather, Move Earth, Tenser's Transformation, Translocation Trick[/i] 7 - [i]Banishment SM VII Vision Prismatic Spray, M Sword Finger of Death Plane Shift, Teleport w/Error, Mass Teleport, Simbul's Spell Sequence, Simbul's Synostodweomer[/i] 8 - [i]Protection From Spells Incendiry Cloud, SMVIII Moment of Prescience B Clenched Fist Horrid Wilting[/i] 9 - [i]M Disjunction Gate, Power Word - Kill, SMIX, Zaj's Avalanche Foresight B Crushing Hand, Meteor Swarm Soul Bind Teleportation Circle, Time Stop, Simbul's Spell Trigger Wish [/i] Total Pages needed to be scribed: 691 x 25 gp 17,275 Twice = 34,550gp Spell levels to pay for: 410 x 50gp = 20,500 Equipment: Tome of Clear Thought +5 Manual of Gainful Exercise +5 Manual of Quickness of Action +5 (All read) 412,500 2x Boccob's Blessed Book 25,000 691 scribed spell levels (full duplication) 410 scribed spell levels (extra) 27,525 Spell learning costs: 410 levels x 50 = 20,500 Ring of Adamant Law 250,000 Ring of Evasion 25,000 [I] +5 Nimble Mithal Chain Shirt [/I] (Self created) 18000gp/1440 xp Arcane Spell Failure: 10% Max Dex:+8 No spell check penalty. Force of Order [I]+5 Axiomatic Sure Striking Adamantine Shortsword[/I] +5 Self-created (25000gp/2000xp) Axiomatic/Sure-striking at 78000 Amulet of Natural Armour +5 50,000 Bag of Holding IV 10,000 Boots of Speed 12,000 Cloak Of Intellect +6 36,000 Efficient Quiver 1800 Handy Haversack 2000 Dusty Rose Iuon Stone 5000 Scabbard of Keen Edges x2 16,000 Stone of Good Luck 20,000 Spyglass 1000 Order's Guardian [I]+5 Cold Iron Defending Shortsword[/I] 74,320 Gloves of the Balanced Hands (Two weapon fighting) 18000 Mundane stuff: 60 arrows Backpack Bedroll Flint and Steel Paper Ink Sealing Wax Backup Arms and Amrour: Adamantine Chain Shirt DR2/0 AC: 4 Max Dex: +4 Armour Check -1 Cold Iron Shortsword Adamantine Light Hammer Background: He was just a young warrior when his tribe was wiped out by a single Cormyrian war wizard. This was not the first time it had happened, not would it be the last. Ordinarily any survivors go back to their dens and mumble about weak humans and tricksy elves who can't stand and fight. In this case however Takarna proved to be different. His people had trained long and hard, and been defeated by merely a few words and gestures. He returned to the holt where a young and over-confident halfling apprentice was being held captive and demanded that the halfling tutor him. The attempt was not successful, but the insight he gained into the art was such this: <My people are strong, yet we dwell in the harsh places of the earth. Is it because we are weak? No, it is because we do not make use of every availible weapon. We do not fight with our left hands simply because the elves fight with their right. Magic is a weapon, and we should embrace it> He bargained with the halfling and guided him home in return for an introduction to the nearest Temple of Azuth. The priests were unsure what to make of this goblinoid seeking the secrets of magic, but were bound by their faith to promote magic to all. His disciplined and quick mind lead him to grasp the art with realtive ease, his early prowess with the sword made him especially suitible for whatever missions the church needed someone for as he was far from helpless when out of spells. Always however, he was ready to spread the art amongst whichever of the humaniods would have him live with them, sometimes his own people, sometimes orcs, gnolls or goblins. A course of action which tended to make him fairly unpopular in some quarters - almost as much with the supposed beneficiaries of his teaching as with any of the "civlized races" who happened to be nearby. In time he learnt how better to cast in armour, and soon found himself on [i]special[/i] missions for the church, eliminating those who abused or sought to pervert the art. These too he excelled in. Then he began his study of war in earnest, hiring out as a mercenary, especially against chaotics. Always he sought to be more ordered, focused and deadly than civilized races who regard him as a freak. Those goblinoids or orcs who think him weak he is more than happy to disabuse through whatever means necessary. He has occassionaly come into conflict with paladins, druids, Harpers and various other parties with a vested interest in not seeing the wilder races of the world either organized or magically capable and while he isn't evil himself most of his work tends to be amongst people who are. This tends to make him a very high priority target. He is however regarded as highly favoured in the eyes of Azuth, simply though his missionary work and the power of his example. His name has been mentioned as a future Magister or Chosen of Azuth, but if Takarna knows anything he is keeping it to himself.[/i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Chaos Principle(IC thread open)
Top