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Bruce Cordell's Mindscapes. Its a really neat and fun alternative to the Psi HB, and almost every page give me new ideas for a Psionic campain. It combined with Of Sound Mind = awsomeness.
 

The Rappan Athuk series from NG. I loved reading these modules. I haven't run then straight yet but I look forward to doing so someday. But I got my money's worth just reading them.
 

Aw, what the heck. I could still use Urban Arcana or one of a few other books...

I'm a big fan of Spycraft. This book sparked more campaign ideas then almost any other I've ever read. Now if I could just find some PCs to run the adventures for....
 

Spycraft Espionage Handbook

For the first time in a very long time, I'm enjoying the pure thrill of the hobby again as I once did when I first got into it back in 1981. The reason is because this is the first game other than D&D & Star Wars (for me) to present such a strong gameplay paradigm that campaign gameplay can easily be done in the casual format that marked the early days of the hobby, and the level of support that AEG produces--while not necessarily rapid or frequent--is consistantly of a quality that makes me want for WOTC and others to incorporate the innovative ideas first presented here. (It's also quickly selling me on Stargate SG-1; on a similiar note, it sold me on the d20 version of L5R.)
 

1st Edition Unearthed Arcana. Barbarians that hated magic, noble cavaliers, and more subraces than you could shake a jo stick at made the book magical. That book really expanded our early games and brought a lot of options to the table. Plus the drawings of all the really exotic polearms helped a 7th grader know a fork fuchard from a lucern hammer.
 


Currently I am enjoying the Draconomicon. I am creating my own game world and hope to have Dragons as a central source of power, secrets and adventure. Their influence is great and the book is helping me give the dragon lords distinct feel and thus more believibility within the world.

Go Dragons.
 

I'll go with a new one that I just aquired: A Magical Society: Ecology and Culture. This is the rare book that makes the reader think. It challenges the reader with intelligence and thought. It is not a simple collection of feats or prestige classes, nor is it a catalog of magical items. It's a book of thought out science and reasoning brought into the fantasy realm. :D
 

The one that I enjoy reading the most is Oriental Adventures, 3rd ed. Even though it focused on Rokugan, I liked it. I have always been fascinated with Asian culture, so this is, in some ways, a no-brainer for me.
 

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