Rabbit503
First Post
So I was trying to think of a way to adjust magic in D&D (likely 3.5) making it more costly for characters to use. My goal being that players still have access to varied and amazing spells, but returning some mysteriousness and awe to magic. In other words a low magic world with magic characters that don't run amock.
I like the idea of wizards burdened with secrets of the Arcane. A world where wizards (and other casters) can due great and terrible things but at a cost.
One idea I had was to add the following feature to all casters. Every time a spell is cast to completion the caster must make a fortitude save (adjusted by spell level.) A failure would render the character Fatigued, a Fatigued character that fails becomes Exhausted, and an Exhausted character who fails a Fortitude becomes Unconscious.
This could even be a tiered fortitude save. Losing by <5 Fatigued, 5-10 Exhausted, >10, Unconscious. Maybe rolling a 1 does damage to the caster?
I want players (and their characters) to consider some consequences that come with using magic.
Any thoughts?
I like the idea of wizards burdened with secrets of the Arcane. A world where wizards (and other casters) can due great and terrible things but at a cost.
One idea I had was to add the following feature to all casters. Every time a spell is cast to completion the caster must make a fortitude save (adjusted by spell level.) A failure would render the character Fatigued, a Fatigued character that fails becomes Exhausted, and an Exhausted character who fails a Fortitude becomes Unconscious.
This could even be a tiered fortitude save. Losing by <5 Fatigued, 5-10 Exhausted, >10, Unconscious. Maybe rolling a 1 does damage to the caster?
I want players (and their characters) to consider some consequences that come with using magic.
Any thoughts?