Inspired in part by
http://www.enworld.org/forum/genera...2-when-did-cleric-spell-selection-change.html
and by the fact that I'm actually using that Chuck Norris book/site for my barbarian pantheon in a campaign I'm designing...
This thread is humor only, though, I don't need ideas for the campaign:
His Domains are Fists, Feet, Total Gym and Your Butt.
All spells cast by his clergy automatically gain the Force descriptor.
His favored weapon is the boot. It is also one of his holy symbols- the other is a tin star.
Typical spell:
Chuck Norris' Sleep
Enchantment (Compulsion) (Force )[Mind-Affecting]
Level: Feet 1
Components: V, S, M, DF
Casting Time: 1 round
Range: Melee
Area: One or more creatures within a 5-ft.-radius burst
Duration: 1 min./level
Saving Throw: Fort negates
Spell Resistance: No
Works as per PHB, but caster must move within 5 feet of target creatures.
Chuck Norris Sleep affects anything, including unconscious creatures, constructs, or undead creatures.
Material Component
A boot to the head.
http://www.enworld.org/forum/genera...2-when-did-cleric-spell-selection-change.html
and by the fact that I'm actually using that Chuck Norris book/site for my barbarian pantheon in a campaign I'm designing...
This thread is humor only, though, I don't need ideas for the campaign:
His Domains are Fists, Feet, Total Gym and Your Butt.
All spells cast by his clergy automatically gain the Force descriptor.
His favored weapon is the boot. It is also one of his holy symbols- the other is a tin star.
Typical spell:
Chuck Norris' Sleep
Enchantment (Compulsion) (Force )[Mind-Affecting]
Level: Feet 1
Components: V, S, M, DF
Casting Time: 1 round
Range: Melee
Area: One or more creatures within a 5-ft.-radius burst
Duration: 1 min./level
Saving Throw: Fort negates
Spell Resistance: No
Works as per PHB, but caster must move within 5 feet of target creatures.
Chuck Norris Sleep affects anything, including unconscious creatures, constructs, or undead creatures.
Material Component
A boot to the head.
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