Warforged
Speed:30ft HP:14+2d4 Size:Medium
Constructed Resilience: due to your constructed form you have the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison and lightning damage, You don’t need to eat, drink, or breathe, You are immune to disease, You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection: You gain a +2AC bonus while wearing armour, you cannot wear any armour you are not proficient in, you must spend an hour incorporating or removing armour when you don or doff it, this can be done as part of a rest, your armour cannot be removed against your will while you are alive, armour worn this way does not inflict disadvantage on stealth checks.
Specialised Design: you become proficient in one type of tool, it is incorporated into your body and you double your proficiency bonus for any ability check you make with it, you must have both hands free to use this tool.
Conductive Body: you know the cantrips shocking grasp, lightning lure and blade ward, you can cast them as a bonus action, pick your casting stat for these spells from INT, WIS or CHA when you create your character, additionally, when you make an unarmed attack or attack with a weapon or ammunition constructed with metal (including those partially constructed like a spear or arrow with a wooden shaft but metal head) you may choose for the damage dealt by the ability modifier to instead be your previously chosen casting modifier's as lightning damage.