Rabbit503
First Post
Thanks for the feedback everyone. There have been some good points and ideas that will help for sure. I agree that the Fortitude save (or any save) may have some consistency issues and seems easy enough for a player to circumnavigate with stat buffing.
I think using a Spell Pool (Spell Points :: d20srd.org) with a Vitalization option would be more consistent.When a spellcaster’s spell point pool falls to half of his maximum or less, he becomes fatigued. When his spell points drop to one-quarter of his maximum or less, he becomes exhausted. Additionally, a spellcaster can exceed his normal pool of spell points, but at a risk. Doing so successfully requires a Concentration check (DC 20 + spell level). Each time a character fails the Concentration check, he takes both lethal and nonlethal damage equal to the level of the spell cast.
Does that answer the "burdened by magic” issue I mentioned? Not so sure.
I was considering requiring casters to specialize and adding curses to each school. The curse gets worse as they progress in levels (falling deeper into the madness of magic, bwa-ha-ha.) An Evokers body starts to wear down from being a "gun" for magical energy, Illusionists start hallucinating, Diviners run the risk of possession, Transmuters start mutating, Necromancers... well we all know what they do. This all would also require some more thought. And want to check out hollowleg's suggested links.
I think using a Spell Pool (Spell Points :: d20srd.org) with a Vitalization option would be more consistent.When a spellcaster’s spell point pool falls to half of his maximum or less, he becomes fatigued. When his spell points drop to one-quarter of his maximum or less, he becomes exhausted. Additionally, a spellcaster can exceed his normal pool of spell points, but at a risk. Doing so successfully requires a Concentration check (DC 20 + spell level). Each time a character fails the Concentration check, he takes both lethal and nonlethal damage equal to the level of the spell cast.
Does that answer the "burdened by magic” issue I mentioned? Not so sure.
I was considering requiring casters to specialize and adding curses to each school. The curse gets worse as they progress in levels (falling deeper into the madness of magic, bwa-ha-ha.) An Evokers body starts to wear down from being a "gun" for magical energy, Illusionists start hallucinating, Diviners run the risk of possession, Transmuters start mutating, Necromancers... well we all know what they do. This all would also require some more thought. And want to check out hollowleg's suggested links.