I'm a big tweaker.
And no, I'm not a crackhead.
By tweaking I mean that I constantly try to tweak the game to fit my personal preferences and that usually results in a lot of little houserules.
I'm at the stage now where a lot of the houserules I've been playing with are starting to mature into rules that I'm confident are balanced, reasonable and improve the game (to my preferences) and so I much prefer them to the standard rules.
The problem with this is that the more I want to include my house rules, the less useful the Character Builder becomes.
For instance, currently I have a house rule that replaces all racial ability bonuses with two floating +2 bonuses. Now I'm not arguing the merit of this house rule here, just stating that it is now quite awkward for me to make characters in the CB because it automatically assumes it's own rules and there is no option to get around that.
Now that's just a minor annoyance. I can still make characters with 'houseruled' bonuses and stats, but there are other rules that I'm starting to prefer and want to include in my games that the generator absolutely will not tolerate.
A good for instance is the mage class I've built to replace the weaksauce wizard build. Because my class adds a daily class feature as well as a class feature that mimics the cleric's channel divinity power, I now can't make up a mage at all. There is simply no way to include these powers other than as side notes somewhere on the character sheet.
My point is that as 4e begins to mature, whether there will be a lot of third party content or not (and it seems there won't ever be much), people WILL tweak their games. In fact, I'd wager that the majority of groups use bucketloads of houserules to tweak the system to their personal preferences.
And with this tweaking, the character builder becomes less and less of a useful tool. For now, it is a great tool that a lot of people use, but how long is that realistically going to last?
And no, I'm not a crackhead.
By tweaking I mean that I constantly try to tweak the game to fit my personal preferences and that usually results in a lot of little houserules.
I'm at the stage now where a lot of the houserules I've been playing with are starting to mature into rules that I'm confident are balanced, reasonable and improve the game (to my preferences) and so I much prefer them to the standard rules.
The problem with this is that the more I want to include my house rules, the less useful the Character Builder becomes.
For instance, currently I have a house rule that replaces all racial ability bonuses with two floating +2 bonuses. Now I'm not arguing the merit of this house rule here, just stating that it is now quite awkward for me to make characters in the CB because it automatically assumes it's own rules and there is no option to get around that.
Now that's just a minor annoyance. I can still make characters with 'houseruled' bonuses and stats, but there are other rules that I'm starting to prefer and want to include in my games that the generator absolutely will not tolerate.
A good for instance is the mage class I've built to replace the weaksauce wizard build. Because my class adds a daily class feature as well as a class feature that mimics the cleric's channel divinity power, I now can't make up a mage at all. There is simply no way to include these powers other than as side notes somewhere on the character sheet.
My point is that as 4e begins to mature, whether there will be a lot of third party content or not (and it seems there won't ever be much), people WILL tweak their games. In fact, I'd wager that the majority of groups use bucketloads of houserules to tweak the system to their personal preferences.
And with this tweaking, the character builder becomes less and less of a useful tool. For now, it is a great tool that a lot of people use, but how long is that realistically going to last?