The Closed Eye (DM: Halford, Judge: garyh)


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OOC: That you did not acquire an item more powerful than any in the PHB? You'll get over it ;).

Woe and Tander find the name slipping from their minds as soon as they hear it. What was that Wizards name btw Palinbone? If he were not right there...

I will warn you now not to get too attatched to that effect Kenhood, I would not want to force other DMs to potentially deal with something so vague and potentially powerful.
 
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OOC: :]

"Yep. And I left the magic necklace on her body. I was about to get it, but it dissolved into thin air. Strangest thing I've ever seen. Must be some powerful magic."

Palindrome slides the necklace under his shirt, which is under his bib overalls, which is under is vest, which is under his jacket, which is very bulky, which permits him to conceal things more easily.

"So..."

"Fellows, why don't we continue this chat back at the tower? I seem to have misplaced my wizard's staff. Probably left it at the shop with the hunchbacked halfling. Tell you what: Why don't we just meet back at the tower in an hour or so? I'll go pick up my staff, and you fellows can get a bite to eat."


OOC: Oh, yes! There is a floating quill with Palindrome's name all over it.​

[sblock=Attached?]
I will warn you now not to get too attatched to that effect Kenhood, I would not want to force other DMs to potentially deal with something so vague and potentially powerful.

What? Me? Heck, no. I reckon something will happen to eliminate this power, and soon. Which is why I want to abuse it now!

Let's split the party and get that floating quill![/sblock]

Bubbling with joy, Palindrome whips out his little notebook and crafts a short missive in Doddoddod's handwriting (which Palindrome often does, since Doddoddod often gives dictation--and sometimes skips the entire dictation part, expecting Palindrome to figure out the mundane and sundry tasks necessary to run the household), which says, "Return to my tower post-haste! Debrief me on the progress of my case!" Doddoddod's massive and baroque signature fills over half of the note. A tiny post-script, written in Doddoddod's 'informal' scrawl, reads, "And bring me fourteen of those little sugar cookies with the raspberry jam in the center. I need them for a ritual. They must be fresh, or unspeakable things may occur!"

A brief gout of maniacal laughter escapes Palindrome. He manages to stifle it into choked giggles. Wiping a tear from his eye, he gasps, "Okay, comrades. You'll probably forget that I exist as soon as leave the room, so I'm giving you this. Once I'm gone, you'll probably think it appeared from thin air." He very nearly doubles-over fighting back another guffaw.

"Here, Tander. Hold this," says Palindrome, all but forcing the letter into his comrade's hand.

Giddy as a school-girl, the young mage prepares to leave the apartment and embark on somewhat criminal and definitely naughty activities.

[sblock=Meta-Comment]It's totally in P's character to abandon you guys and do his horrible little thing. However, as a player, it's pretty rude for me to split up the team without y'all's input. Plus, since it's PbP and slow for us to respond, I want to give you guys a chance to stop P.[/sblock]
 
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"Oh I know him. Not seem him around for a while and he looks a bit meaner in real life. He was out at their other meeting place, the Marn Mansion. If you untie me I will take you out there."
“Deal. We’ll head out tomorrow, the boys and I got smacked around so we need a breather before we return the favor. Again.”

“You’re probably hungry, too, and feeling banged up after running into those clowns. If you come back with us and tell us more about this “mean” rich boy and the snake lady, we’ll make sure you’ll eat like a queen tonight.”


"Yep. And I left the magic necklace on her body. I was about to get it, but it dissolved into thin air. Strangest thing I've ever seen. Must be some powerful magic."

...

"Fellows, why don't we continue this chat back at the tower? I seem to have misplaced my wizard's staff. Probably left it at the shop with the hunchbacked halfling. Tell you what: Why don't we just meet back at the tower in an hour or so? I'll go pick up my staff, and you fellows can get a bite to eat."

Woe rolls his eyes enough to risk a cramp and silently runs through how much the goods stashed in the bag of holding are worth.

“Didn’t the scribe board up shop and prepare to skip town after you spooked him, Pa-, uh, buddy-who’s-name-I-can’t-seem-to-recall-despite-having-saved-his-sorry-hide-too-many-times-after-out-of-control-kleptomania-fixes-and-summoned-monsters? You got hold of that magic the cult uses, didn’t you? Figures.”

“Whatever… pawn the goods on the way, and don’t get in the kind of trouble that compromises the case so we don’t get paid. Can’t talk guards off your back all day, Paladinchrome... uh, Paniccone?… Oh yeah, Plaindrone, that must be it!”


The warrior snickers while experimenting with circumventing the deceptive magic, but eventually gets bored and checks in on the bedroom scene of the bloody naked elf.

[sblock=Splitting up]Metagame-wise, it’s no problem for me if P leaves on a short kleptomania fix – we’ve gotten hint there’ll be no more combat today.

However, I’m eager to follow the plot and group play is more fun than solo, so I’d prefer if we don’t drag out before pawning goods, resting, and continuing to the cult clubhouse. I’m thinking it might also be a good idea to buy a healing potion, considering how it sounds like we’ll run into more *sigh* bugbears.[/sblock]
 

*Slam*

The door does not strike his buttocks on the way out.

And the last traces of the wizard are maniacal laughter and the patter of eager footsteps.

[sblock=Splitting Up] I'm not interested in playing it out, either. Drop a few skill checks, determine the results, and we can get back to story. I'll purchase a couple of healing potions, assuming the vases sell for enough cash. I don't know if you want to sell the whacky-tobaccy, so I didn't include it in the list.

I know the floating quill doesn't do anything, but... Palindrome is enough of goob that he wants it.

Ah, what the heck! I'm enough of a goob that I want it, too. Shoot, Graf, might as well have placed a 'STEAL ME!' sign on it. :)[/sblock]

[sblock=Palindrome's Excursion]First stop: The halfling's shop. Even if it's boarded up, Palindrome will break in, either by picking a lock or walking around back and blowing the door to smithereens with Force Orb (and so forth). Palindrome will steal the floating quill and vamoose. If he can't get to quill, he'll snag something(s) else. If there's any trouble, Palindrome runs away.

Relevant Skills Checks: Thievery (1d20+7=15)

Second stop: The fence.

Outside the fence, Palindrome takes off the necklace, so he'll be recognized.

Palindrome sells assorted junk in bag of holding...
2 morningstars
2 suits of hide armor
assorted cutlery
decorative tray of gravel and rocks
4 vases

If he has enough gold to purchase a potion of healing or two, he does so.

He then steps outside, puts on the necklace. Then, he re-enters the fence's shop. He tries to steal a couple of items, and runs away.

Relevant Skill Checks: Bluff (1d20+6=9) and Diplomacy (1d20+6=24) to haggle. Thievery (1d20+7=20) to shoplift.

If he even catches a whiff of a bugbear or other naughties, he aborts and runs away. He is keyed up and wary, ladies and gentlemen.[/sblock]
 
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[sblock=Shmolidays]
I will be gone from Dec 23 - Dec 30 or thereabouts, and will in all likelihood have no internet access to speak of (not a bad thing once in a while).
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