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The consolidation going on

d20books said:
Alliance will only work with the larger companies, hence why so many of the publishers have to go through another middleman, like Osseum or Impressions. This cuts into profits too.

I don't have the same perspective on "middlemen" that you do. I suppose it's true that if you're a one-man show with a couple of releases a year, the percentages paid out to sales and fulfillment companies "cut into profits."

Still, I have to say that I don't see Green Ronin's relationship to Osseum that way at all. We're still a small company as far as "core employees" go, but by having Osseum doing their sales, fulfillment and warehousing for us, it cuts those costs right out. Sure, we pay Osseum their percentage, but we'd be paying *more* if we hired a full-time sales rep. More still if we had a sales rep *and* a warehouse/fulfillment/shipping guy. Not to mention the additional costs of warehouse space (since we're long past the point where we could keep all the Green Ronin stock in the garage), or the additional time spent collecting on past due invoices and that whole headache. I've done all of those things at other companies in the past.

Now, that may also be the way we structure Green Ronin's compensation plan that's coming into play as well, and I'll admit that right out. I'm sure it's *possible* to get someone for dirt cheap and bank on their enthusiasm for the job to get more work than we're paying for, but we don't work that way. If we hired a full-time sales rep, or a full-time warehouse/fulfillment guy, we would pay that person a respectable salary, and not utilize popular tricks of the industry (such as hiring unpaid "interns" or kids straight out of school for $7.00 an hour). I firmly believe that for companies to be viable in the long-term, they need to be able to sustain themselves and not rely on volunteer contributions, unpaid labor, or storing everything in the spare room. Eventually, that unpaid kid is going to go somewhere else. Or that guy working for $7.00 an hour is going to realize he can make more working at *McDonalds*. Or that enthusiastic writer you've got churning out 40,000 words a month, every month, is going to find his inspiration dries up, and in those moments you've got to have something more to offer than just the "fun" of working in the industry.

I think there are people who started D20 companies who don't think the same way about long-term viability as I do. But for me, it's not just a matter of asking "Can I sell X,000 copies of this product?" but can you sell enough, month after month, without cutting corners to the point that you're using pallets of product as furniture to "save" on warehouse space, and getting your cousin Timmy to fill orders after school in return for copies of the book to "save" on the sales guy, and getting an enthusiastic fan to write/edit/draw/layout portions of the product for free to "save" on design fees...

I think the state of the market right now is going to be least kind to publishers with that kind of set-up, and I'm not convinced that "consolidation" between those publishers is going to change their status or viability in the long run.

Nicole
 

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Having different authors not only leads to inconsisitent quality (perceived or otherwise) but also inconsistant format and style (probably a more significant factor).

That also lies on the heads of the editors. If you use multiple editors/layout people, or they don't do their job very well, you can end up with books like that also. While making several different authors' writing styles similar can be difficult, keeping the layout the same from book to book is not. I do the preliminary edits for Brood products, and I also do some of the writing; fortunately, my partner (Ralts) and I have similar writing styles, so it's easy for me to make it all look more or less the same and not provide jarring contrasts between chapters (or even different parts of the same chapter). I have to agree, though, that a smaller number of writers provides a more "stable" source of material, as the rules and such pretty much using the same standard (funny thing - I tend toward the low end of the power scale, while Ralts tends toward the high end, but somehow it balances out most of the time).

Or that guy working for $7.00 an hour is going to realize he can make more working at *McDonalds*.

In WA state, maybe, but not in a lot of other places. Don't forget, the federal minimum wage is only $5.15/hour, and not all states go the way of WA and base their minimum wage on standard of living. I'm from PA originally - I know. They pay $5.15/hour. Not to nitpick or anything, but I just thought I'd note that. :)
 

Based on what I've seen in retail stores, here's how I would rate the d20 companies. I'm not putting WotC on the list, as they are simply in a different category than everyone else. Also note that I'm only rating their place in the d20 market, as some of these companies have mulitple other game lines and I'm not factoring those in.

Big Companies: Sword & Sorcery Studios (includes Malhavoc, Necro), Green Ronin, Fantasy Flight, AEG, and maybe Mongoose*.

Middle Tier Companies: Atlas Games, Paradigm Concepts, Bastion, Troll Lord, Mystic Eye**.

Small Companies: Monkey God, Eden, GOO, Fiery Dragon, Privateer, Living Imagination, FFE

Even Smaller Companies: Everyone else.


I don't know enough about business to say whether small guys consolidating will help them move up. I do know the store owners I talk to are increasingly picky about what they stock and many new releases from the small and medium companies I hear about on EN World do not show up in stores.


*If your only criteria is quantity of releases, Mongoose makes the list. If you factor quality into it at all, they don't make the cut.
**Really, I'd say they are on the cusp of small/medium.
 

Nikchick said:
I think the state of the market right now is going to be least kind to publishers with that kind of set-up, and I'm not convinced that "consolidation" between those publishers is going to change their status or viability in the long run.

