Obryn
Hero
Hey there, and welcome!
I haven't run Eberron yet, but I've been running 4e for a while now, and it's a very strong system if you don't let it rule you. It's especially easy on DMs - your players are responsible for keeping track of their players, and you're not expected to know everything they can do. (If you have questions about something they're doing, either look it up or check it after the session, but by and large, trust in your players' ability to handle the rules for their own characters.)
Overall, I'd very strongly recommend subscribing to DDI for a month (or more) if you have a PC. The Character Builder and Monster Builder are worth their weight in gold. If you're creating your own adventures, look up Masterplan - it's a management tool that lets you quickly and easily plan entire campaigns.
The biggest thing I'd suggest for any published setting is to start small. Don't worry about the whole world - worry about a little corner of it, to get things started. Move outwards in rings, and soon enough, you'll get the entire setting.
Don't be afraid to overrule canon. Setting canon is your servant, not your master. Use it for inspiration, but freely ignore or contradict it, and let your players know ahead of time that it's what you intend to do. I personally try never to run a setting that my players know better than I do, but it can be done.
Good luck and happy gaming! 4e is a blast, and I hope you get a kick out of it.
-O
I haven't run Eberron yet, but I've been running 4e for a while now, and it's a very strong system if you don't let it rule you. It's especially easy on DMs - your players are responsible for keeping track of their players, and you're not expected to know everything they can do. (If you have questions about something they're doing, either look it up or check it after the session, but by and large, trust in your players' ability to handle the rules for their own characters.)
Overall, I'd very strongly recommend subscribing to DDI for a month (or more) if you have a PC. The Character Builder and Monster Builder are worth their weight in gold. If you're creating your own adventures, look up Masterplan - it's a management tool that lets you quickly and easily plan entire campaigns.
The biggest thing I'd suggest for any published setting is to start small. Don't worry about the whole world - worry about a little corner of it, to get things started. Move outwards in rings, and soon enough, you'll get the entire setting.
Don't be afraid to overrule canon. Setting canon is your servant, not your master. Use it for inspiration, but freely ignore or contradict it, and let your players know ahead of time that it's what you intend to do. I personally try never to run a setting that my players know better than I do, but it can be done.
Good luck and happy gaming! 4e is a blast, and I hope you get a kick out of it.
-O