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General Tabletop Discussion
*Pathfinder & Starfinder
The Cleric, The Paladin, and Multisysteming
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<blockquote data-quote="I'm A Banana" data-source="post: 5866288" data-attributes="member: 2067"><p>To a certain extent, yeah, this is a bit of a "leap forward." A paladin has been 90% combo-fighter-and-cleric-guy. But there's a few unique paladin mechanics that I'd like to see preserved and maybe made more powerful or central.</p><p></p><ol> <li data-xf-list-type="ol"> <strong>Lay On Hands</strong> (heals HP, could be expanded to heal other stuff or give buffs)</li> <li data-xf-list-type="ol"> <strong>Detect Evil</strong> (mostly ferrets out shapechanging devils, but also powerful evil artifacts & junk)</li> <li data-xf-list-type="ol"> <strong>Cure Disease/Immune to Disease</strong> (that 1/week thing might need to be scaled up, though)</li> <li data-xf-list-type="ol"> <strong>A Mount</strong> (and improved mounts -- your warhorse should gain levels and abilities!)</li> <li data-xf-list-type="ol"> <strong>Divine Grace</strong> (ie: Better magical defenses than a straight fighter)</li> </ol><p></p><p>You could add some other options -- auras, smites, whatever. And I'd probably retain some spellcasting, and the turn undead stuff. And, sure, bop in a few fighter manuever thingies (especially for mounted combat!) as options. No problems. </p><p></p><p>But let us please not say that paladin = fighter/cleric. That seems...kind of needlessly reductive to me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5866288, member: 2067"] To a certain extent, yeah, this is a bit of a "leap forward." A paladin has been 90% combo-fighter-and-cleric-guy. But there's a few unique paladin mechanics that I'd like to see preserved and maybe made more powerful or central. [LIST=1] [*] [B]Lay On Hands[/B] (heals HP, could be expanded to heal other stuff or give buffs) [*] [B]Detect Evil[/B] (mostly ferrets out shapechanging devils, but also powerful evil artifacts & junk) [*] [B]Cure Disease/Immune to Disease[/B] (that 1/week thing might need to be scaled up, though) [*] [B]A Mount[/B] (and improved mounts -- your warhorse should gain levels and abilities!) [*] [B]Divine Grace[/B] (ie: Better magical defenses than a straight fighter) [/LIST] You could add some other options -- auras, smites, whatever. And I'd probably retain some spellcasting, and the turn undead stuff. And, sure, bop in a few fighter manuever thingies (especially for mounted combat!) as options. No problems. But let us please not say that paladin = fighter/cleric. That seems...kind of needlessly reductive to me. [/QUOTE]
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