Another point that runs from this is that some of these companies are probably little more than one or two full time people. Of course the quality of the work is what's important, but if "Vocenoctum's Roleplaying Supplements" consists of me and my computer, then VRS merging with another company could consist of me calling my buddy who got me started on this all and saying "hey, I'm tired of printing. If I give you $X, can you handle the details?"

So, it's a matter of perspective too.
 


Psion said:
However, with some notable exceptions (like Monsters Handbook), I have been underwhelmed by their generic hardbounds. Dungeoncraft was lackluster and really only helpful for beginning DMs. Sorcery & Steam had a great first chapter (which I bet Lizard wrote),

I'm afraid not -- I did the equipment section with the all the steampunk gadgets, steam armor, and so on. I hope you liked that bit, too. :) (The thought people might actually be trying to figure out which bits I wrote in a book is...uhm...interesting. )
 


Krug said:
Seems like a whole lot of consolidation going on in the industry. So where is it headed? Are things getting saturated? What next?

I think what you're seeing is the start of a collapse; not consolidation.

You've got a number of small companies that have determined that they can't produce products profitably any more, and they're moving to other companies or forming conglomerations. So, instead of 5 companies releasing 5 products, you've got 1 company releasing 5 products.

I've been chatting with a number of distributors asking them about sales across the industry. And while there is some disagreement about whether or not the size of the pie (total industry sales) is growing, there's no doubt from any of them that sales of every single publisher's products have dropped since May of this year. Only WotC has been largely immune to the sales drop (and then only with their new 3.5 releases). Sales of backstock is dead, dead, dead (even from WotC).

There are so many new products released that no one can keep track of them any more. Some retailers have taken to ordering fewer and fewer of all products, others have resorted to just special orders of new releases, and others yet have decided to stick with a few select publishers. Big distributors are slashing their initial orders of titles so that they don't get stuck with stock they can't sell.

If the sales trends continue, you'll see middle-tier d20 companies fade away; you might even see larger d20 companies stop their RPG publishing operations altogether and focus on card games and other more profitable venues. And in the ultimate doomsday scenario, you'll see the publisher marketplace occupied by a few small companies (that used to be mid-tier or larger companies) and the remainder all one-product companies that release their product into the void and fade away to obscurity (only to be immediately replaced by a new company that does the same thing).

I'm not necessarily this pessimistic on the future of our industry, but these are where the indicators are leading me. Competitive pressures at the retailer and distributor levels could cause positive changes in the industry; retailers could make decisions to stick with mid-tier companies and special order all other products; distributors could demand that all first releases sold to them by startups be sold under terms that make returnability viable (and some already do by utilizing Osseum and Impressions); gamers could make the decision to support their favorite companies by buying every product (and making sure other members of their group do the same thing). Lots of things *could* happen to make things better.

What would you do to make things better?
 

RPG clubs and FLGS must vigorously enforce two policies:
  1. No pirated materials are allowed; possession or distribution of such materials--if discovered--will result in immediate expulsion and possible legal consequence (i.e. we'll report you to the cops).
  2. Members must own the rulebook for whatever game that they wish to play by the third time that said group meets to play. Failure to do so will result in immediate expulsion.
These two will go a long way towards solving the problem of having only two copies of a rulebook amongst a single gaming group, and it will protect the clubs from liability. Conventions can do this as well; just remove the grace period from the second clause (for obvious reasons). Add a further clause regarding presentability--an anti-CatPissMan clause--and you're golden.
 
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Jim Butler said:
I think what you're seeing is the start of a collapse; not consolidation.

You've got a number of small companies that have determined that they can't produce products profitably any more, and they're moving to other companies or forming conglomerations. So, instead of 5 companies releasing 5 products, you've got 1 company releasing 5 products.
I think you're spot-on with this, Jim. We hear all the time about "the d20 market has reached saturation" and so on and so forth. I tend to agree with that sentiment... a quick look at the "Publisher List" in the Reviews section of this very site tells me we have 168 Publishers (of these, 36 have produced 10 or more products, 38 have produced 4 through 9 products, and 94 have produced 3 or fewer). The Reviews pages list a cool 1440 products... and all of this in a span of what, just over three years? That's an average of 40 products per month over the past three years! That's too much!

The problem, as Jim alludes to, is not so much the size of the pie; rather, the problem is that the number of pieces the pie is cut into is so many that any individual piece is small. There are two ways to deal with this... either find a way to get more pieces or cut the pie into fewer pieces to begin with.

No individual company is going to cut back on its own, though - that will not appreciably affect the total number of pieces the pie is getting cut into and has the nasty effect of cutting revenue down considerably. To use the numbers above, it makes little sense for my company to go from 2 products per month to 1 because my take before was (2*1/40) but my take after reducing my products per month would be considerably less (1*1/39).

