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<blockquote data-quote="catsclaw227" data-source="post: 4987863" data-attributes="member: 14197"><p>Actually it wouldn't be quite simple. </p><p></p><p>Not only would they have to expose certain properties, but they would need to build UI to support each of the different customization items (powers, items, deities, backgrounds, etc..) but they would have to develop a back-end set of systems to deal with House Rules. What powers and such are legal or not.</p><p></p><p>EDIT: Plus, they have to be careful how they "open the database". They don't want to give away any secret sauce, and the CB/Adventure Tools is a big IP item for them. These tools are one of the things that WotC has created to help set 4e apart from past editions. </p><p></p><p>This only scratches the surface. </p><p></p><p></p><p></p><p>I agree. Adding onto the DDI something as complex as a House Rules module will likely be something they will want to unify into a master module that can be reused across the CB, Monster builder and any other tools they have to integrate. </p><p></p><p>It needs to work across the board, otherwise they'd have to build house rule modules for each section that may or may not play nicely with each other.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4987863, member: 14197"] Actually it wouldn't be quite simple. Not only would they have to expose certain properties, but they would need to build UI to support each of the different customization items (powers, items, deities, backgrounds, etc..) but they would have to develop a back-end set of systems to deal with House Rules. What powers and such are legal or not. EDIT: Plus, they have to be careful how they "open the database". They don't want to give away any secret sauce, and the CB/Adventure Tools is a big IP item for them. These tools are one of the things that WotC has created to help set 4e apart from past editions. This only scratches the surface. I agree. Adding onto the DDI something as complex as a House Rules module will likely be something they will want to unify into a master module that can be reused across the CB, Monster builder and any other tools they have to integrate. It needs to work across the board, otherwise they'd have to build house rule modules for each section that may or may not play nicely with each other. [/QUOTE]
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