Dragonborn are an obvious choice for the sorcerer class, and an even more obvious choice for the Draconic Bloodline path. They have a Charisms bonus as well as, well, a draconic bloodline.
However, a strange thing occurs if you choose the options that seem to make the most sense: If you choose a dragonborn Draconic Ancestry and a sorcerer Draconic Ancestry of the same color, you are technically (RAW) penalized by having a redundant 6th-level sorcerer class feature -- the ability to gain resistance to the corresponding damage type, when that is already a permanent feature of the dragonborn race.
It seems very odd to me that such an obvious natural pairing wasn't mentioned at all by the design team. It really is a special case that deserves special consideration, even if just a couple of lines explaining how to deal with matching/conflicting bloodlines in a fluff sense as well as the crunch of the level 6 feature.
So is it better allow/force players to select two different bloodlines, or should there be an alternate class feature for those who want everything to match? An obvious solution would be to bump the sorcerer feature from resistance up to immunity for an hour. Seems powerful, but it's also very situational, so I think I'd be OK with it.
Has this come up for anyone? How did you deal with it?
However, a strange thing occurs if you choose the options that seem to make the most sense: If you choose a dragonborn Draconic Ancestry and a sorcerer Draconic Ancestry of the same color, you are technically (RAW) penalized by having a redundant 6th-level sorcerer class feature -- the ability to gain resistance to the corresponding damage type, when that is already a permanent feature of the dragonborn race.
It seems very odd to me that such an obvious natural pairing wasn't mentioned at all by the design team. It really is a special case that deserves special consideration, even if just a couple of lines explaining how to deal with matching/conflicting bloodlines in a fluff sense as well as the crunch of the level 6 feature.
So is it better allow/force players to select two different bloodlines, or should there be an alternate class feature for those who want everything to match? An obvious solution would be to bump the sorcerer feature from resistance up to immunity for an hour. Seems powerful, but it's also very situational, so I think I'd be OK with it.
Has this come up for anyone? How did you deal with it?