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<blockquote data-quote="Rae ArdGaoth" data-source="post: 5595756" data-attributes="member: 21064"><p>Karl does a twirl as he gets caught up in the music.</p><p></p><p>Tibard and Reis grimace and hold their ground. The fiddler frowns and</p><p>plays harder, moving awkwardly through the air as he concentrates on</p><p>providing in-flight entertainment.</p><p></p><p>Now, you see the light of a tiny spark, ever so faint in the distance</p><p>and the daylight, far to the north. Something flickering is falling</p><p>from the sky. Then the dancer appears, flapping her wings as she</p><p>flies straight up, about 120' north of the tower. Then, the northern</p><p>skies explode with a burst of painful light. (DC 14 Will saves from</p><p>Reis, Karl, and Tibard, or be blinded for 2 rounds.)</p><p></p><p>At the base of the tower, a lit hooded lantern lands with a thud on</p><p>the overgrown cobblestone at Christopher's and Jamilee's feet.</p><p>Looking up, they see a third pixie, almost identical to the dancer,</p><p>also flitting upwards. They barely have time to register her</p><p>existence before the lantern is snuffed out and the tower base is enveloped</p><p>with thick, blinding fog. (DC 14 Fort saves from Jamilee and Chris or</p><p>be weakened (-4 to both Dex/Str for as long as they're in the cloud,</p><p>plus 5 more rounds)</p><p></p><p>Christopher... (and everybody else)</p><p></p><p>ROUND 1</p><p></p><p>[code][b]Initiative:[/b]</p><p>[i]Fiddler [/i][color=green][2/2 HP][/color]</p><p>[i]Third [/i][color=green][2/2 HP][/color]</p><p>[i]Dancer [/i][color=green][2/2 HP][/color]</p><p>[i]Christopher [/i][color=green][4/4 HP][/color] <-- Fort save? *Your turn*</p><p>[i]Tibard [/i][color=green][11/11 HP][/color] <-- Will save?</p><p>[i]Reis [/i][color=green][11/16 HP][/color] <-- Will save?</p><p>[i]Jamilee [/i][color=green][9/15 HP][/color] <-- Fort save?</p><p>[i]Karl [/i][color=green][15/15 HP][/color] <-- Will save? (dancing)</p><p>[/code]</p><p></p><p>[code][b]Conditions and Effects[/b]</p><p>Dancing: Karl</p><p>[/code]</p><p></p><p>[code]</p><p>Legend:</p><p>* Ja - Jamilee</p><p>* K - Karl (40' up)</p><p>* R - Reis (40' up)</p><p>* T - Tibard (40' up)</p><p>* C - Christopher</p><p>* D - Dancer (about 120' north of the tower, and 200' up from the ground)</p><p>* F - Fiddler (35' up)</p><p>* Th - Third (80' up)</p><p>* Road/Grass - (normal movement)</p><p>* Shadowy Grass - dense brush (half movement)</p><p>* Yellow translucence - flash effect</p><p>* Gray translucence - smoke effect (only extends 20' up)</p><p>[/code]</p><p></p><p>Corrections:</p><p></p><p>The watchtower is 3 stories high, ie. the parapet is 40' up, not 30'.</p><p></p><p>Ignore the conditions block from my previous post, it was from last combat.</p><p></p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/3075647/" target="_blank">duration rolls</a></p><p></p><p>Fiddler actions: move: ? (invisible, presumably flying 40', from the</p><p>east), standard: play that fiddle!</p><p></p><p>Dancer actions: move: ? (invisible, presumably flying 40' up), free:</p><p>drop a hooded lantern, standard: ready an action to cast</p><p><em>pyrotechnics</em> (flash effect) upon the candle reaching 40'</p><p>up (immediately triggered).</p><p></p><p>Third actions: move: ? (invisible, presumably flying 40' diagonally</p><p>east), free: drop a hooded lantern, standard: ready an action to cast</p><p><em>pyrotechnics</em> (smoke effect) upon the candle reaching ground</p><p>up (immediately triggered).</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 5595756, member: 21064"] Karl does a twirl as he gets caught up in the music. Tibard and Reis grimace and hold their ground. The fiddler frowns and plays harder, moving awkwardly through the air as he concentrates on providing in-flight entertainment. Now, you see the light of a tiny spark, ever so faint in the distance and the daylight, far to the north. Something flickering is falling from the sky. Then the dancer appears, flapping her wings as she flies straight up, about 120' north of the tower. Then, the northern skies explode with a burst of painful light. (DC 14 Will saves from Reis, Karl, and Tibard, or be blinded for 2 rounds.) At the base of the tower, a lit hooded lantern lands with a thud on the overgrown cobblestone at Christopher's and Jamilee's feet. Looking up, they see a third pixie, almost identical to the dancer, also flitting upwards. They barely have time to register her existence before the lantern is snuffed out and the tower base is enveloped with thick, blinding fog. (DC 14 Fort saves from Jamilee and Chris or be weakened (-4 to both Dex/Str for as long as they're in the cloud, plus 5 more rounds) Christopher... (and everybody else) ROUND 1 [code][b]Initiative:[/b] [i]Fiddler [/i][color=green][2/2 HP][/color] [i]Third [/i][color=green][2/2 HP][/color] [i]Dancer [/i][color=green][2/2 HP][/color] [i]Christopher [/i][color=green][4/4 HP][/color] <-- Fort save? *Your turn* [i]Tibard [/i][color=green][11/11 HP][/color] <-- Will save? [i]Reis [/i][color=green][11/16 HP][/color] <-- Will save? [i]Jamilee [/i][color=green][9/15 HP][/color] <-- Fort save? [i]Karl [/i][color=green][15/15 HP][/color] <-- Will save? (dancing) [/code] [code][b]Conditions and Effects[/b] Dancing: Karl [/code] [code] Legend: * Ja - Jamilee * K - Karl (40' up) * R - Reis (40' up) * T - Tibard (40' up) * C - Christopher * D - Dancer (about 120' north of the tower, and 200' up from the ground) * F - Fiddler (35' up) * Th - Third (80' up) * Road/Grass - (normal movement) * Shadowy Grass - dense brush (half movement) * Yellow translucence - flash effect * Gray translucence - smoke effect (only extends 20' up) [/code] Corrections: The watchtower is 3 stories high, ie. the parapet is 40' up, not 30'. Ignore the conditions block from my previous post, it was from last combat. [sblock=OOC][url=http://invisiblecastle.com/roller/view/3075647/]duration rolls[/url] Fiddler actions: move: ? (invisible, presumably flying 40', from the east), standard: play that fiddle! Dancer actions: move: ? (invisible, presumably flying 40' up), free: drop a hooded lantern, standard: ready an action to cast [i]pyrotechnics[/i] (flash effect) upon the candle reaching 40' up (immediately triggered). Third actions: move: ? (invisible, presumably flying 40' diagonally east), free: drop a hooded lantern, standard: ready an action to cast [i]pyrotechnics[/i] (smoke effect) upon the candle reaching ground up (immediately triggered). [/sblock] [/QUOTE]
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