The cycle has gotten more and more frenzied as time has gone on... in general, publishers have increased their tempo with more releases, less time between products, and so on and so forth... which of course is counter productive because when EVERYONE is doing it, the pie is getting minced faster than you can demand more pieces. I think the acceleration has slowed of late because publishers simply CAN'T put out releases faster than they already do... and because the barrier for entry (cost-wise) has been set fairly high, it's hard now for a "new player" to enter the game.

However, now reality is setting in... publishers were anxious in the past to release more faster because they figured their profits on the size of pie slices remaining more or less the same... and of course, the faster they worked, the more the pie shrank. Now we're at a point where publishers CAN'T really increase the number of slices they grab, and they realize now that what they're getting is not enough... they're starving because the slices are too thin. Of course, you'll always have some "one-shot" publishers, but at least in the print market, those seem to be getting fewer and farther between.

It's a Catch-22... they can't by themselves slow their releases down, because everyone else continues to release stuff... but they can't keep going at the current pace because they're losing money.

So what happens? As Jim said, a collapse. (I think this has been exacerbated by the downturn of the economy in general, but the principle is sound.) We've passed the "critical mass" of products that can be supported... and the only way for a publisher to stop bleeding money is to exit the game entirely - by choice (getting out while they're ahead) or by force (running out of money).

The first of the "big names" to fall won't make much of an impact... there are still too many guys out there splitting the market... the size of the pie slices won't increase appreciably. But as more and more of them start to fall off, the size of the pie slices will start becoming noticeably bigger, and eventually, we'll swing back past the point of equilibrium (we're overextended now). Those that survive will be (a) those with the cash reserves to publish at full speed and "ride out the storm," (b) those with a solid fanbase/sales/revenue stream, and/or (c) the "agile" ones that carefully conserve their resources and slow - but do not stop - their releases as the market begins to collapse, recognizing that once the collapse begins in earnest, it will take fewer slices of the pie to maintain the same profitability level, and scale back their releases at a rate roughly equal to the increase in pie size.

Note that being in the (c) group will require a VERY good feel for the pulse of the d20 economy and it's gonna be DARN hard to be in that group - slow your releases too quickly and you'll pinch your revenue off too fast by taking fewer slices when they're still small and crash... slow your releases too slowly and you'll be one of the companies that is overextended, runs out of money, and crashes... I think maybe one or two companies will manage to pull it off, but even that's not certain. If even one company manages this, I'll be impressed. If *more* than one company pulls this off, I'll be *shocked*.

The collapse will be ugly. And after the collapse, we'll probably overshoot the "sweet spot" and be underextended. Because the slices are so big once the remaining players are fewer, you'll see companies (a) scale back a little bit so they don't overextend themselves or (b - more likely) there will be another grab for more slices of pie, including by startups. This will again overextend the market - though probably not as much as before. This will trigger another collapse, though not as big, and the "sweet spot" won't be missed by as much. And things will roll back and forth, with alternating booms and busts, each smaller than the last in magnitude, until equilibrium is reached.

I also think that during the "Bust" periods, where few companies are around and fewer products are being released, will be periods where back orders will be a little more popular. Any time the market is underextended, since nature abhors a vacuum, something will have to step into the gap and my guess is that this will be in backorders, as backorders are really the only thing that CAN fill an underextension in the RPG market. But I'm certainly not going to advise companies to fill up now so they'll have plenty of back product - you'll crash during the periods of overextension first - the only people who will benefit will be warehouses stuck with older product (and even they won't be happy) and e-bayers. ;)

What happens after all the dust settles and we have a more or less stable market is *very* much dependent upon where the "sweet spot" is for the number of releases that the market can handle. If the "sweet spot" is 10 products per month, for example, I think you'll see the major players who survived the collapse tone down their release schedule - because they'll have had to cut back on staff, etc. just to survive. You'll see 4 companies putting out 2 products per month and a couple of one-shots per month or perhaps a VERY small company or two doing a product every other month. If the "Sweet Spot" is 20, you may have one or two big boys doing 5 per month, another 3 or 4 doing 2 per month, another 3 or 4 doing 1 per month, and the slack taken up by semi-monthly or one-shot publishers.

Regardless, I think Jim is right... the "Golden Years" of d20 - at least from the standpoint of products being thick on the ground and publishers around every corner - are coming to an end, and quickly. And when the dust settles, the questions of "how big" and "how many" publishers will probably be less than what we have today - but the exact answers depend (as mentioned) on the "sweet spot" - and I don't think ANYONE knows exactly where that is. But we'll probably see fewer "big publishers" and they won't be "as big" as they were at their peak (around now).

Or I could be wrong and the market is about to explode due to Christmas purchaes and the reason things have been in a slump of late is everyone waiting to see what's on their local gamer's Christmas list - and gamers, being the procrastinators that they are, will get around to getting those lists done on Dec. 18th - AFTER they've sat through 11 hours of Lord of the Rings. ;)

--The Sigil
 
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