Does dragonborn gain bonus to its breath weapon damage if he chooses his own element related bloodline?
Something just to consider...
By RAW not. That only applies to spells.
Does dragonborn gain bonus to its breath weapon damage if he chooses his own element related bloodline?
Something just to consider...
Versatility can be shown to be direct power.
If you take two participants in rock/paper/scissors and one can only throw rock & paper, while the other can throw rock, paper, and scissors one is obviously more powerful than the other.
Fralex said:Yes, an extra option doesn't add to a character's power if they still have to choose one or the other to use. But wouldn't you agree that if someone is better-prepared, they benefit from the versatality in a way that someone with one less option does not match?
In D&D, there are limitless options and you're not necessarily going to need any of them. One of the key things about the box analogy is that it is impossible to predict which box is going to be useful. Red, blue, green. Heck, it could turn out purple boxes or yellow boxes are the best to use. And it could change tomorrow. You cannot know when you're paying for the box which one is going to be better, if any. The value of any particular color is not known.
Overall, yes, there are virtually limitless options. But all we're talking about is the options for spending sorcery points. There is a quite-finite number of things they can do, and you're going to want to use some of them. But unless you're the DM or a real-life Telepath or Seer, you have no way of knowing, at character creation, which of those options you're going to end up wanting later. If you choose to take one option away, either you'll go through the whole game without ever ending up wanting to use it, or at at least one point in the game you will wish you had it. If you choose to keep that option, either you'll go through the whole game without ever wanting to use it, or at at least one point in the game you will want to use it and be fortunate enough to have it. At best, the first choice will be irrelevent and at worst it will cost you your life. If you choose the second one, the worst that could happen is you will never need to use it, and at best it will save your life. I don't like any battle plan containing the underlined phrase, "and hope they miss a lot."In r/p/s, there are only ever three possible options, and you're going to need one of the three.
In D&D, there are limitless options and you're not necessarily going to need any of them.
Being prepared for more possible situations doesn't actually make you more able to contribute than someone prepared for the given situation in play.
Wizards, despite their versatility in memorizing different spells each day, are not more powerful than other classes simply because of that. They can contribute in more circumstances, but the game never runs out of circumstances, so that doesn't actually make them more able to contribute than a class that isn't as versatile. A random encounter out of an infinite set of possible encounters is still going to be something that the party can solve without the one specific spell or ability that only the wizard has access to.
Sorcerer may have spent his sorcerer points beforehand on something else, and may be missing points to get his bloodline resistance going.
And how is this a disadvantage compared to the sorcerer who can't even use his resistance and is also out of points?