covaithe
Explorer
[sblock=Palindrome]
Palindrome reaches the Dusty Quill in late afternoon, not long before he expects Marco to close up. He walks in, notes Marco's puzzled look with a smirk, and smashes the glass case. A piercing alarm immediately sounds, and a flying shard of class cuts Palindrome's arm, spattering blood onto the case, the wall, and the carpet. (ooc: 3 damage.) He quickly grabs the floating quill with a mage hand and runs out.
Marco follows, hollering, "Stop thief! Stop him! You there! Did you see which way he went?" This last is addressed to you, despite the fact that you stand there, blood dripping from one hand and purloined quill in the other.
The visit to the fence goes somewhat better and somewhat worse. You don't injurre yourself further; however, despite your best charming demeanor, the fence refuses to offer you more than two hundred gold for the lot. Worse, he keeps his wares displayed behind locked cases reinforced with sturdy steel bars, and no opportunity for quick pilfering arises.
[/sblock]
First stop: The halfling's shop. Even if it's boarded up, Palindrome will break in, either by picking a lock or walking around back and blowing the door to smithereens with Force Orb (and so forth). Palindrome will steal the floating quill and vamoose. If he can't get to quill, he'll snag something(s) else. If there's any trouble, Palindrome runs away.
Relevant Skills Checks: Thievery (1d20+7=15)
Second stop: The fence.
Outside the fence, Palindrome takes off the necklace, so he'll be recognized.
Palindrome sells assorted junk in bag of holding...
2 morningstars
2 suits of hide armor
assorted cutlery
decorative tray of gravel and rocks
4 vases
If he has enough gold to purchase a potion of healing or two, he does so.
He then steps outside, puts on the necklace. Then, he re-enters the fence's shop. He tries to steal a couple of items, and runs away.
Relevant Skill Checks: Bluff (1d20+6=9) and Diplomacy (1d20+6=24) to haggle. Thievery (1d20+7=20) to shoplift.
If he even catches a whiff of a bugbear or other naughties, he aborts and runs away. He is keyed up and wary, ladies and gentlemen.
Palindrome reaches the Dusty Quill in late afternoon, not long before he expects Marco to close up. He walks in, notes Marco's puzzled look with a smirk, and smashes the glass case. A piercing alarm immediately sounds, and a flying shard of class cuts Palindrome's arm, spattering blood onto the case, the wall, and the carpet. (ooc: 3 damage.) He quickly grabs the floating quill with a mage hand and runs out.
Marco follows, hollering, "Stop thief! Stop him! You there! Did you see which way he went?" This last is addressed to you, despite the fact that you stand there, blood dripping from one hand and purloined quill in the other.
The visit to the fence goes somewhat better and somewhat worse. You don't injurre yourself further; however, despite your best charming demeanor, the fence refuses to offer you more than two hundred gold for the lot. Worse, he keeps his wares displayed behind locked cases reinforced with sturdy steel bars, and no opportunity for quick pilfering arises.
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