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*Dungeons & Dragons
The curious case of the double-dragon sorcerer
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<blockquote data-quote="I'm A Banana" data-source="post: 6512713" data-attributes="member: 2067"><p>In r/p/s, there are only ever three possible options, and you're going to need one of the three. </p><p></p><p>In D&D, there are limitless options and you're not necessarily going to need any of them. One of the key things about the box analogy is that <strong>it is impossible to predict which box is going to be useful</strong>. Red, blue, green. Heck, it could turn out purple boxes or yellow boxes are the best to use. And it could change tomorrow. You cannot know when you're paying for the box which one is going to be better, if any. The value of any particular color is not known. </p><p></p><p></p><p></p><p>Only in a situation where the possible situations they could be in had some sort of limit. In D&D, there is no such limit. Being prepared for more possible situations doesn't actually make you more able to contribute than someone prepared for the given situation in play. </p><p></p><p>This problem is exemplified in the 3e bard. The 3e bard is versatile as heck, able to do almost anything. But it is (debatably) the weakest class in the game, because all of those options doesn't actually give them more actions or more damage or more healing or more <em>power</em> than others. Yeah, they're going to be awesome in a niche situation where, say, the cleric is dead and the party needs a "backup." But because the situations are infinite, that versatility has trouble coming into play in a way that makes a bard feel useful. </p><p></p><p>It's also one of the reasons that wizards, despite their versatility in memorizing different spells each day, are not more powerful than other classes simply because of that. They can contribute in more circumstances, but the game never runs out of circumstances, so that doesn't actually make them more able to contribute than a class that isn't as versatile. A random encounter out of an infinite set of possible encounters is still going to be something that the party can solve without the one specific spell or ability that only the wizard has access to.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6512713, member: 2067"] In r/p/s, there are only ever three possible options, and you're going to need one of the three. In D&D, there are limitless options and you're not necessarily going to need any of them. One of the key things about the box analogy is that [B]it is impossible to predict which box is going to be useful[/B]. Red, blue, green. Heck, it could turn out purple boxes or yellow boxes are the best to use. And it could change tomorrow. You cannot know when you're paying for the box which one is going to be better, if any. The value of any particular color is not known. Only in a situation where the possible situations they could be in had some sort of limit. In D&D, there is no such limit. Being prepared for more possible situations doesn't actually make you more able to contribute than someone prepared for the given situation in play. This problem is exemplified in the 3e bard. The 3e bard is versatile as heck, able to do almost anything. But it is (debatably) the weakest class in the game, because all of those options doesn't actually give them more actions or more damage or more healing or more [I]power[/I] than others. Yeah, they're going to be awesome in a niche situation where, say, the cleric is dead and the party needs a "backup." But because the situations are infinite, that versatility has trouble coming into play in a way that makes a bard feel useful. It's also one of the reasons that wizards, despite their versatility in memorizing different spells each day, are not more powerful than other classes simply because of that. They can contribute in more circumstances, but the game never runs out of circumstances, so that doesn't actually make them more able to contribute than a class that isn't as versatile. A random encounter out of an infinite set of possible encounters is still going to be something that the party can solve without the one specific spell or ability that only the wizard has access to. [/QUOTE]
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