Choices are pointless if they're not viable. Combat maneuvers are on the whole, not viable choices instead of simply hitting things.Suppose that instead of just a superior base attack bonus, we offered the fighter—and none of the other core four classes—an option to enter a subsystem of combat-related abilities. This gives the fighter more of a distinct mechanical identity, and it also gives the fighter more choices of things to do each round.
In 99.9% of all adventures I've taken place in, there has never been enough space to make mounted combat worthwhile. Your horse doesn't fit in a dungeon, it's a big, fat target, and yeah... Mounted combat is a cool feature that anyone should be able to train into, but it's a pretty suck class feature.and fights on horseback
Choices are pointless if they're not viable. Combat maneuvers are on the whole, not viable choices instead of simply hitting things.
Stances? Those are viable choices.
Maneuvers(like in Bo9S) are viable.
Simple combat maneuvers like trip and disarm? Not viable. Especially not as standard actions.
In 99.9% of all adventures I've taken place in, there has never been enough space to make mounted combat worthwhile. Your horse doesn't fit in a dungeon, it's a big, fat target, and yeah... Mounted combat is a cool feature that anyone should be able to train into, but it's a pretty suck class feature.
I like the basic idea though, that each class has a set of "fundamentals" and sub classes are mixes of those fundamentals.
Why does the poor Mystic Theurge get so much hate?
What can a paladin do for me that a fighter/cleric can't? Because I think there should be paladins, and they should be unique as a class rather than just combos of other classes.
I'm not crazy sold on it. A paladin isn't just a fighter/cleric. A druid is not just (or even?!) a rogue/cleric. A ranger is not just (or even?) a fighter/rogue. They should be able to do their own things, in their own unique ways, without defining themselves as handy labels for multiclass options. ESPECIALLY if players disagree with their multiball categories.
What can a paladin do for me that a fighter/cleric can't? Because I think there should be paladins, and they should be unique as a class rather than just combos of other classes.
But, the paladin is, to a certain degree, a combo of fighter and cleric. It shouldn't be JUST that, though. Otherwise, why make it its own class?
I guess I'm pretty strongly of the opinion that something archetypically powerful enough to have its own class (like a paladin, but not like a mystic theurge) is probably worth a unique expression of that archetype, not just a kludged together amalgam of other classes.